Difference between revisions of "Tech I Role Reference"
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<td>Minmatar</td> <td>[[Cyclone]]</td> <td>[[Hurricane]]</td> <td>[[Tornado]]</td> | <td>Minmatar</td> <td>[[Cyclone]]</td> <td>[[Hurricane]]</td> <td>[[Tornado]]</td> | ||
</tr><tr> | </tr><tr> | ||
− | <td>Tech II</td> <td>[[Battlecruiser#T2_Battlecruisers|Fleet Command Ships]]<br />[[Battlecruiser#T2_Battlecruisers| | + | <td>Tech II</td> <td>[[Battlecruiser#T2_Battlecruisers|Fleet Command Ships]]<br />[[Battlecruiser#T2_Battlecruisers|Field Command Ships]]</td> <td>-</td> <td>-</td> |
</tr> | </tr> | ||
</table> | </table> |
Revision as of 14:25, 22 January 2013
All Tech I ships are different, but some have similar purposes. This reference sheet is meant to give you an idea of how different ship roles are covered by different races, and what type of Tech II ships they correspond to. For a more detailed guide to the bonuses and stats of the ships, try the ship type quick reference. For a simple list of all the ships sorted by race and class, use the ships matrix.
Frigates
Each race has seven different Tech I frigates. This is the smallest type of ship aside from the shuttle. Each type of frigate is associated with a specialized class of Tech II ships.
Race | Noobship | Attack | Support | Disruption | Exploration | Racial Weapons | Combat | Navy |
---|---|---|---|---|---|---|---|---|
Amarr | Impairor | Executioner | Inquisitor | Crucifier | Magnate | Tormentor | Punisher | Imperial Navy Slicer |
Caldari | Ibis | Condor | Bantam | Griffin | Heron | Kestrel | Merlin | Caldari Navy Hookbill |
Gallente | Velator | Atron | Navitas | Maulus | Imicus | Tristan | Incursus | Federation Navy Comet |
Minmatar | Reaper | Slasher | Burst | Vigil | Probe | Breacher | Rifter | Republic Fleet Firetail |
Tech II | - | Combat Interceptors Tackling Interceptors | - | Electronic Attack Ships | Covert Ops | Stealth Bombers | Offensive Assault Ships Defensive Assault Ships | - |
Destroyers
With the hitpoints of a frigate and the size of a cruiser, Destroyers are good for killing frigates or salvaging.
Race | Gunship | Racial Weapons |
---|---|---|
Amarr | Coercer | Dragoon |
Caldari | Cormorant | Corax |
Gallente | Catalyst | Algos |
Minmatar | Thrasher | Talwar |
Tech II | Interdictors | - |
The Dragoon and Algos specialize in drones, and the Corax and Talwar specialize in missiles.
Cruisers
Cruisers are larger and slower than frigates, but smaller and faster than battlecruisers and battleships.
Race | Support | Disruption | Attack | Combat |
---|---|---|---|---|
Amarr | Augoror | Arbitrator | Omen | Maller |
Caldari | Osprey | Blackbird | Caracal | Moa |
Gallente | Exequror | Celestis | Thorax | Vexor |
Minmatar | Scythe | Bellicose | Stabber | Rupture |
Tech II | Logistics | Force Recon Combat Recon | Heavy Assault Ships | Heavy Interdictors Heavy Assault Ships |
The Gallente Heavy Interdictor is based on the Thorax hull, not the Vexor hull.
Battlecruisers
Battlecruisers use medium equipment, like cruisers, but are more versatile and powerful. These are the largest ships that can enter Class 1 wormholes.
Race | Battlecruiser I | Battlecruiser II | Oversized Weapons |
---|---|---|---|
Amarr | Prophecy | Harbinger | Oracle |
Caldari | Ferox | Drake | Naga |
Gallente | Brutix | Myrmidon | Talos |
Minmatar | Cyclone | Hurricane | Tornado |
Tech II | Fleet Command Ships Field Command Ships | - | - |
Battleships
Battleships are the largest combat ships (that aren't capital ships) in the game.
Race | Battleship I | Battleship II | Battleship III |
---|---|---|---|
Amarr | Armageddon | Apocalypse | Abaddon |
Caldari | Scorpion | Raven | Rokh |
Gallente | Dominix | Megathron | Hyperion |
Minmatar | Typhoon | Tempest | Maelstrom |
Tech II | Black Ops | Marauders | - |
Industrials
Industrials are used for transporting goods. They have large combat holds, but next to no combat ability. This table classifies ships based on their base capacity; this can be increased with cargo expanders and the relevant racial industrial skills.
Race | 3000 | 3001-4000 | 4001-5000 | 5001-5500 | 5501-6000 |
---|---|---|---|---|---|
Amarr | Sigil | Bestower | |||
Caldari | Badger | Badger II | |||
Gallente | Iteron | Iteron II | Iteron III | Iteron IV | Iteron V |
Minmatar | Wreathe | Hoarder | Mammoth | ||
Tech II | Blockade Runners | Deep Space Transports |
The table reflects only an approximation of the Tier II ship capacities.
Freighters
Freighters are enormous dedicated transport ships. Even the Fenrir, the smallest of the freighters, has a base cargo capacity of 720 000 m3. Freighters cannot be fitted with any modules.
Race | Freighter |
---|---|
Amarr | Providence |
Caldari | Charon |
Gallente | Obelisk |
Minmatar | Fenrir |
Tech II | Jump Freighters |
Mining Barges
Mining barges are ships produced by ORE. They are the only ships capable of fitting strip miners and ice harvesters. Tech II barges are called Exhumers.
Tech | Defense | Capacity | Yield |
---|---|---|---|
Tech I | Procurer | Retriever | Covetor |
Tech II | Skiff | Mackinaw | Hulk |
Until recently, each ship was a straight upgrade from the previous one. This is no longer the case. Instead, each mining barge has an advantage over the others, as noted in the table.
Specialist Ships
These ships have unique purposes, and do not fit into any of the previous categories.
Purpose | Ship |
---|---|
Salvaging | Noctis |
Mining Boss | Orca |
Wormhole Exploration | Zephyr |
Command Center Transport | Primae |
Mining Frigate | Venture |
Codebreaking | Echelon |