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Scorpion: Difference between revisions

From EVE University Wiki
Nys cron (talk | contribs)
Line 95: Line 95:
ship=Scorpion|
ship=Scorpion|
shipTypeID=640|
shipTypeID=640|
fitName=PvP Armor|
fitName=Range Scorp|
fitID=PvP-Armor|
fitID=Range-Scorp|
high1name='Arbalest' Cruise Launcher I|
high1name=Auto Targeting System II|
high1typeID=16519|
high1typeID=1436|
high2name='Arbalest' Cruise Launcher I|
high2typeID=16519|
high3name='Arbalest' Cruise Launcher I|
high3typeID=16519|
high4name='Arbalest' Cruise Launcher I|
high4typeID=16519|
high5name=Heavy Unstable Power Fluctuator I|
high5typeID=16479|
high6name=Heavy Unstable Power Fluctuator I|
high6typeID=16479|
mid1name=Prototype 100MN Microwarpdrive I|
mid1typeID=5945|
mid2name=Sensor Booster II|
mid2typeID=1952|
mid3name='Umbra' White Noise ECM|
mid3typeID=19952|
mid4name=Enfeebling Phase Inversion ECM I|
mid4typeID=19939|
mid5name=Enfeebling Phase Inversion ECM I|
mid5typeID=19939|
mid6name=BZ-5 Neutralizing Spatial Destabilizer ECM|
mid6typeID=19946|
mid7name=BZ-5 Neutralizing Spatial Destabilizer ECM|
mid7typeID=19946|
mid8name='Hypnos' Ion Field ECM I|
mid8typeID=19927|
low1name=Damage Control II|
low1typeID=2048|
low2name=Energized Adaptive Nano Membrane II|
low2typeID=11269|
low3name=Energized Adaptive Nano Membrane II|
low3typeID=11269|
low4name=1600mm Reinforced Rolled Tungsten Plates I|
low4typeID=11325|
drone1name=Hammerhead II x5|
drone1typeID=2185|
drone2name=Warrior II x5|
drone2typeID=2488|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Targeting Range Script x1|
charge1typeID=29009|
charge2name=Scan Resolution Script x1|
charge2typeID=29011|
charge3name=Caldari Navy Inferno Cruise Missile x1|
charge3typeID=27423|
charge4name=open|
charge5name=open|
rig1name=Large Trimark Armor Pump I|
rig1typeID=25894|
rig2name=Large Trimark Armor Pump I|
rig2typeID=25894|
rig3name=Large Trimark Armor Pump I|
rig3typeID=25894|
difficulty=1|
warsop=A|
warsopReason=|
version=RET 1.1|
shipDNA=640:16479;2:16519;4:1952;1:5945;1:19927;1:19939;2:19946;2:19952;1:2048;1:11269;2:11325;1:25894;3:2185;5:2488;5:27423;1:29009;1:29011;1::|
skills=|
notes=This fit is proposed for fleets in E-UNI. It is expected that the capsuleer will have a diverse set of spare ECM jammers in their cargo hold; if targets are identified before engagement, it is encouraged for the FC to allow their ECM EWAR ships to dock up and refit their ships for the best setup for that engagement, if possible.</li><li>Pilots that find themselves capping out more often than they'd like in prolonged engagements may wish to replace one of the cruise launchers with a heavy nos.}} {{ShipFitting|
ship=Scorpion|
shipTypeID=640|
fitName=ECM High Range|
fitID=ECM-High-Range|
high1name=Heavy Unstable Power Fluctuator I|
high1typeID=16479|
high2name=Heavy Unstable Power Fluctuator I|
high2name=Heavy Unstable Power Fluctuator I|
high2typeID=16479|
high2typeID=16479|
high3name=Large YF-12a Smartbomb|
high3name=Heavy Unstable Power Fluctuator I|
high3typeID=9808|
high3typeID=16479|
high4name=Large YF-12a Smartbomb|
high4name=Large YF-12a Smartbomb|
high4typeID=9808|
high4typeID=9808|
high5name=425mm Railgun II|
high5name=Large YF-12a Smartbomb|
high5typeID=3090|
high5typeID=9808|
high6name=Auto Targeting System II|
high6typeID=1436|
mid1name=Prototype 100MN Microwarpdrive I|
mid1name=Prototype 100MN Microwarpdrive I|
mid1typeID=5945|
mid1typeID=5945|
mid2name=Sensor Booster II|
mid2name=Enfeebling Phase Inversion ECM I|
mid2typeID=1952|
mid2typeID=19939|
mid3name=BZ-5 Neutralizing Spatial Destabilizer ECM|
mid3name=Enfeebling Phase Inversion ECM I|
