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Students may fly almost any ship they want, with the following exceptions: | Students may fly almost any ship they want, with the following exceptions: | ||
Faction modules and ships are encouraged not to be flown until you are a sophomore, and T3/Unique/Pirate modules and ships are encouraged not to be flown until you are a graduate. This is so you have enough experience to tell when and why these ships and modules should be used. They are meant to augment the abilities of skilled players, not make up for a lack of skillpoints. | Faction modules and ships are encouraged not to be flown until you are a sophomore, and T3/Unique/Pirate modules and ships are encouraged not to be flown until you are a graduate. This is so you have enough experience to tell when and why these ships and modules should be used. They are meant to augment the abilities of skilled players, not make up for a lack of skillpoints. You may fly them at any point in your Uni career, but there may be consequences if you lose these to wartargets while flying before the recommend title. | ||
Capital ships require the permission of a Director to be flown, to insure you have the proper support required by these ships. Do not fly these without permission. | Capital ships require the permission of a Director to be flown, to insure you have the proper support required by these ships. Do not fly these without permission. | ||