Difference between revisions of "Merlin"
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skills=| | skills=| | ||
notes=An advanced and more expensive PvP fit, with MWD, rigs and Tech II modules. </li><li>With all skills at V and before boosts, this ship has 7.6 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor is stable.</li><li>Damage varies between 165 dps at 0.9 + 2.5 km with Caldari Navy antimatter and 132 dps at 2.6 3.5 km with Null.</li><li>If additional speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.}} | notes=An advanced and more expensive PvP fit, with MWD, rigs and Tech II modules. </li><li>With all skills at V and before boosts, this ship has 7.6 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor is stable.</li><li>Damage varies between 165 dps at 0.9 + 2.5 km with Caldari Navy antimatter and 132 dps at 2.6 3.5 km with Null.</li><li>If additional speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.}} | ||
+ | |||
+ | {{ShipFitting| | ||
+ | ship=Merlin| | ||
+ | shipTypeID=603| | ||
+ | fitName=Supertank Merlin| | ||
+ | fitID=Supertank-Merlin| | ||
+ | high1name=Light Electron Blaster II| | ||
+ | high1typeID=3162| | ||
+ | high2name=Light Electron Blaster II| | ||
+ | high2typeID=3162| | ||
+ | high3name=Light Electron Blaster II| | ||
+ | high3typeID=3162| | ||
+ | mid1name=Medium Shield Extender II| | ||
+ | mid1typeID=3831| | ||
+ | mid2name=Limited 1MN Microwarpdrive I| | ||
+ | mid2typeID=5973| | ||
+ | mid3name=Faint Epsilon Warp Scrambler I| | ||
+ | mid3typeID=5443| | ||
+ | mid4name=Medium Ancillary Shield Booster| | ||
+ | mid4typeID=32772| | ||
+ | low1name=Damage Control II| | ||
+ | low1typeID=2048| | ||
+ | low2name=Micro Auxiliary Power Core II| | ||
+ | low2typeID=4254| | ||
+ | low3name=Overdrive Injector System II| | ||
+ | low3typeID=1236| | ||
+ | charge1name=Navy Cap Booster 50 x1| | ||
+ | charge1typeID=33332| | ||
+ | charge2name=Void S x1| | ||
+ | charge2typeID=12612| | ||
+ | charge3name=Null S x1| | ||
+ | charge3typeID=12614| | ||
+ | charge4name=open| | ||
+ | charge5name=open| | ||
+ | rig1name=Small Anti-EM Screen Reinforcer I| | ||
+ | rig1typeID=31716| | ||
+ | rig2name=Small Anti-Thermal Screen Reinforcer I| | ||
+ | rig2typeID=31752| | ||
+ | rig3name=Small Core Defense Field Extender I| | ||
+ | rig3typeID=31788| | ||
+ | difficulty=1| | ||
+ | warsop=A| | ||
+ | warsopReason=| | ||
+ | version=ODY 1.0| | ||
+ | shipDNA=603:3162;3:3831;1:5443;1:5973;1:32772;1:1236;1:2048;1:4254;1:31716;1:31752;1:31788;1:12612;1:33332;1::| | ||
+ | skills=| | ||
+ | notes=This fit sacrifices a web for a MASB in the fourth midslot. Between the buffer, resists, and booster, this fit has incredible survivability for a T1 frigate, enabling you to hold down many targets that would otherwise be able to shed you too quickly for backup to land. }} | ||
==Tactics== | ==Tactics== |
Revision as of 18:22, 21 August 2013
RELATED UNI-WIKI REFERENCES
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The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The changes brought to the Merlin in Inferno (found here) have made it one of the best- if not the best- Tech 1 frigates in the game, especially for running Level I combat missions. Pilots may fit this ship to fulfill almost any need, whether it be a swift shield tanked tackler, a very tough shield tank or an above-average damage dealer.
Skills
Further information about additional or recommended skills to pilot Merlin for a specific or it's common role(s) can be written here.
Fitting
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Limited 1MN Microwarpdrive I
Medium Shield Extender II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Damage Control II
Magnetic Field Stabilizer II
Micro Auxiliary Power Core II
Small Processor Overclocking Unit I
Small Hybrid Collision Accelerator I
Small Core Defense Field Extender I
Caldari Navy Antimatter Charge S x1
Null S x1
- A PvE Tech II fit, with MWD and excellent shield resists.
- With all skills at V and before boosts, this ship has 9.4 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor will run off in 2 min 51 s.
- Damage varies between 170 dps at 0.9 + 2.5 km with Caldari Navy antimatter, and 143 dps at 2.6 + 3.5 km with Null. Like most Merlin fits, it requires an "up close and personal" brawling approach to be effective
Modal Light Neutron Particle Accelerator I
Modal Light Neutron Particle Accelerator I
Modal Light Neutron Particle Accelerator I
Medium Azeotropic Ward Salubrity I
Limited 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I
Damage Control I
Linear Flux Stabilizer I
Micro Auxiliary Power Core I
Caldari Navy Antimatter Charge S x1
- A PvP intro fit, with afterburner, no rigs and meta modules.
- With all skills at V and before boosts, this ship has 4.9 K EHP, flies at 977 m/s (1272 m/s with AB on overheat) and align in 5 s (3.4 s with AB off). The capacitor is stable.
- Damage is 155 dps at 1.1 + 3.1 km with Caldari Navy antimatter.
- If speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Medium Shield Extender II
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
Experimental 1MN Afterburner I
Magnetic Field Stabilizer II
Micro Auxiliary Power Core I
Damage Control II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Polycarbon Engine Housing I
Caldari Navy Antimatter Charge S x1
Null S x1
- A more advanced (and more expensive) PvP fit, with afterburner, rigs and Tech II modules.
- With all skills at V and before boosts, this ship has 6.9 K EHP, flies at 1054 m/s (1377 m/s with AB on overheat) and align in 4.6 s (3.1 s with AB off). The capacitor is stable.
- Damage varies between 176 dps at 1.1 + 3.1 km with Caldari Navy antimatter and 140 dps at 3.2 + 4.4 km with Null.
- If speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.
Light Ion Blaster I
Light Ion Blaster I
Light Ion Blaster I
Medium Subordinate Screen Stabilizer I
Upgraded 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
'Langour' Drive Disruptor I
Damage Control I
Magnetic Vortex Stabilizer I
Micro Auxiliary Power Core I
Caldari Navy Antimatter Charge S x1
- An intro PvP fit, with MWD, no rigs and meta modules.
- With all skills at V and before boosts, this ship has 4.8 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor is stable.
- Damage is 125 dps at 0.8 + 2.5 km with Caldari Navy antimatter.
- If additional speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Medium Shield Extender II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Damage Control II
Magnetic Field Stabilizer II
Micro Auxiliary Power Core II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Caldari Navy Antimatter Charge S x1
Null S x1
- An advanced and more expensive PvP fit, with MWD, rigs and Tech II modules.
- With all skills at V and before boosts, this ship has 7.6 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor is stable.
- Damage varies between 165 dps at 0.9 + 2.5 km with Caldari Navy antimatter and 132 dps at 2.6 3.5 km with Null.
- If additional speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II
Medium Shield Extender II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Medium Ancillary Shield Booster
Damage Control II
Micro Auxiliary Power Core II
Overdrive Injector System II
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I
Navy Cap Booster 50 x1
Void S x1
Null S x1
- This fit sacrifices a web for a MASB in the fourth midslot. Between the buffer, resists, and booster, this fit has incredible survivability for a T1 frigate, enabling you to hold down many targets that would otherwise be able to shed you too quickly for backup to land.
Tactics
No sub-article about Merlin roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.