Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Arbitrator: Difference between revisions

From EVE University Wiki
m Tactics: Spelling fix
Changed fittings to use the new template.
Line 114: Line 114:


==Fitting==
==Fitting==
{{Fittings
{{ShipFitting|
|name=Arbitrator, Extreme Range TD
ship=Arbitrator|
|low=
shipTypeID=628|
Damage Control I<br>
fitName=Extreme Range TD|
800mm Reinforced Rolled Tungsten Plates I<br>
fitID=Extreme-Range-TD|
Type-D Attenuation Signal Augmentation<br>
high1name=Medium Unstable Power Fluctuator I|
Type-D Attenuation Signal Augmentation<br>
high1typeID=16471|
Prototype Energized Adaptive Nano Membrane I
high2name=Small Unstable Power Fluctuator I|
|mid=
high2typeID=4475|
Experimental 10MN Microwarpdrive I<br>
high3name=Drone Link Augmentor I|
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script<br>
high3typeID=23527|
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script<br>
high4name=Drone Link Augmentor I|
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
high4typeID=23527|
|high=
mid1name=Experimental 10MN Microwarpdrive I|
Medium Unstable Power Fluctuator I<br>
mid1typeID=5975|
Small Unstable Power Fluctuator I<br>
mid2name=Balmer Series Tracking Disruptor I|
Drone Link Augmentor I<br>
mid2typeID=5320|
Drone Link Augmentor I
mid3name=Balmer Series Tracking Disruptor I|
|charges=
mid3typeID=5320|
Optimal Range Disruption<br>
mid4name=Balmer Series Tracking Disruptor I|
Tracking Speed Disruption
mid4typeID=5320|
|drones=
low1name=Damage Control I|
Hammerhead II x5<br>
low1typeID=2046|
Hobgoblin II x5<br>
low2name=800mm Reinforced Rolled Tungsten Plates I|
Hornet EC-300 x5<br>
low2typeID=11317|
Warrior II x10
low3name=Type-D Attenuation Signal Augmentation|
|rigs=
low3typeID=6295|
Medium Tracking Diagnostic Subroutines I<br>
low4name=Type-D Attenuation Signal Augmentation|
Medium Particle Dispersion Projector I<br>
low4typeID=6295|
Medium Particle Dispersion Projector I
low5name=Prototype Energized Adaptive Nano Membrane I|
low5typeID=16391|
drone1name=Hammerhead II x5|
drone1typeID=2185|
drone2name=Hobgoblin II x5|
drone2typeID=2456|
drone3name=Hornet EC-300 x5|
drone3typeID=23707|
drone4name=Warrior II x10|
drone4typeID=2488|
drone5name=open|
charge1name=Optimal Range Disruption Script x3|
charge1typeID=29005|
charge2name=Tracking Speed Disruption Script x3|
charge2typeID=29007|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Tracking Diagnostic Subroutines I|
rig1typeID=31348|
rig2name=Medium Particle Dispersion Projector I|
rig2typeID=31300|
rig3name=Medium Particle Dispersion Projector I|
rig3typeID=31300|
difficulty=0|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=628:4475;1:16471;1:23527;2:5320;3:5975;1:2046;1:6295;2:11317;1:16391;1:31300;2:31348;1:2185;5:2456;5:2488;10:23707;5:29005;3:29007;3::|
skills=|
notes=This fit is designed to project tracking disruption from the same distance as Blackbirds and other Uni E-war ships. Everything you can target should be within optimal+falloff of the tracking disruptors, or within optimal for those with skill-points in E-war.</li><li>Use the Warrior drones primarily, as they are the fastest and will be able to fly to far off targets quickly. If enemy tackle gets too close, abandon that flight and launch a new one.</li><li>Use the neuts on pesky tackle ships that get too close.}}    {{ShipFitting|
ship=Arbitrator|
shipTypeID=628|
fitName=PvP Electronic Warfare Basic|
fitID=PvP-Electronic-Warfare-Basic|
high1name=Small Energy Neutralizer I|
high1typeID=533|
high2name=Small Energy Neutralizer I|
high2typeID=533|
high3name=Small Energy Neutralizer I|
high3typeID=533|
high4name=Small Energy Neutralizer I|
high4typeID=533|
mid1name=10MN Microwarpdrive I|
mid1typeID=12052|
mid2name=Tracking Disruptor I|
mid2typeID=2108|
mid3name=Tracking Disruptor I|
mid3typeID=2108|
mid4name=Tracking Disruptor I|
mid4typeID=2108|
low1name=Damage Control I|
low1typeID=2046|
low2name=1600mm Reinforced Steel Plates I|
low2typeID=11279|
low3name='Refuge' Adaptive Nano Plating I|
low3typeID=16311|
low4name=Energized Adaptive Nano Membrane I|
low4typeID=11267|
low5name=Signal Amplifier I|
low5typeID=1986|
drone1name=Hammerhead I x5|
drone1typeID=2183|
drone2name=Warrior I x10|
drone2typeID=2486|
drone3name=Vespa EC-600 x5|
drone3typeID=23705|
drone4name=open|
drone5name=open|
charge1name=Optimal Range Disruption Script x3|
charge1typeID=29005|
charge2name=Tracking Speed Disruption Script x3|
charge2typeID=29007|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Particle Dispersion Projector I|
rig1typeID=31300|
rig2name=Medium Particle Dispersion Projector I|
rig2typeID=31300|
rig3name=Medium Tracking Diagnostic Subroutines I|
rig3typeID=31348|
difficulty=0|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=628:533;4:2108;3:12052;1:1986;1:2046;1:11267;1:11279;1:16311;1:31300;2:31348;1:2183;5:2486;10:23705;5:29005;3:29007;3::|
skills=|
notes=The neuts on this version are purely defensive if some small ship decides to tackle the Arbitrator and orbits close.</li><li>The rigs are selected for low cost, but can be missed if desired. If you cannot target out to your tracking disruptors' optimal then use an Ionic Field Projector instead of the second Dispersion Projector.}}


