Difference between revisions of "Dust 514: Skill Books"
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===Engineering=== | ===Engineering=== | ||
− | Increases powergrid output for both Dropsuits and Vechicles. Used in shield-tanking. | + | Increases powergrid output for both Dropsuits and Vechicles. Used in shield-tanking and logistics. |
An Important Fitting Skill. | An Important Fitting Skill. |
Revision as of 15:31, 22 January 2013
Skill Books in Dust 514
Skill books in Dust 514 have the same function as they do in Eve. Once purchased a new skill is made available for use by your Merc.
These improve with each activated Skill Level up to Level 5. Access to other skills can also be allowed once a particular skill has reached a certain level. This is known as a prerequisite.
There is a basic Skill Point requirement for each skill. This is known as the Training Cost Multiplier.
Training Cost Multiplier
The base Training Cost Multiplier, or x1 is as follows:
Level 1 = 6220 SP
Level 2 = 18,650 SP
Level 3 = 43,530 SP
Level 4 = 87, 060 SP
Level 5 = 155,460 SP
So the total SP requirement to get a base x1 skill to Level 5 is 310,920 SP.
As an example, the Weaponry skill has a x1 Training Cost Multiplier but the Caldari LAV (Light Attack Vehicle) skill has a x8 Training Cost Multiplier. Meaning that it requires 8 times the number of SP that a x1 skill like Weaponry needs per level.
As of the open beta the Training Cost Multiplier of various skills are x1, x2, x3, x4, x5, x6, x8, x10 and x12.
Skill Categories
There are eight categories that Skill Books are placed in the Marketplace to buy. All have a primary effect but some can have a secondary effect that may could effect another aspect of your stats.
Weaponry
Everything that directly effects the Weaponry you use in Dust.
Dropsuits
Effects what Dropsuits you can use and have access to.
Vehicles
Unlocks vehicle types and their operational control.
Turrets
Unlocks types of Vehicle based weaponry and damage output from them.
Engineering
Increases powergrid output for both Dropsuits and Vechicles. Used in shield-tanking and logistics.
An Important Fitting Skill.
Electronics
Increases CPU output for both Dropsuits and Vechicles. Used to increase sensor and electronic ability.
An Important Fitting Skill.
Mechanics
Increases armour for both Dropsuits and Vechicles. Used in amour-tanking and logistics.
An Important Fitting Skill.