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Impairor: Difference between revisions

From EVE University Wiki
Moved fit in from Impairor section on the Amarr Basic Ship Guide page.
Line 86: Line 86:


==Fitting==
==Fitting==
{{Fittings}}
{{Fittings
|name=Impairor, Tutorials
|high=Dual Light Pulse Laser I<br>[empty high slot]
|mid=Cap Recharger I
|low=Small Armor Repairer I
|charges=Multifrequency S
|drones=
|rigs=
|recommended1=Amarr Frigate II<br>Hull Upgrades I
|recommended2=Energy Grid Upgrades I
|recommended3=Small Energy Turret II
|notes=
}}


Ironically noob ships can be used for very important engagements.  While not much of a threat on field and without a tank, can be Alpha'd (Destroyed in one shot).  The rookie ship can be a very shiny enemy fleet's worse nightmare.  Reason being it has the ability to hold a cyno and hot drop an entire fleet upon it.  Beware, if you are traveling within a fleet and you see a noob ship on grid with you.  Try your best to blap it out of the sky (if its a valid target) immediately or scatter.  You don't want your entire fleet to be destroyed because this ship put you in a comfortable state.
Ironically noob ships can be used for very important engagements.  While not much of a threat on field and without a tank, can be Alpha'd (Destroyed in one shot).  The rookie ship can be a very shiny enemy fleet's worse nightmare.  Reason being it has the ability to hold a cyno and hot drop an entire fleet upon it.  Beware, if you are traveling within a fleet and you see a noob ship on grid with you.  Try your best to blap it out of the sky (if its a valid target) immediately or scatter.  You don't want your entire fleet to be destroyed because this ship put you in a comfortable state.