Difference between revisions of "Taranis"
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|info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.<br><br>Developer: Duvolle Labs<br><br>Duvolle labs manufactures sturdy ships with a good mix of offensive and defensive capacities. Since its foremost manufacturer of Particle Blasters its ships tend to favor turrets and thus have somewhat higher power output than normal. | |info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.<br><br>Developer: Duvolle Labs<br><br>Duvolle labs manufactures sturdy ships with a good mix of offensive and defensive capacities. Since its foremost manufacturer of Particle Blasters its ships tend to favor turrets and thus have somewhat higher power output than normal. | ||
− | |bonuses=<b>Gallente Frigate Skill Bonus:</b><br>10% Small Hybrid Turret damage per level<br><b>Interceptor Skill Bonus:</b><br>15% reduction in MicroWarpdrive signature radius penalty | + | |bonuses=<b>Gallente Frigate Skill Bonus:</b><br>10% Small Hybrid Turret damage per level<br><b>Interceptor Skill Bonus:</b><br>15% reduction in MicroWarpdrive signature radius penalty per level<br>7.5% Small Hybrid Turret tracking speed Per Interceptor Skill Level<br><b>Role bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost |
|structurehp=703 HP | |structurehp=703 HP |
Revision as of 19:21, 26 August 2013
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Gallente Frigate Skill Bonus:
Ship Attributes
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Summary
The Taranis is a very popular combat interceptor. It has considerably more EHP than any other interceptor. It has 3 mid slots, so it can field a scram and web to prevent other interceptors from getting away. It has a 10m3 drone bay, unique among interceptors. Taranises are commonly fit with blasters, which along with T2 drones, gives them DPS far higher than most interceptors can manage. On the downside due to its mass it is the slowest and least agile interceptor.
Skills
Required Skills
Recommended skills: (Medium)
- Interceptors IV ***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***
- Energy Management IV (important for capacitor stability)
- Energy Systems Operations V (important for capacitor stability)
- Shield Operation III
- Electronics IV
- Mechanics IV
- Jury Rigging III
- High Speed Maneuvering IV (important for capacitor stability)
- Thermodynamics IV (important for sustained overheating of MWD or Point)
Fitting
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Small Nosferatu I
Stasis Webifier II
Warp Scrambler II
1MN Microwarpdrive II
Micro Auxiliary Power Core II
Small Armor Repairer II
Damage Control I
Hobgoblin II x1
Hobgoblin II x1
Antimatter Charge S x1
Tactics
No sub-article about Taranis roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Taranis here.