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remove obelisk section as iteron is no longer the better than any other ship in going to freighters. Badger Mk 2 to Tayra in places missed |
Remove skill books / plans from each section since there is no difference in the training plans of all for, post odyssey |
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Hauling can be a great way to earn ISK doing [[Using EVE-Central to haul profitably|profitable trade runs]]. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the [[Eve University Class Library#Hauling|Alt Hauling 101]] audio class. | Hauling can be a great way to earn ISK doing [[Using EVE-Central to haul profitably|profitable trade runs]]. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the [[Eve University Class Library#Hauling|Alt Hauling 101]] audio class. | ||
A large change has been made with the June 2013 Odyssey expansion lowering the requirement to train to Racial Industrial V to Racial Industrial II and raising the requirement to train to Advanced Spaceship Command V instead of ASC I. This means that the first Racial Freighter will take a bit more time to train, but that it will take around 19 hours to train each addition Racial Freighter I skill. It also reduced the requirement for an Iteron V to Gallente Industrial I from V. Another large change was made in September 2013 with Odyssey 1.1 which repurposed some of the industrial ships, converting them from general cargo haulers to specialized haulers with specialized bays. For example the Iteron Mark IV changed to the [[Miasmos]] and gained a large ore bay. Some of these changes have been made to this guide, but keep this in mind in case something was missed. | A large change has been made with the June 2013 Odyssey expansion lowering the requirement to train to Racial Industrial V to Racial Industrial II and raising the requirement to train to Advanced Spaceship Command V instead of ASC I. This means that the first Racial Freighter will take a bit more time to train, but that it will take around 19 hours to train each addition Racial Freighter I skill. It also reduced the requirement for an Iteron V to Gallente Industrial I from V. Another large change was made in September 2013 with Odyssey 1.1 which repurposed some of the industrial ships, converting them from general cargo haulers to specialized haulers with specialized bays.<ref>[http://community.eveonline.com/news/patch-notes/patch-notes-for-odyssey-1.1 Patch notes for Odyssey 1.1]</ref> For example the Iteron Mark IV changed to the [[Miasmos]] and gained a large ore bay. Some of these changes have been made to this guide, but keep this in mind in case something was missed. | ||
Our goal is to be able to haul the greatest volume of cargo (measured in m<sup>3</sup>) in the least amount of training time from a new character's perspective. This guide shows you some basic skill training plans that you can customize using a program such as [http://evemon.battleclinic.com/ EVEMon]. | Our goal is to be able to haul the greatest volume of cargo (measured in m<sup>3</sup>) in the least amount of training time from a new character's perspective. This guide shows you some basic skill training plans that you can customize using a program such as [http://evemon.battleclinic.com/ EVEMon]. | ||
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Here is a table of suggested haulers for all types of cargo, showing their cargo capacity in m<sup>3</sup> and approximate training time. Firstly with all low slots filled with Expanded Cargohold IIs, and then with both Cargohold Expander IIs and Medium Cargohold Optimization I rigs (these modules increase a ship's cargo capacity) Training times assume the bare minimum skills needed to fly the ship and fit the modules, when trained from a new character whose race matches that the ship. | Here is a table of suggested haulers for all types of cargo, showing their cargo capacity in m<sup>3</sup> and approximate training time. Firstly with all low slots filled with Expanded Cargohold IIs, and then with both Cargohold Expander IIs and Medium Cargohold Optimization I rigs (these modules increase a ship's cargo capacity) Training times assume the bare minimum skills needed to fly the ship and fit the modules, when trained from a new character whose race matches that the ship. | ||