mid3typeID=19946|
mid3typeID=19939|
mid4name=BZ-5 Neutralizing Spatial Destabilizer ECM|
mid4name='Umbra' White Noise ECM|
mid4typeID=19946|
mid4typeID=19952|
mid5name=Enfeebling Phase Inversion ECM I|
mid5name='Umbra' White Noise ECM|
mid5typeID=19939|
mid5typeID=19952|
mid6name='Hypnos' Ion Field ECM I|
mid6name=BZ-5 Neutralizing Spatial Destabilizer ECM|
mid6typeID=19927|
mid6typeID=19946|
mid7name='Umbra' White Noise ECM|
mid7name='Hypnos' Ion Field ECM I|
mid7typeID=19952|
mid7typeID=19927|
mid8name='Umbra' White Noise ECM|
mid8name=Sensor Booster II|
mid8typeID=19952|
mid8typeID=1952|
low1name=Damage Control II|
low1name=Damage Control II|
low1typeID=2048|
low1typeID=2048|
low2name=1600mm Reinforced Steel Plates II|
low2name=1600mm Reinforced Rolled Tungsten Plates I|
low2typeID=20353|
low2typeID=11325|
low3name='Hypnos' Signal Distortion Amplifier I|
low3name='Hypnos' Signal Distortion Amplifier I|
low3typeID=25565|
low3typeID=25565|
low4name='Hypnos' Signal Distortion Amplifier I|
low4name='Hypnos' Signal Distortion Amplifier I|
low4typeID=25565|
low4typeID=25565|
low5name='Hypnos' Signal Distortion Amplifier I|
low5typeID=25565|
drone1name=Wasp EC-900 x2|
drone1name=Wasp EC-900 x2|
drone1typeID=23473|
drone1typeID=23473|
Line 209: Line 141:
drone4name=open|
drone4name=open|
drone5name=open|
drone5name=open|
charge1name=Targeting Range Script x1|
charge1name=Scan Resolution Script x1|
charge1typeID=29009|
charge1typeID=29011|
charge2name=Spike L x1|
charge2name=open|
charge2typeID=12807|
charge3name=open|
charge3name=open|
charge4name=open|
charge4name=open|
Line 225: Line 156:
warsop=A|
warsop=A|
warsopReason=|
warsopReason=|
version=RET 1.1|
version=ODY 1.0|
shipDNA=640:1436;1:3090;1:9808;2:16479;2:1952;1:5945;1:19927;1:19939;1:19946;2:19952;2:2048;1:20353;1:25565;2:26106;1:26108;2:23473;2:23705;2:23707;1:12807;1:29009;1::|
shipDNA=640:1436;1:9808;2:16479;2:1952;1:5945;1:19927;1:19939;2:19946;1:19952;2:2048;1:11325;1:25565;3:26106;1:26108;2:23473;2:23705;2:23707;1:29011;1::|
skills=Caldari Battleship IV/V</li><li>Electronic Warfare IV</li><li>Long Distance Jamming IV</li><li>Signal Dispersion IV</li><li>Frequency Modulation IV</li><li>Signature Analysis V</li><li>Long Range Targeting V</li><li>Multitasking III|
skills=Caldari Battleship IV/V</li><li>Electronic Warfare IV</li><li>Long Distance Jamming IV</li><li>Signal Dispersion IV</li><li>Frequency Modulation IV</li><li>Signature Analysis V</li><li>Long Range Targeting V</li><li>Multitasking III|
notes=This fit is meant to stay at as much range as possible which means up to 150km optimal and targeting range up to 180km</li><li>This does not field much tank, if anything lands on you or shoots you, get out!</li><li>The Auto Targeting System is not meant to be activated but provides the ability to lock up to 10 targets</li><li>Smartbombs and Neuts help with clearing tackle that lands on you (NEVER use smartbombs in empire space unless you know exactly what you are doing or you might get CONCORDed or killed by players)</li><li>The Railgun is for KM-whoring.}}
notes=This fit is meant to stay at as much range as possible which means up to 150km optimal and targeting range up to 180km</li><li>This does not field much tank, if anything lands on you or shoots you, get out!</li><li>The Auto Targeting System is not meant to be activated but provides the ability to lock up to 10 targets</li><li>Smartbombs and Neuts help with clearing tackle that lands on you (NEVER use smartbombs in empire space unless you know exactly what you are doing or you might get CONCORDed or killed by players)}}


==Tactics==
==Tactics==