Difference between revisions of "Prophecy"
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shipDNA=16233:3146;4:448;1:527;2:6005;1:2048;1:11269;2:11644;1:11646;1:11648;1:20353;1:31055;3:2185;2:2446;2:2456;1:230;1::| | shipDNA=16233:3146;4:448;1:527;2:6005;1:2048;1:11269;2:11644;1:11646;1:11648;1:20353;1:31055;3:2185;2:2446;2:2456;1:230;1::| | ||
skills=| | skills=| | ||
− | notes=Around 118k ehp in game un-boosted. You can drop an enam for another 1600mm plate which gives it 175k ehp (eft). Just have to drop the guns to small.</li><li>Guns can be switched around for your prefrence.<li> Can also switch out the hardeners for membranes to become neut proof}} {{ShipFitting| | + | notes=Around 118k ehp in game un-boosted. You can drop an enam for another 1600mm plate which gives it 175k ehp (eft). Just have to drop the guns to small.</li><li>Guns can be switched around for your prefrence.<li> Can also switch out the hardeners for membranes to become neut proof}} |
+ | |||
+ | {{ShipFitting| | ||
ship=Prophecy| | ship=Prophecy| | ||
shipTypeID=16233| | shipTypeID=16233| | ||
Line 223: | Line 225: | ||
skills=| | skills=| | ||
notes=Get 96k ehp from eft with 680 dps.}} | notes=Get 96k ehp from eft with 680 dps.}} | ||
+ | |||
+ | {{ShipFitting| | ||
+ | ship=Prophecy| | ||
+ | shipTypeID=16233| | ||
+ | fitName=PvP Neut| | ||
+ | fitID=PvP-Neut| | ||
+ | high1name=Medium Unstable Power Fluctuator I| | ||
+ | high1typeID=16471| | ||
+ | high2name=Medium Unstable Power Fluctuator I| | ||
+ | high2typeID=16471| | ||
+ | high3name=Medium Unstable Power Fluctuator I| | ||
+ | high3typeID=16471| | ||
+ | high4name=Medium Unstable Power Fluctuator I| | ||
+ | high4typeID=16471| | ||
+ | high5name=Small Energy Neutralizer II| | ||
+ | high5typeID=13003| | ||
+ | mid1name=Experimental 10MN Afterburner I| | ||
+ | mid1typeID=6005| | ||
+ | mid2name=Medium Capacitor Booster II| | ||
+ | mid2typeID=2024| | ||
+ | mid3name=Warp Scrambler II| | ||
+ | mid3typeID=448| | ||
+ | mid4name=Fleeting Propulsion Inhibitor I| | ||
+ | mid4typeID=4027| | ||
+ | low1name=Damage Control II| | ||
+ | low1typeID=2048| | ||
+ | low2name=1600mm Reinforced Steel Plates II| | ||
+ | low2typeID=20353| | ||
+ | low3name=Energized Adaptive Nano Membrane II| | ||
+ | low3typeID=11269| | ||
+ | low4name=Energized Adaptive Nano Membrane II| | ||
+ | low4typeID=11269| | ||
+ | low5name=Drone Damage Amplifier II| | ||
+ | low5typeID=4405| | ||
+ | low6name=Drone Damage Amplifier II| | ||
+ | low6typeID=4405| | ||
+ | low7name=Drone Damage Amplifier II| | ||
+ | low7typeID=4405| | ||
+ | drone1name=Hobgoblin II x5| | ||
+ | drone1typeID=2456| | ||
+ | drone2name=Garde II x3| | ||
+ | drone2typeID=28211| | ||
+ | drone3name=Garde II x3| | ||
+ | drone3typeID=28211| | ||
+ | drone4name=Vespa EC-600 x5| | ||
+ | drone4typeID=23705| | ||
+ | drone5name=open| | ||
+ | charge1name=Navy Cap Booster 400 x18| | ||
+ | charge1typeID=32006| | ||
+ | charge2name=open| | ||
+ | charge3name=open| | ||
+ | charge4name=open| | ||
+ | charge5name=open| | ||
+ | rig1name=Medium Ancillary Current Router I| | ||
+ | rig1typeID=31360| | ||
+ | rig2name=Medium Trimark Armor Pump I| | ||
+ | rig2typeID=31055| | ||
+ | rig3name=Medium Trimark Armor Pump I| | ||
+ | rig3typeID=31055| | ||
+ | difficulty=2| | ||
+ | warsop=A| | ||
+ | warsopReason=| | ||
+ | version=ODY 1.1| | ||
+ | shipDNA=16233:13003;1:16471;4:448;1:2024;1:4027;1:6005;1:2048;1:4405;3:11269;2:20353;1:31055;2:31360;1:2456;5:23705;5:28211;6:32006;18::| | ||
+ | skills=| | ||
+ | notes=A PvP neuting fit with tackle capability. Relies entirely on drones to apply dps, all high slots are used for neuting. Either sentries (Garde II) or heavy drones (Ogre II) can be used.</li><li>With all skills at V and before any fleet boosts, this ship has 81.6 K EHP, flies at 365 m/s (462 with AB overheated) and align in 13.6 s (10.4 s with AB off). The capacitor last for 6 min 50 s.</li><li>Using garde II sentries, damage is 451 dps at 30 + 12 km. Tracking is however low (0.036), and for small targets the Hobgoblins are better, with a damage of 248 dps.</li><li>Will neutralize about 65 GJ/s, running most cruisers, HAC and similar ships dry in less than a minute.}} | ||