|recommended1=
{{ShipFitting|
|recommended2=
ship=Arbitrator|
|recommended3=
shipTypeID=628|
fitName=Brawling Electronic Warfare T2|
fitID=Brawling-Electronic-Warfare-T2|
high1name=Small Energy Neutralizer II|
high1typeID=13003|
high2name=Small Energy Neutralizer II|
high2typeID=13003|
high3name=Small Energy Neutralizer II|
high3typeID=13003|
high4name=Small Energy Neutralizer II|
high4typeID=13003|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid2name=Tracking Disruptor II|
mid2typeID=2109|
mid3name=Tracking Disruptor II|
mid3typeID=2109|
mid4name=Tracking Disruptor II|
mid4typeID=2109|
low1name=Damage Control II|
low1typeID=2048|
low2name=Energized Adaptive Nano Membrane II|
low2typeID=11269|
low3name=Energized Adaptive Nano Membrane II|
low3typeID=11269|
low4name=1600mm Reinforced Rolled Tungsten Plates I|
low4typeID=11325|
low5name=Drone Damage Amplifier II|
low5typeID=4405|
drone1name=Hammerhead II x5|
drone1typeID=2185|
drone2name=Vespa EC-600 x5|
drone2typeID=23705|
drone3name=Warrior II x5|
drone3typeID=2488|
drone4name=Hobgoblin II x5|
drone4typeID=2456|
drone5name=open|
charge1name=Optimal Range Disruption Script x3|
charge1typeID=29005|
charge2name=Tracking Speed Disruption Script x3|
charge2typeID=29007|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Trimark Armor Pump I|
rig1typeID=31055|
rig2name=Medium Trimark Armor Pump I|
rig2typeID=31055|
rig3name=Medium Trimark Armor Pump I|
rig3typeID=31055|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=628:13003;4:2109;3:5975;1:2048;1:4405;1:11269;2:11325;1:31055;3:2185;5:2456;5:2488;5:23705;5:29005;3:29007;3::|
skills=|
notes=The neuts on this version are purely defensive if some small ship decides to tackle the Arbitrator and orbits close.</li><li>The MWD can be changed to an AB for speed tanking, depending on how the pilot wants to fly the ship. }}    {{ShipFitting|
ship=Arbitrator|
shipTypeID=628|
fitName=Mining Bait|
fitID=Mining-Bait|
high1name=Small Unstable Power Fluctuator I|
high1typeID=4475|
high2name=Small Unstable Power Fluctuator I|
high2typeID=4475|
high3name=Small Unstable Power Fluctuator I|
high3typeID=4475|
high4name=Small Unstable Power Fluctuator I|
high4typeID=4475|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid2name=X5 Prototype Engine Enervator|
mid2typeID=4025|
mid3name=X5 Prototype Engine Enervator|
mid3typeID=4025|
mid4name=Faint Warp Disruptor I|
mid4typeID=5403|
low1name=Damage Control II|
low1typeID=2048|
low2name=1600mm Reinforced Rolled Tungsten Plates I|
low2typeID=11325|
low3name=Energized Adaptive Nano Membrane II|
low3typeID=11269|
low4name=Drone Damage Amplifier II|
low4typeID=4405|
low5name=Drone Damage Amplifier II|
low5typeID=4405|
drone1name=Mining Drone I x5|
drone1typeID=10246|
drone2name=Hobgoblin II x10|
drone2typeID=2456|
drone3name=Hammerhead II x5|
drone3typeID=2185|
drone4name=Warrior II x5|
drone4typeID=2488|
drone5name=open|
rig1name=Medium Trimark Armor Pump I|
rig1typeID=31055|
rig2name=Medium Trimark Armor Pump I|
rig2typeID=31055|
rig3name=Medium Anti-Explosive Pump I|
rig3typeID=31011|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=628:4475;4:4025;2:5403;1:5975;1:2048;1:4405;2:11269;1:11325;1:31011;1:31055;2:2185;5:2456;10:2488;5:10246;5::|
skills=|
notes=Sit in a belt mining with your mining drones and wait for someone to assume you're foolish. When he lands near you, panic and align out, but let him grab point and burn within web range. If he gets close enough, double web and hit him with the Hobgoblins for maximum damage. If he stays in long point range, use the Warriors.</li><li>Ideal prey are Assault Frigates, Destroyers, and other small prey. Use d-scan and warp off if cruisers or better get too close.</li><li>Don't wait for your mining drones to recall. Abandon them and immediately launch your damage drones. You can always reconnect to them after the fight is won.</li><li>Your IVY tag means that many players will assume you're not a threat or that you're an easy kill. Use that to your advantage.}}


