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Stacking penalties: Difference between revisions

From EVE University Wiki
Is stacking-penalized?: scanning modules and rigs are stacking penalised.
Kivena (talk | contribs)
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===== <sup>1</sup> [http://wiki.eveonline.com/en/wiki/Damage_Control_II Damage Control] modules and the Reactive Armor Hardener module work slightly differently, if you fit both modules. =====
===== <sup>1</sup> [http://wiki.eveonline.com/en/wiki/Damage_Control_II Damage Control] modules and the [http://wiki.eveonline.com/en/wiki/Reactive_Armor_Hardener Reactive Armor Hardener] module work slightly differently, if you fit both modules. =====


If you only fit one or the other (one Damage Control ''or'' one Reactive Hardener), then they are never stacking penalized.  They will always give their full damage resistance effect, along with your most effective module that also gives it's full effect as explained above, followed by any other modules that will be stacking penalized.  This is one reason why the Damage Control module is so popular; because it is always 100% effective.
If you only fit one or the other (one Damage Control ''or'' one Reactive Hardener), then they are never stacking penalized.  They will always give their full damage resistance effect, along with your most effective module that also gives it's full effect as explained above, followed by any other modules that will be stacking penalized.  This is one reason why the Damage Control module is so popular; because it is always 100% effective.
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If, however, you fit ''both'', then one of them (whichever is less effective) will count as a second module and be stacking penalized accordingly (so, 86.9% effective).  This is in addition to your normal resistance modules, of which one will give its full effect and the rest stacking penalized as explained above.
If, however, you fit ''both'', then one of them (whichever is less effective) will count as a second module and be stacking penalized accordingly (so, 86.9% effective).  This is in addition to your normal resistance modules, of which one will give its full effect and the rest stacking penalized as explained above.


As an example, consider the following five modules all fitted to your fit and their resulting effectiveness:  one Damage Control ''(100% effective)'', and one Reactive Armor Hardener ''(86.9% effective)''; one Armor EM Hardener ''(100% effective)'', one Energized Adaptive Nano Membrane ''(EM resistance 86.9% effective, other resistances 100% effective)'', and one Adaptive Nano Plating ''(EM resistance 57.1% effective, other resistances 86.9% effective)''
As an example, consider the following five modules all fitted to your ship and their resulting effectiveness:  one Damage Control ''(100% effective)'', and one Reactive Armor Hardener ''(86.9% effective)''; one Armor EM Hardener ''(100% effective)'', one Energized Adaptive Nano Membrane ''(EM resistance 86.9% effective, other resistances 100% effective)'', and one Adaptive Nano Plating ''(EM resistance 57.1% effective, other resistances 86.9% effective)''
 
<sup>2</sup> Although the ingame show info does not mention it, scanning modules and rigs are stacking penalized. The bonus from faction and tech 2 probe launchers are stacking penalized as well.


===== Weird Exceptions =====
===== Weird Exceptions =====


- Turret tracking speed modules are stacking penalized separately to turret tracking speed rigs.<br>
- Turret tracking speed modules are stacking penalized separately to turret tracking speed rigs.<br>
- Although the Nanobot Accelerator rig (to decrease armor repairer cycle time) says it is stacking penalized in Show Info, it isn't.<br>
- Gravity Capacitor Upgrade rigs (to increase scan probe strength) are stacking penalized, but it doesn't say anything about it in Show Info.<br>
- There's probably more weird exceptions that can be added here...
- There's probably more weird exceptions that can be added here...