The Ody-1.1 industrial rebalance gave the Bestower the highest potential cargo, the Mammoth, the fastest travel time, the Tayra a launcher and highest base cargohold and made the Iteron Mark V average all-around due to the conversion of the Iteron Mark 2/3/4 into specialized ships for minerals, planetary commodities and ore.<ref>[https://forums.eveonline.com/default.aspx?g=posts&t=252819&find=unread Odyssey 1.1 - Tech 1 Industrials, Round 2]</ref> | |||
<br> | <br> | ||
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You can decrease the training time required by remapping your attributes. You get 3 remaps total in your first year, so you can afford to remap Int (27)/Mem (21) and train any core skills you need followed by a remap to Per (27)/Will (21) to train the spaceship command skills to fly your ship. | You can decrease the training time required by remapping your attributes. You get 3 remaps total in your first year, so you can afford to remap Int (27)/Mem (21) and train any core skills you need followed by a remap to Per (27)/Will (21) to train the spaceship command skills to fly your ship. | ||
=== Skill Books === | === Skill Books === | ||
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Now, your new avatar will start out flat broke. Therefore, you will need to send the alt some ISK to buy the following skillbooks in the starting station: | Now, your new avatar will start out flat broke. Therefore, you will need to send the alt some ISK to buy the following skillbooks in the starting station: | ||
* | *Racial Industrial (300,000) | ||
*Hull Upgrades (60,000) | *Hull Upgrades (60,000) | ||
*Jury Rigging (60,000) (optional) | *Jury Rigging (60,000) (optional) | ||
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**Total: 360,000 (with optional: 440,000) ISK | **Total: 360,000 (with optional: 440,000) ISK | ||
=== Training Plan for | === Training Plan for any Industrial === | ||
Following Odyssey, it now takes less than 2 hours to train a | Following Odyssey, it now takes less than 2 hours to train a hauler pilot to level 1 with expanded cargohold IIs. | ||
#(Optional) Remap Int/Mem | #(Optional) Remap Int/Mem | ||
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#Hull Upgrades II (1h 2m) | #Hull Upgrades II (1h 2m) | ||
#(Optional) Remap Per/Will | #(Optional) Remap Per/Will | ||
# | #Racial Industrial I (26m) | ||
When it is done, you will be able to pilot a Bestower that can fit Expanded Cargohold IIs for 21,652 m3 of cargo space. | When it is done, you will be able to pilot a Bestower that can fit Expanded Cargohold IIs for 21,652 m3 of cargo space. | ||
=== Training Plan for Rigged | === Training Plan for a Rigged Industrial === | ||
Without a remap, you should be able to pilot a rigged | Without a remap, you should be able to pilot a rigged Industrial around 22 hours 24 minutes. With remaps, it is around 17 hours 55 minutes. | ||
#(Optional) Remap Int/Mem | #(Optional) Remap Int/Mem | ||
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#Astronautics Rigging I (20m) | #Astronautics Rigging I (20m) | ||
#(Optional) Remap Per/Will | #(Optional) Remap Per/Will | ||
# | #Racial Industrial I (26m) | ||
When this is done, you will be able to pilot a | When this is done, you will be able to pilot a Industrial that can fit Expanded Cargohold IIs and Cargohold Optimisation rigs for 32,929 m3 of cargo space. With another 2 hours of training you could reach Racial Industrial II and haul 5% more cargo. | ||
== | == Bestower == | ||
{{Infobox Ship Horizontal | |||
|shipimg=Bestower512.jpg | |||
|caption=Bestower | |||
|shipname=Bestower | |||
|class=Industrial | |||
|highs=2 | |||
|launchers=0 | |||
|turrets=1 | |||
|mediums=3 | |||
|lows=6 | |||
|cargohold=4800 m<sup>3</sup> | |||
|dronebay=0 m<sup>3</sup> | |||
|bandwidth=0 Mbit/sec | |||
|roles=Hauling | |||
|variations=Impel | |||
|bonuses='''Amarr Industrial Skill Bonus: '''<br>5% Bonus Cargo Capacity and Max Velocity per skill level | |||
|info=The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor himself has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space. | |||
|ver=Odyssey 1.1 | |||
}} | |||