|notes=
{{ShipFitting|
* This fit is designed to project tracking disruption from the same distance as Blackbirds and other Uni E-war ships.  Everything you can target should be within optimal+falloff of the tracking disruptors, or within optimal for those with skill-points in E-war.
ship=Arbitrator|
* Use the Warrior drones primarily, as they are the fastest and will be able to fly to far off targets quickly.  If enemy tackle gets too close, abandon that flight and launch a new one.
shipTypeID=628|
* Use the neuts on pesky tackle ships that get too close.
fitName=Drones+ECM+3x TD|
}}{{Fittings
fitID=Drones+ECM+3x-TD|
|name=Arbitrator, PvP Electronic Warfare Basic
high1name=Small Unstable Power Fluctuator I|
|low=
high1typeID=4475|
Damage Control I<br>
high2name=Small Unstable Power Fluctuator I|
1600mm Reinforced Steel Plates I<br>
high2typeID=4475|
'Refuge' Adaptive Nano Plating I<br>
high3name=Rocket Launcher II|
Energized Adaptive Nano Membrane I<br>
high3typeID=10631|
Signal Amplifier I
high4name=Rocket Launcher II|
|mid=
high4typeID=10631|
10MN MicroWarpdrive I<br>
mid1name=Balmer Series Tracking Disruptor I|
Tracking Disruptor I<br>
mid1typeID=5320|
Tracking Disruptor I<br>
mid2name=Balmer Series Tracking Disruptor I|
Tracking Disruptor I
mid2typeID=5320|
|high=
mid3name=Balmer Series Tracking Disruptor I|
Small Energy Neutralizer I<br>
mid3typeID=5320|
Small Energy Neutralizer I<br>
mid4name=10MN Afterburner II|
Small Energy Neutralizer I<br>
mid4typeID=12058|
Small Energy Neutralizer I
low1name=1600mm Reinforced Steel Plates II|
|charges=
low1typeID=20353|
Optimal Range Disruption<br>
low2name=Energized Adaptive Nano Membrane II|
Tracking Speed Disruption
low2typeID=11269|
|drones=
low3name=Energized Adaptive Nano Membrane II|
Hammerhead I x5<br>
low3typeID=11269|
Warrior I x10<br>
low4name=Damage Control II|
Vespa EC-600 x5
low4typeID=2048|
|rigs=
low5name=400mm Reinforced Steel Plates II|
Medium Particle Dispersion Projector I<br>
low5typeID=20349|
Medium Particle Dispersion Projector I<br>
drone1name=Warrior II x5|
Medium Tracking Diagnostic Subroutines I
drone1typeID=2488|
|recommended1=
drone2name=Vespa EC-600 x5|
|recommended2=
drone2typeID=23705|
|recommended3=
drone3name=Hornet EC-300 x5|
|notes=
drone3typeID=23707|
*The neuts on this version are purely defensive if some small ship decides to tackle the Arbitrator and orbits close.
drone4name=Valkyrie II x5|
*The rigs are selected for low cost, but can be missed if desired. If you cannot target out to your tracking disruptors' optimal then use an Ionic Field Projector instead of the second Dispersion Projector.
drone4typeID=21640|
}} {{Fittings
drone5name=open|
|name=Arbitrator, Brawling Electronic Warfare T2
charge1name=Optimal Range Disruption Script x3|
|low=
charge1typeID=29005|
Damage Control II<br>
charge2name=Mjolnir Rage Rocket x1|
Energized Adaptive Nano Membrane II<br>
