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m added internal link to NeoCom |
→The Columns Tab: accentuating angular velocity over transversal |
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*'''Radial Velocity:''' How fast an object is traveling, and whether it is traveling towards or away from you. | *'''Radial Velocity:''' How fast an object is traveling, and whether it is traveling towards or away from you. | ||
*'''Transversal Velocity:''' How fast an object is traveling perpendicular to you (its orbital velocity). | *'''Transversal Velocity:''' How fast an object is traveling perpendicular to you (its orbital velocity). In theory useful for gunnery pilots in gauging whether a target can be hit or not, and valuable for frigate and interceptor pilots trying to avoid being hit by guns. An object with a faster transversal velocity will be harder to hit, and vice versa. Unfortunately angular velocity is simply much more useful as it translates directly into turret tracking. Angular velocity is the most valuable tab for gunnery pilots. | ||
*'''Angular Velocity:''' is an object’s speed relative to you, measured in radians per second. This means that angular velocity takes distance from a target into account, a very important factor when trying to hit something. Even if a ship has a high transversal velocity, it may still have a very low angular velocity because it is far away; meaning it might still be easy to hit. Basically, if the number in the angular velocity tab is lower than your tracking speed you can hit targets that are the right size for your guns. If the target's angular velocity is higher than your tracking speed, then you will miss targets that are the right size for your guns. See [[Turret Damage#Target_size|Target size]]. | *'''Angular Velocity:''' is an object’s speed relative to you, measured in radians per second. This means that angular velocity takes distance from a target into account, a very important factor when trying to hit something. Even if a ship has a high transversal velocity, it may still have a very low angular velocity because it is far away; meaning it might still be easy to hit. Basically, if the number in the angular velocity tab is lower than your tracking speed you can hit targets that are the right size for your guns. If the target's angular velocity is higher than your tracking speed, then you will miss targets that are the right size for your guns. See [[Turret Damage#Target_size|Target size]]. | ||