Difference between revisions of "Skills:Engineering"

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*[[Skills:Engineering#Explosive_Shield_Compensation|Explosive Shield Compensation]] - Percent Bonus to Explosive resist amount of passive shield hardeners and deactivated active shield hardeners.  
 
*[[Skills:Engineering#Explosive_Shield_Compensation|Explosive Shield Compensation]] - Percent Bonus to Explosive resist amount of passive shield hardeners and deactivated active shield hardeners.  
 
*[[Skills:Engineering#Kinetic_Shield_Compensation|Kinetic Shield Compensation]] - Percent Bonus to Kinetic resist amount of passive shield hardeners and deactivated active shield hardeners.  
 
*[[Skills:Engineering#Kinetic_Shield_Compensation|Kinetic Shield Compensation]] - Percent Bonus to Kinetic resist amount of passive shield hardeners and deactivated active shield hardeners.  
*[[Skills:Engineering#Power_Grid_management|Power_Grid_management]] - Bonus to ship Powergrid.
+
*[[Skills:Engineering#Power_Grid_management|Power Grid management]] - Bonus to ship Powergrid.
 
*[[Skills:Engineering#Shield_Compensation|Shield Compensation]] - Bonus to Shield Booster Capacitor use.  
 
*[[Skills:Engineering#Shield_Compensation|Shield Compensation]] - Bonus to Shield Booster Capacitor use.  
 
*[[Skills:Engineering#Shield_Emission_Systems|Shield Emission Systems]] - Allows use of Shield Transfer Arrays. Bonus to Shield Emissions System module cap use.  
 
*[[Skills:Engineering#Shield_Emission_Systems|Shield Emission Systems]] - Allows use of Shield Transfer Arrays. Bonus to Shield Emissions System module cap use.  

Revision as of 21:35, 5 September 2013

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Overview

The Engineering category contains capacitor support skills, capacitor warfare skills and most of the skills required for remote and local shield tanking.

Good intelligence and memory will get you your engineerings degree faster.

The following are the skills in the Engineering section (in alphabetical order):


Icon skillbook2.png Capacitor Emission Systems

Operation of energy transfer array and other capacitor emission systems. 5% reduced capacitor need of energy emission weapons per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 75k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Power Grid management III
Icon skillbook2.png I required for: T1 and Faction small energy transfer arrays and other capacitor emission systems
Icon skillbook2.png II required for: T1 and Faction medium energy transfer arrays and other capacitor emission systems
Icon skillbook2.png III required for: T1 and Faction heavy and T2 small energy transfer arrays and other capacitor emission systems; energy neutralizer drones
Icon skillbook2.png IV required for: T2 medium energy transfer arrays and other capacitor emission systems
Icon skillbook2.png V required for: T2 heavy energy transfer arrays and other capacitor emission systems; Capital Energy Emission Systems IV
Notes.png Notes: The governing skill for energy neutralizers, energy vampires and energy transfer arrays. Neuts and vamps are useful utility modules in PvP, particularly small gang or solo PvP, so PvP pilots will find this skill helpful. Energy transfer can be key to certain kinds of logistics ship fits.



Icon skillbook2.png Capacitor Management

Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 200k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Power Grid management III
Icon skillbook2.png I required for: T1 and Faction micro power grid modules
Icon skillbook2.png III required for: Thermodynamics
Icon skillbook2.png V required for: T2 micro power grid modules
Notes.png Notes: Key capacitor support skill, useful for everyone. Getting it to V takes a little while because of the x3 multiplier, but is worth it in the long run.



Icon skillbook2.png Capacitor Systems Operation

Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 60k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Power Grid management I
Icon skillbook2.png I required for: T1 and Faction capacitor boosters
Icon skillbook2.png II required for: Micro capacitor booster II
Icon skillbook2.png III required for: Small capacitor booster II
Icon skillbook2.png IV required for: Medium and Heavy capacitor boosters II
Notes.png Notes: Another important capacitor support skill which makes your capacitor more resilient. A short train to level V.



Icon skillbook2.png Capital Energy Emission Systems

Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Capital Energy Emission Systems
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Capital Energy Emission Systems ISK">Capital Energy Emission Systems ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: Power Grid management V; Capacitor Emission Systems V
Icon skillbook2.png I required for: Capital Murky Energy Transmitter I; Capital Energy Transfer Array I



Icon skillbook2.png Capital Shield Emission Systems

Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 10x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Power Grid management V; Shield EmissionSystems V
Icon skillbook2.png I required for: Capital Murky Shield Screen Transmitter I; Capital Shield Transporter I



Icon skillbook2.png Capital Shield Operation

Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 8x
Isk.png Price: 25M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Shield Management V; Shield Operation V; Power Grid management V
Icon skillbook2.png I required for: Capital Neutron Saturation Injector I; Capital Shield Booster I



Icon skillbook2.png EM Shield Compensation

To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active.


To passive shield hardeners: 5% bonus per skill level to Shield EM resistance.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Shield Operation IV
Notes.png Notes: This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.



Icon skillbook2.png Energy Grid Upgrades

Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 79k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Power Grid management II
Icon skillbook2.png I required for: T1 capacitor upgrade modules
Icon skillbook2.png II required for: T1 capacitor upgrade modules
Icon skillbook2.png III required for: T1 and certain T2 capacitor upgrade modules
Icon skillbook2.png IV required for: T2 capacitor upgrade modules
Icon skillbook2.png V required for: Reactor Control Unit II; Marauders
Notes.png Notes: Useful fitting requirement reduction for certain modules.



