Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Skills:Armor: Difference between revisions

From EVE University Wiki
No edit summary
Line 31: Line 31:
|mult=3x
|mult=3x
|pre=[[Skills:Armor#Mechanics|Mechanics III]]
|pre=[[Skills:Armor#Mechanics|Mechanics III]]
|price=946k
|price=946K
|notes=<br>
|notes=<br>
}}
}}
Line 44: Line 44:
|mult=3x
|mult=3x
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]], [[Skills:Armor#Mechanics|Mechanics I]]
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]], [[Skills:Armor#Mechanics|Mechanics I]]
|price=450k
|price=450K
|notes=<br>
|notes=<br>
}}
}}
Line 90: Line 90:
|mult=2x
|mult=2x
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
|price=108k
|price=108K
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
}}
}}
Line 102: Line 102:
|mult=2x
|mult=2x
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
|price=108k
|price=108K
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
}}
}}
Line 113: Line 113:
|mult=2x
|mult=2x
|pre=[[Skills:Armor#Mechanics|Mechanics I]]
|pre=[[Skills:Armor#Mechanics|Mechanics I]]
|price=54k
|price=54K
|notes=The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus.<br>
|notes=The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus.<br>
}}
}}
Line 125: Line 125:
|mult=2x
|mult=2x
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
|price=108k
|price=108K
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
}}
}}
Line 136: Line 136:
|mult=1x
|mult=1x
|pre=None
|pre=None
|price=18k
|price=18K
|notes=The basic skill for this whole category. Mechanics is a quick train and comes with a nice bonus -- although hull tanking of any kind is unwise, most of the time, extra structure is more overall EHP and may make the difference in a close fight. You need level IV to use T2 medium armor repairers, and level V to use T2 large ones.<br>
|notes=The basic skill for this whole category. Mechanics is a quick train and comes with a nice bonus -- although hull tanking of any kind is unwise, most of the time, extra structure is more overall EHP and may make the difference in a close fight. You need level IV to use T2 medium armor repairers, and level V to use T2 large ones.<br>
}}
}}
Line 147: Line 147:
|mult=2x
|mult=2x
|pre=[[Skills:Armor#Mechanics|Mechanics III]], [[Skills:Armor#Repair_Systems|Repair Systems II]]
|pre=[[Skills:Armor#Mechanics|Mechanics III]], [[Skills:Armor#Repair_Systems|Repair Systems II]]
|price=76.5k
|price=76.5K
|notes=Level IV is required to use T2 large remote armor reppers. Although people often prefer the meta 4 'Solace' repper, the skill is still useful for reducing reppers' cap requirements. Key for anyone who flies in [[Spider Tanking|RR battleship gangs]] or flies an armor [[Cruiser#Logistics|logistics ship]].<br>
|notes=Level IV is required to use T2 large remote armor reppers. Although people often prefer the meta 4 'Solace' repper, the skill is still useful for reducing reppers' cap requirements. Key for anyone who flies in [[Spider Tanking|RR battleship gangs]] or flies an armor [[Cruiser#Logistics|logistics ship]].<br>
}}
}}
Line 158: Line 158:
|mult=2x
|mult=2x
|pre=[[Skills:Armor#Mechanics|Mechanics III]]
|pre=[[Skills:Armor#Mechanics|Mechanics III]]
|price=90k
|price=90K
|notes=<br>
|notes=<br>
}}
}}
Line 169: Line 169:
|mult=1x
|mult=1x
|pre=[[Skills:Armor#Mechanics|Mechanics I]]
|pre=[[Skills:Armor#Mechanics|Mechanics I]]
|price=27k
|price=27K
|notes=The required skill for local armor repairers. You need level IV to use T2 large armor repairers. This is an important skill for anyone who uses active armor tanking, and since it's a short train you may as well take it to V.<br>
|notes=The required skill for local armor repairers. You need level IV to use T2 large armor repairers. This is an important skill for anyone who uses active armor tanking, and since it's a short train you may as well take it to V.<br>
}}
}}
Line 181: Line 181:
|mult=2x
|mult=2x
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
|price=108,000
|price=108K
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
}}
}}
Line 193: Line 193:
|mult=2x
|mult=2x
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
|price=108k
|price=108K
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
}}
}}


Odyssey 1.1
Odyssey 1.1