More actions
m →General/Support Skills: remove duplicated content |
Reworked and updated |
||
| Line 1: | Line 1: | ||
Every new character in EVE starts with the same 11 [[skills]], two of which are race-specific: Frigate and Gunnery skills are based upon your racial choice. You start out with 55,824 skill points no matter what race you choose to play. | |||
Attributes are also standardized across the races | Attributes are also standardized across the races; they are all set at 20 (with Charisma at 19). | ||
Here are the skills | Here are the skills all characters start with: | ||
*{{sk|Armor|Mechanics|II}} | |||
{| | *{{sk|Engineering|CPU Management|III}} | ||
*{{sk|Engineering|Powergrid Management|III}} | |||
*{{sk|Gunnery|Gunnery|II}} | |||
*{{sk|Navigation|Navigation|III}} | |||
*{{sk|Resource Processing|Mining|II}} | |||
| | *{{sk|Scanning|Astrometrics|I}} | ||
| | *{{sk|Science|Science|III}} | ||
| | *{{sk|Spaceship Command|Spaceship Command|III}} | ||
| | |||
|| | |||
| | |||
| | |||
| | |||
|| | |||
| | |||
| | |||
|| | |||
| | |||
| | |||
| | |||
|} | |||
Additionally, each new character starts with a racial frigate and gunnery skill: | |||
'''Amarr''' | |||
{| | *{{sk|Spaceship Command|Amarr Frigate|II}} | ||
*{{sk|Gunnery|Small Energy Turret|III}} | |||
| | '''Caldari''' | ||
| | *{{sk|Spaceship Command|Caldari Frigate|II}} | ||
| | *{{sk|Gunnery|Small Hybrid Turret|III}} | ||
|| | '''Gallente''' | ||
| | *{{sk|Spaceship Command|Gallente Frigate|II}} | ||
| | *{{sk|Gunnery|Small Hybrid Turret|III}} | ||
|| | |||
'''Minmatar''' | |||
*{{sk|Spaceship Command|Minmatar Frigate|II}} | |||
|| | *{{sk|Gunnery|Small Projectile Turret|III}} | ||
| | |||
| | Completing the [[Tutorial and Career Agents in EVE|tutorials]] will reward you with additional skill books. | ||
|| | |||
| | |||
[[Category:Getting Started]] | [[Category:Getting Started]] | ||
[[Category:Skills]] | [[Category:Skills]] | ||