charge2typeID=2817|
Energized Adaptive Nano Membrane II<br>
charge3name=open|
1600mm Reinforced Rolled Tungsten Plates I<br>
charge4name=open|
Drone Damage Amplifier II
charge5name=open|
|mid=
rig1name=Medium Trimark Armor Pump I|
Experimental 10MN MicroWarpdrive I<br>
rig1typeID=31055|
Tracking Disruptor II<br>
rig2name=Medium Trimark Armor Pump I|
Tracking Disruptor II<br>
rig2typeID=31055|
Tracking Disruptor II
rig3name=Medium Trimark Armor Pump I|
|high=
rig3typeID=31055|
Small Energy Neutralizer II<br>
difficulty=1|
Small Energy Neutralizer II<br>
warsop=Y|
Small Energy Neutralizer II<br>
warsopReason=|
Small Energy Neutralizer II
version=RET 1.0|
|charges=
shipDNA=628:4475;2:10631;2:5320;3:12058;1:2048;1:11269;2:20349;1:20353;1:31055;3:2488;5:21640;5:23705;5:23707;5:2817;1:29005;3::|
Optimal Range Disruption<br>
skills=|
Tracking Speed Disruption
notes=Use AB to set up tranversal against snipers or battleships. A mix of range and tracking scripts will be up to the pilot to decide how to use. For example, battleships that are tracking disrupted, won't be able to easily hit the ECM drones, and can be taken out of the battle, if it goes on long enough. Thus perhaps saving a fleet member from being dpsed down by the BS. Snipers that warp into your optimals or lock range, you can get rid of their optimal range, so they either miss, do less damage, and are thus forced to bounce out to further ranges. Tank is 49.5k with perfect skills, 46.2 with compensation at 2. 4 of these and you basically have a battleship that travels faster and is more flexible, with 131 dps from Valkyrie IIs per arbitrator. A 524 (minimum) dps battleship that only costs around 100 million! Quad box away.}}
|drones=
Hammerhead II x5<br>
Vespa EC-600 x5<br>
Warrior II x5<br>
Hobgoblin II x5
|rigs=
Medium Trimark Armor Pump I<br>
Medium Trimark Armor Pump I<br>
Medium Trimark Armor Pump I
|recommended1=
|recommended2=
|recommended3=
|notes=
*The neuts on this version are purely defensive if some small ship decides to tackle the Arbitrator and orbits close.
*The MWD can be changed to an AB for speed tanking, depending on how the pilot wants to fly the ship.
*
}}
{{Fittings
|name=Arbitrator, Mining Bait
|low=
Damage Control II<br>
1600mm Reinforced Rolled Tungsten Plates I<br>
Energized Adaptive Nano Membrane II<br>
Drone Damage Amplifier II<br>
Drone Damage Amplifier II
|mid=
Experimental 10MN Microwarpdrive I<br>
X5 Prototype Engine Enervator I<br>
X5 Prototype Engine Enervator I<br>
Faint Warp Disruptor I
|high=
Small Unstable Power Fluctuator I<br>
Small Unstable Power Fluctuator I<br>
Small Unstable Power Fluctuator I<br>
Small Unstable Power Fluctuator I
|charges=
|drones=
Mining Drone I x5<br>
Hobgoblin II x10<br>
Hammerhead II x5<br>
Warrior II x5
|rigs=
Medium Trimark Armor Pump I<br>
Medium Trimark Armor Pump I<br>
Medium Anti-Explosive Pump I<br>
 
