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POS Structures: Difference between revisions

From EVE University Wiki
Dʹgo jahn (talk | contribs)
Dʹgo jahn (talk | contribs)
Line 427: Line 427:
* Location: 5km+ outside POS bubble
* Location: 5km+ outside POS bubble
* Times: 5s Anchor, 120s Online, 5s Unanchor
* Times: 5s Anchor, 120s Online, 5s Unanchor
* Fitting: #tf CPU, #k MW PG
* Fittings, Sizes and Ranges:
* Size: # m3
{|
| Battery Type>
| L Blaster
| L Railgun
| M Blaster
| M Railgun
| S Blaster
| S Railgun
|-
| Powergrid>
| <225K MW>
| <360K MW>
| <112.5K MW>
| <180K MW>
| <56.25K MW>
| <90K MW>
|-
| Size>
| 5,000 m3
| 5,000 m3
| 1,000 m3
| 1,000 m3
| 500 m3
| 500 m3
|-
| Activation
| 90 KM
| 330 KM
| 90 KM
| 330 KM
| 90 KM
| 330 KM
|-
| Optimal
| 21 KM
| 300 KM
| 16 KM
| 225 KM
| 10 KM
| 150 KM
|-
| Falloff
| 35 KM
| 150 KM
| 26 KM
| 112 KM
| 17 KM
| 75 KM
|}
* HP: 100k Shield, 1.5M Armor, 100k Structure
* HP: 100k Shield, 1.5M Armor, 100k Structure
* Range: #km Activation, #km Optimal, #km Falloff
 


===Laser Batteries===
===Laser Batteries===
* Location: 5km+ outside POS bubble
* Location: 5km+ outside POS bubble
* Times: 5s Anchor, 120s Online, 5s Unanchor
* Times: 5s Anchor, 120s Online, 5s Unanchor
* Fitting: #tf CPU, #k MW PG
* Fittings, Sizes and Ranges:
* Size: # m3
{|
| Battery Type>
| L Beam Laser
| L Pulse Laser
| M Beam Laser
| M Pulse Laser
| S Beam Laser
| S Pulse Laser
|-
| Powergrid>
| <450K MW>
| <315K MW>
| <225K MW>
| <157.5K MW>
| <112.5K MW>
| <78.75K MW>
|-
| Size>
| 5,000 m3
| 5,000 m3
| 1,000 m3
| 1,000 m3
| 500 m3
| 500 m3
|-
| Activation
| 300 KM
| 90 KM
| 300 KM
| 90 KM
| 300 KM
| 90 KM
|-
| Optimal
| 375 KM
| 106 KM
| 280 KM
| 79.5 KM
| 187.5 KM
| 52.5 KM
|-
| Falloff
| 100 KM
| 28 KM
| 75 KM
| 21 KM
| 50 KM
| 14 KM
|}
 
* HP: 100k Shield, 1.5M Armor, 100k Structure
* HP: 100k Shield, 1.5M Armor, 100k Structure
* Range: #km Activation, #km Optimal, #km Falloff
 


===Missile Batteries===
===Missile Batteries===
* Location: 5km+ outside POS bubble
* Location: 5km+ outside POS bubble
* Times: 5s Anchor, 120s Online, 5s Unanchor
* Times: 5s Anchor, 120s Online, 5s Unanchor
* Fitting: #tf CPU, #k MW PG
* Fittings, Sizes and Range Multipliers:
* Size: # m3
{|
| Battery Type>
| Citadel Torpedo
| Torpedo
| Cruise Missile
|-
| Powergrid>
| <160K MW>
| <80K MW>
| <40K MW>
|-
| CPU >
| 160 tf
| 80 tf
| 40 tf
|-
| Size>
| 5,000 m3
| 1,000 m3
| 500 m3
|-
| Activation
| 350 KM
| 350 KM
| 350 KM
|-
| Flight Time Bonus
| x4
| x5
| x2.5
|-
| Velocity Bonus
| x3
| x2.5
| x2
|}
 
* HP: 100k Shield, 1.5M Armor, 100k Structure
* HP: 100k Shield, 1.5M Armor, 100k Structure
* Range: #km Activation, #km Optimal, #km Falloff
 
 
There are two major reasons why missile / torpedo batteries are rarely used.  First off is the travel time of the missiles, the second is that they are the only offensive batteries that use CPU power.  Due to this use of CPU power, once the POS tower goes into reinforced mode, all missile batteries will go offline and be worthless.  The only way to put the missile batteries back online is to wait for the POS to come out of reinforced mode, repair the shields up to 50% or higher, and then manually put each missile battery back online.
There are two major reasons why missile / torpedo batteries are rarely used.  First off is the travel time of the missiles, the second is that they are the only offensive batteries that use CPU power.  Due to this use of CPU power, once the POS tower goes into reinforced mode, all missile batteries will go offline and be worthless.  The only way to put the missile batteries back online is to wait for the POS to come out of reinforced mode, repair the shields up to 50% or higher, and then manually put each missile battery back online.


Line 452: Line 586:
* Location: 5km+ outside POS bubble
* Location: 5km+ outside POS bubble
* Times: 5s Anchor, 120s Online, 5s Unanchor
* Times: 5s Anchor, 120s Online, 5s Unanchor
* Fitting: #tf CPU, #k MW PG
* Fittings, Sizes and Ranges:
* Size: # m3
{|
| Battery Type>
| L Artillery
| L Autocannon
| M Artillary
| M Autocannon
| S Artillary
| S Autocannon
|-
| Powergrid>
| <405K MW>
| <270K MW>
| <202.5K MW>
| <135K MW>
| <101.25K MW>
| <67.5K MW>
|-
| Size>
| 5,000 m3
| 5,000 m3
| 1,000 m3
| 1,000 m3
| 500 m3
| 500 m3
|-
| Activation
| 330 KM
| 90 KM
| 330 KM
| 90 KM
| 330 KM
| 90 KM
|-
| Optimal
| 300 KM
| 21 KM
| 280.5 KM
| 15 KM
| 187.5 KM
| 10.5 KM
|-
| Falloff
| 327 KM
| 85.5 KM
| 246 KM
| 63 KM
| 168 KM
| 42 KM
|}
 
* HP: 100k Shield, 1.5M Armor, 100k Structure
* HP: 100k Shield, 1.5M Armor, 100k Structure
* Range: #km Activation, #km Optimal, #km Falloff
 
 
Projectile batteries are popular, even on non-Minmatar towers because their damage can be tuned with the appropriate choice of ammunition.  Good ammunition to use with projectile batteries are Fusion (EXP/KIN), Phased Plasma (THE/KIN) and EMP (EMP/EXP/KIN) or Titanium Sabot (KIN/EXP).  The long-range ammunition versions are not needed and will do less damage.  Faction ammunition is a popular choice for the increased alpha / DPS.
Projectile batteries are popular, even on non-Minmatar towers because their damage can be tuned with the appropriate choice of ammunition.  Good ammunition to use with projectile batteries are Fusion (EXP/KIN), Phased Plasma (THE/KIN) and EMP (EMP/EXP/KIN) or Titanium Sabot (KIN/EXP).  The long-range ammunition versions are not needed and will do less damage.  Faction ammunition is a popular choice for the increased alpha / DPS.