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| colspan=4 | ~ 58 days and 12 hours worth of training in total | | colspan=4 | ~ 58 days and 12 hours worth of training in total | ||
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= | = Secondary skills = | ||
While not critical, being able to overheat your modules for a short while is often more than enough to save your ship when things turn from bad to worse. As such, it's also recommended that people train the following skills: | While not critical, being able to overheat your modules for a short while is often more than enough to save your ship when things turn from bad to worse. Basic navigation skills are good too, especially a decent level in warp drive skills so you don't cap out in long warps. Having the skills to use the microwarpdrive and cloak trick for safer travel is also handy. | ||
As such, it's also recommended that people train the following skills: | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:8px;" | |||
! [[file:icon_damage_therm.png|32px|link=]] Thermodynamics | |||
! [[file:Module icon microwarpdrive tech1.png|32px|link=]] Navigation | |||
! [[file:icon_cloak.png|32px|link=]] MWD + Cloak trick | |||
|- style="background:#222222;" | |||
| ~ 5 days and 12 hours | |||
| ~ 9 days and 17 hours | |||
| ~ 1 day and 19 hours | |||
|- valign="top" | |||
| style="padding:8px;" | | |||
Engineering V<small> <ref name="thermo">'''Engineering V''' and '''Science IV''' are required to train '''Thermodynamics (training time assuming you have '''Engineering IV''' already, as per the recommendations).</ref></small><br> | |||
Science IV<small> <ref name="thermo">.</ref></small><br> | |||
Thermodynamics III | |||
| style="padding:8px;" | | |||
Acceleration Control IV<small> <ref name="ab">Mostly for '''logistics'''-pilots, but generally applies to anyone who uses an '''afterburner'''.</ref></small><br> | |||
Afterburner IV<small> <ref name="ab"></ref></small><br> | |||
Evasive Maneuvering IV<br> | |||
Fuel Conservation IV<small> <ref name="ab"></ref></small><br> | |||
Navigation IV<br> | |||
Warp Drive Operation IV | |||
| style="padding:8px;" | | |||
High Speed Maneuvering III<br> | |||
Cloaking III | |||
|} | |||
<small><references/></small> | |||
== Crosstraining into armour == | |||
While we primarily run shield fleets, most of the skills you use will be reusable for armour fleets as well. The skills required to fit a solid armour tank is listed in the right-most column even though they are not necessary to train right away. | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:8px;" | |||
! [[file:icon_turret.png|32px|link=]] Damage dealers | |||
! [[file:icon_remote_armor_repair_i.png|32px|link=]] Logistics | |||
|- style="background:#222222;" | |||
| ~ 12 days and 18 hours | |||
| ~ some days | |||
|- valign="top" | |||
| style="padding:8px;" | | |||
Hull Upgrades V<br> | |||
Armor Rigging III<br> | |||
EM Armor Compensation III<br> | |||
Explosive Armor Compensation III<br> | |||
Kinetic Armor Compensation III<br> | |||
Thermic Armor Compensation III<br> | |||
Repair Systems II<small> <ref name="remote">'''Mechanics III''' and '''Repair Systems II''' are required to train '''Remote Armor Repair Systems'''.</ref></small><br> | |||
Remote Armor Repair Systems III<small> <ref name="armour bots">'''Remote Armor Repair Systems III''' is required to use Armor Maintenance drones.</ref></small> | |||
| style="padding:8px;" | | |||
Hull Upgrades V<br> | |||
Armor Rigging III<br> | |||
EM Armor Compensation III<br> | |||
Explosive Armor Compensation III<br> | |||
Kinetic Armor Compensation III<br> | |||
Thermic Armor Compensation III<br> | |||
Repair Systems II<small> <ref name="remote"></ref></small><br> | |||
Remote Repair Systems IV<small> <ref name="armour bots"></ref></small><br> | |||
<racial> Frigate III<br> | |||
<racial> Destroyer III<br> | |||
<racial Cruiser V<br> | |||
|} | |||
<small><references/></small> | |||