==Notes== | ==Notes== |
Revision as of 10:37, 3 October 2013
RELATED UNI-WIKI REFERENCES
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The Prophecy is a Combat Battlecruiser designed for unsurpassed durability and effective drone damage. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Prophecy is a battlecruiser droneboat. It is similar to the Gallente Myrmidon, but has lower drone bandwidth and a larger drone bay, However the bandwidth difference you would only ever notice if using heavy or sentry drones. It also has a bonus to armor resistances rather than the Myrmidon's bonus to repair amount. The Prophecy has no bonus to any weapon system other than drones and it has both turret and launcher slots. This allows it free choice of weaponry, but it won't do stellar damage with any of them, so a valid choice is also to forego weapons in some or all of the highs in favour of NOSes or energy neutralizers or utility modules.
As the Prophecy has bonus to armour resistance and seven low slots, it is more likely to be armour tanked than shield tanked.
Before its revamp in Retribution 1.1 the Prophecy was almost entirely overshadowed by the Harbinger. Due to its historically poor performance and vague resemblance to a fat bird, the Prophecy is also known as the "space turkey".
Skills
- The standard Engineering V and Electronics V.
- As the Prophecy is a droneboat, Training Drones V, Combat Drone Operation V, Drone Interfacing IV and Gallente Drone Operation I/Minmatar Drone Operation I are all are important to improve your primary source of damage.
- The neccesary Hull Upgrades V, Mechanics IV, (Repair Systems IV For active armour tanking only) to be able to fit a Full T2 Armour Tank
Fitting
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Experimental 10MN Afterburner I
Stasis Webifier II
Stasis Webifier II
Warp Scrambler II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Armor Explosive Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Ogre II x2
Hammerhead II x2
Hobgoblin II x1
Antimatter Charge M x1
- Around 118k ehp in game un-boosted. You can drop an enam for another 1600mm plate which gives it 175k ehp (eft). Just have to drop the guns to small.
- Guns can be switched around for your prefrence.
- Can also switch out the hardeners for membranes to become neut proof
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Experimental 10MN Afterburner I
Stasis Webifier II
Stasis Webifier II
Warp Scrambler II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Ogre II x2
Hammerhead II x2
Hobgoblin II x1
Antimatter Charge M x1
- Get 96k ehp from eft with 680 dps.
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Small Energy Neutralizer II
Experimental 10MN Afterburner I
Medium Capacitor Booster II
Warp Scrambler II
Fleeting Propulsion Inhibitor I
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hobgoblin II x5
Garde II x3
Garde II x3
Vespa EC-600 x5
Navy Cap Booster 400 x18
- A PvP neuting fit with tackle capability. Relies entirely on drones to apply dps, all high slots are used for neuting. Either sentries (Garde II) or heavy drones (Ogre II) can be used.
- With all skills at V and before any fleet boosts, this ship has 81.6 K EHP, flies at 365 m/s (462 with AB overheated) and align in 13.6 s (10.4 s with AB off). The capacitor last for 6 min 50 s.
- Using garde II sentries, damage is 451 dps at 30 + 12 km. Tracking is however low (0.036), and for small targets the Hobgoblins are better, with a damage of 248 dps.
- Will neutralize about 65 GJ/s, running most cruisers, HAC and similar ships dry in less than a minute.
Notes
This vessel qualifies for the University PYOS and BYOM programs.