Difference between revisions of "Archive:Wartime Standard Operating Procedures"
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== Tables == | == Tables == | ||
Reading the tables assumes that you understand these terms. If you don't, [[Techs, Tiers and Meta levels| try here.]] | Reading the tables assumes that you understand these terms. If you don't, [[Techs, Tiers and Meta levels| try here.]] | ||
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+ | A more detailed listing of ships, modules, and rigs are [[WSOP Ship Table | here]]. | ||
=== Ship Table === | === Ship Table === | ||
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Revision as of 16:27, 4 April 2013
During war-time, EVE University and Ivy League uses a set of guidelines known as the 'Standard Operating Procedures' (SOP), typically referred to as "the War SOP". Students are required to follow these rules, and are encouraged to read our our tips on how to survive during wartime.
These rules, along with our tip section, are part of a carefully crafted war doctrine based on years of experience, which is intended to keep members safe and impart the knowledge necessary to survive. To that end, the SOP is intended to:
- Give valuable tips to our members to keep them safe.
- Offer guidelines on how to operate during wartime.
When selecting what activities you chose to participate in, and what ships you chose to fly, please try to make choices that will help
- deny the enemy easy kills of helpless non-combat ships,
- deny the enemy easy kills of poorly-fitted ships, and
- deny the enemy any kills of high-value ships.
Below are the guidelines and individual details.
Rules for Ship Selection
You may fly...
Students may fly almost any ship they want, with the following exceptions:
Faction modules and ships are encouraged not to be flown until you are a sophomore, and T3/Unique/Pirate modules and ships are encouraged not to be flown until you are a graduate. This is so you have enough experience to tell when and why these ships and modules should be used. They are meant to augment the abilities of skilled players, not make up for a lack of skillpoints. There may be consequences if you lose these to wartargets while flying them without the appropriate title.
Capital ships require the permission of a Director to be flown, to insure you have the proper support required by these ships. Do not fly these without permission.
If you are unsure of what classification a ship, module, or rig would fit in (T1, T2, faction, pirate, unique, etc.), just ask.
Ship Reimbursement
For details on our ship reimbursement program, please read these notes.
Tables
Reading the tables assumes that you understand these terms. If you don't, try here.
A more detailed listing of ships, modules, and rigs are here.
Ship Table
Type of Ship | No Title | Freshman | Sophomore | Graduate | Notes |
---|---|---|---|---|---|
T1 | |||||
T2 | |||||
T3 | |||||
Faction | Faction ships are produced by the 4 main empire navies. | ||||
Pirate | Pirate ships are those produced by the NPC pirate corporations. | ||||
Unique | The Zephyr can be used by younger players in wormholes. | ||||
Capitals and Supercapitals | These can be used with Director authorization |
Module Table
Type of Module | No Title | Freshman | Sophomore | Graduate |
---|---|---|---|---|
T1 or T2 Modules (Meta 0-5) | ||||
Faction Modules (Meta 6-8) | ||||
Deadspace and Officer Modules (Meta 9+) |
Rigs Table
Type of Rig | No Title | Freshman | Sophomore | Graduate |
---|---|---|---|---|
T1 (Meta 0) | ||||
T2 (Meta 5) |
Travel Advisories
Read the guidelines for Travel Advisories.
Tips to Survive
Read our tips on how to survive during wartime.
Requests for Clarification
All requests for clarification must be made directly to the Directors. If in doubt, avoid the element which is unclear until clarified. You may also post questions in the thread "WSOP questions go here." Please don't initiate forum posts questioning the WSOP as this often leads to misinformation, arguments and confusion for all.
Consequences can be reviewed in the Student Guidance Department wiki under point 7 of "I screwed up with the WSOP. What can I expect?"