Icon skillbook2.png Energy Pulse Weapons

Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 130k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Power Grid management II; Science II
Icon skillbook2.png I required for: T1 and Faction smartbombs
Icon skillbook2.png II required for: T2 micro smartbombs
Icon skillbook2.png III required for: T2 small smartbombs
Icon skillbook2.png IV required for: T2 medium smartbombs
Icon skillbook2.png V required for: T2 large smartbombs; Doomsday Operation
Notes.png Notes: Note that the increased cycle speed of smartbombs with this skill at high levels means more DPS, but also more cap use.



Icon skillbook2.png Explosive Shield Compensation

To active shield hardeners: 3% bonus per skill level to Shield Explosive resistance when the modules are not active.


To passive shield hardeners: 5% bonus per skill level to Shield Explosive resistance.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Shield Operation IV
Notes.png Notes: This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.



Icon skillbook2.png Kinetic Shield Compenstation

To active shield hardeners: 3% bonus per skill level to Shield Kinetic resistance when the modules are not active.


To passive shield hardeners: 5% bonus per skill level to Shield Kinetic resistance.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Kinetic Shield Compenstation
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Kinetic Shield Compenstation ISK">Kinetic Shield Compenstation ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: Shield Operation IV
Notes.png Notes: This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.



Icon skillbook2.png Power Grid management

Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Power Grid management
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Power Grid management ISK">Power Grid management ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: None
Icon skillbook2.png I required for: Shield Operation; Capacitor Systems Operation
Icon skillbook2.png II required for: Energy Pulse Weapons; Energy Grid Upgrades; Shield Upgrades; Electronic Upgrades
Icon skillbook2.png III required for: Capacitor Management; Shield Management; Tactical Shield Manipulation; Shield Emission Systems; Capacitor Emission Systems
Icon skillbook2.png V required for: Thermodynamics; Capital Shield Operation; Capital Shield Emission Systems; Capital Energy Emission Systems; Power Grid management; High Energy Physics; Plasma Physics; Hydromagnetic Physics; Graviton Physics; Laser Physics; Nuclear Physics; Quantum Physics; Amarr Engineering Systems; Gallente Engineering Systems; Minmatar Engineering Systems; Caldari Engineering Systems; Assault Ships
Notes.png Notes: The basic skill of this whole category, and a key fitting skill. Quickly trained. 25% more powergrid is a big boost to your ability to fit more, better equipment on your ship.



Icon skillbook2.png Shield Compensation

Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Shield Operation III
Notes.png Notes: An important support skill for active shield tanking.



Icon skillbook2.png Shield Emission Systems

Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Power Grid management III
Icon skillbook2.png I required for: T1 and Faction shield transporters
Icon skillbook2.png II required for: Micro shield transporter II
Icon skillbook2.png III required for: Small shield transporter II; T1 Light, medium and heavy shield maintenance bots
Icon skillbook2.png IV required for: Medium and Large shield transporter II; T2 Light, medium and heavy shield maintenance bots
Icon skillbook2.png V required for: Capital Shield Emission Systems
Notes.png Notes: Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the Scimitar or Basilisk shield logistics ships.



Icon skillbook2.png Shield Management

Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 170k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Power Grid management III
Icon skillbook2.png I required for: T1 and Faction shield boost amplifiers
Icon skillbook2.png V required for: Shield boost amplifier II; Capital Shield Operation
Notes.png Notes: A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers.



Icon skillbook2.png Shield Operation

Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 55k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Power Grid management I
Icon skillbook2.png I required for: T1 and Faction shield boosters
Icon skillbook2.png II required for: Certain large and ancillary shield boosters
Icon skillbook2.png III required for: T2 small and medium shield boosters X-Large shield boosters; Shield Compensation; Amarr Defensive Systems;

Gallente Defensive Systems; Minmatar Defensive Systems

Icon skillbook2.png IV required for: X-Large ancillary shield booster; Large shield booster II; Thermic Shield Compensation; EM Shield Compensation; Kinetic Shield Compensation; Explosive Shield Compensation
Icon skillbook2.png V required for: X-Lage shield booster II; Capital Shield Operation; Caldari Defensive Systems
Notes.png Notes: Important shield support skill, especially for passive regen shield tanks. Level V is required to use T2 X-large shield boosters.



Icon skillbook2.png Shield Upgrades

Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Power Grid management II; Science I
Icon skillbook2.png I required for: T1 and Faction shield extenders and hardener amplifiers
Icon skillbook2.png II required for: Micro shield extender II
Icon skillbook2.png III required for: Small shield extender II; T1 shield rechargers
Icon skillbook2.png IV required for: T2 shield rechargers, extenders and hardener amplifiers
Notes.png Notes: A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier.



Icon skillbook2.png Tactical Shield Manipulation

Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 4x
Isk.png Price: 210k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Power Grid management III
Icon skillbook2.png I required for: T1 and Faction shield hardeners
Icon skillbook2.png IV required for: T2 shield hardeners
Notes.png Notes: When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it.



Icon skillbook2.png Thermic Shield Compensation

To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active.


To passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Thermic Shield Compensation
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Thermic Shield Compensation ISK">Thermic Shield Compensation ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: Shield Operation IV
Notes.png Notes: This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.