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Skills:Gunnery: Difference between revisions

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Gunnery skills let you use Eve's three varieties of [[Turrets|turret]] (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.
Gunnery skills let you use Eve's three varieties of [[Turrets|turret]] (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.
The Gunnery group also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills.


Perception and willpower will help you to master your guns.
Perception and willpower will help you to master your guns.
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*[[Skills:Gunnery#Surgical_Strike|Surgical Strike]] - Bonus to turret damage.  
*[[Skills:Gunnery#Surgical_Strike|Surgical Strike]] - Bonus to turret damage.  
*[[Skills:Gunnery#Tactical_Weapon_Reconfiguration|Tactical Weapon Reconfiguration]] - Allows use of Dreadnought siege modules. Reduces Siege Module use of Strontium Clathrates.  
*[[Skills:Gunnery#Tactical_Weapon_Reconfiguration|Tactical Weapon Reconfiguration]] - Allows use of Dreadnought siege modules. Reduces Siege Module use of Strontium Clathrates.  
*[[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis]] - Bonus to turret falloff range.  
*[[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis]] - Bonus to turret falloff range.


=Support skills=
=Support skills=