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=Intro= | =Intro= | ||
Crimewatch was introduced in the Retribution expansion. It consists of | Crimewatch was introduced in the Retribution expansion. It consists of [[Bounty Hunting System|bounties]], flags, and kill rights. | ||
==Bounties== | |||
see [[Bounty Hunting System]] | |||
==Flags== | |||
There are four types of flags: pvp, weapons, suspect, & criminal | |||
* | |||
*weapon flags differ from pvp. If you activate an ECM burst or smartbomb you recieve a weapons flag, even if nobody got hit. | |||
=Kill Rights= | |||
==Mechanics== | |||
Kill rights are generated when a criminal flag is put on a player. In hi-sec, kill rights are only available if your ship is attacked in hi-sec. In lo-sec, kill rights are only available if you are podded. | |||
Remote repairing a criminal does not generate a kill right; however, the repairer will receive a criminal flag | |||
Kill rights are saved and can be activated anytime until it expires in 30 days | |||
Kill rights can be bought and activated in one action. | |||
You can set up your overview to have brackets for open kill rights. So you can easily spot a target, buy and activate the kill right, and attack | |||