|recommended1=
|recommended2=
|recommended3=
 
|notes=
*Sit in a belt mining with your mining drones and wait for someone to assume you're foolish.  When he lands near you, panic and align out, but let him grab point and burn within web range.  If he gets close enough, double web and hit him with the Hobgoblins for maximum damage.  If he stays in long point range, use the Warriors.
*Ideal prey are Assault Frigates, Destroyers, and other small prey.  Use d-scan and warp off if cruisers or better get too close. 
*Don't wait for your mining drones to recall.  Abandon them and immediately launch your damage drones.  You can always reconnect to them after the fight is won.
*Your IVY tag means that many players will assume you're not a threat or that you're an easy kill.  Use that to your advantage.
}}{{Fittings
|name=Arbitrator, Drones+ECM+3x TD
 
|low=
1600mm Reinforced Steel Plates II<br>
Energized Adaptive Nano Membrane II<br>
Energized Adaptive Nano Membrane II<br>
Damage Control II<br>
400mm Reinforced Steel Plates II
|mid=
Balmer Series Tracking Disruptor I<br>
Balmer Series Tracking Disruptor I<br>
Balmer Series Tracking Disruptor I<br>
10MN Afterburner II
|high=
Small Unstable Power Fluctuator I<br>
Small Unstable Power Fluctuator I<br>
Rocket Launcher II<br>
Rocket Launcher II
|rigs=
Medium Trimark Armor Pump I<br>
Medium Trimark Armor Pump I<br>
Medium Trimark Armor Pump I
|drones=
Warrior II x5<br>
Vespa EC-600 x5<br>
Hornet EC-300 x5<br>
Valkyrie II x5
|charges=
Optimal Range Disruption Script<br>
Mjolnir Rage Rocket
 
|recommended1=
|recommended2=
|recommended3=
 
|notes=
 
Use AB to set up tranversal against snipers or battleships. A mix of range and tracking scripts will be up to the pilot to decide how to use. For example, battleships that are tracking disrupted, won't be able to easily hit the ECM drones, and can be taken out of the battle, if it goes on long enough. Thus perhaps saving a fleet member from being dpsed down by the BS.
 
Snipers that warp into your optimals or lock range, you can get rid of their optimal range, so they either miss, do less damage, and are thus forced to bounce out to further ranges. Tank is 49.5k with perfect skills, 46.2 with compensation at 2. 4 of these and you basically have a battleship that travels faster and is more flexible, with 131 dps from Valkyrie IIs per arbitrator. A 524 (minimum) dps battleship that only costs around 100 million! Quad box away.}}


==Tactics==
==Tactics==