Prior to the June 2013 Odyssey expansion, the best route to take was to create an Amarr character to fly the [[Bestower]], which can haul over 21,652 m<sup>3</sup> with a minimally trained set of skills. Now any T1 industrial can now be trained in the same amount of time because Racial Frigate III was removed as a prerequisite. 5, | |||
== Mammoth == | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
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|launchers=0 | |launchers=0 | ||
|turrets=1 | |turrets=1 | ||
|mediums= | |mediums=4 | ||
|lows= | |lows=5 | ||
|cargohold= | |cargohold=5500 m<sup>3</sup> | ||
|dronebay=0 m<sup>3</sup> | |dronebay=0 m<sup>3</sup> | ||
|bandwidth=0 Mbit/sec | |bandwidth=0 Mbit/sec | ||
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|bonuses='''Minmatar Industrial Skill Bonus: '''<br>5% Bonus Cargo Capacity and Max Velocity per skill level | |bonuses='''Minmatar Industrial Skill Bonus: '''<br>5% Bonus Cargo Capacity and Max Velocity per skill level | ||
|info=The Mammoth is the biggest and the strongest industrial ship of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy. | |info=The Mammoth is the biggest and the strongest industrial ship of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy. | ||
|ver=Odyssey 1.1 | |||
}} | }} | ||
The Mammoth is the Minmatar version and with Odyssey 1.1, it has the fastest travel time of the 4 industrials. | |||
== | == Iteron Mark V == | ||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
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|launchers=0 | |launchers=0 | ||
|turrets=1 | |turrets=1 | ||
|mediums= | |mediums=4 | ||
|lows=5 | |lows=5 | ||
|cargohold= | |cargohold=5800 m<sup>3</sup> | ||
|dronebay=0 m<sup>3</sup> | |dronebay=0 m<sup>3</sup> | ||
|bandwidth=0 Mbit/sec | |bandwidth=0 Mbit/sec | ||
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|bonuses='''Gallente Industrial Skill Bonus: '''<br>5% Bonus Cargo Capacity and Max Velocity per skill level | |bonuses='''Gallente Industrial Skill Bonus: '''<br>5% Bonus Cargo Capacity and Max Velocity per skill level | ||
|info=The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories. | |info=The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories. | ||
|ver=Odyssey 1.1 | |||
}} | }} | ||
As | As of Ody-1.1 the [[Iteron Mark V]] has the 2nd largest cargohold of all industrials and was rebalanced to be "Average" to balance for the new specialized Gallente haulers, [[Kryos]], [[Epithal]] and [[Miasmos]]. Since the June 2013 Odyssey expansion, it can now be flown immediately having only to train Gallente Industrial I. With hull upgrades II and rigging skills, it can easily carry a full jetcan for mining operations, even with only 2 medium cargohold optimization rigs, but a [[Miasmos]] might be a better choice for hauling ore since it's ore bay is larger and requires no cargo optimization rigs. | ||
== Tayra == | |||
== | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
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|class=Industrial | |class=Industrial | ||
|highs=2 | |highs=2 | ||
|launchers= | |launchers=1 | ||
|turrets=1 | |turrets=1 | ||
|mediums= | |mediums=5 | ||
|lows= | |lows=4 | ||
|cargohold= | |cargohold=7300 m<sup>3</sup> | ||
|dronebay=0 m<sup>3</sup> | |dronebay=0 m<sup>3</sup> | ||
|bandwidth=0 Mbit/sec | |bandwidth=0 Mbit/sec | ||
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|bonuses='''Caldari Industrial Skill Bonus: '''<br>5% Bonus Cargo Capacity and Max Velocity per skill level | |bonuses='''Caldari Industrial Skill Bonus: '''<br>5% Bonus Cargo Capacity and Max Velocity per skill level | ||
|info=The Tayra is the latest version of the famous Badger, it's mostly used by the military or the mega corps for transports of goods of great value. The Tayra has stronger defenses and more high-tech equipment, making it one of the best freight carriers available. | |info=The Tayra is the latest version of the famous Badger, it's mostly used by the military or the mega corps for transports of goods of great value. The Tayra has stronger defenses and more high-tech equipment, making it one of the best freight carriers available. | ||
|ver=Odyssey 1.1 | |||
}} | }} | ||
The [[Tayra]] was formerly known as the Badger Mark II and was somewhat overlooked out of all of the racial haulers due to pre-odyssey training times and lower capacity than the Bestower and Iteron Mark V. After the Odyssey expansion, it is now possible to fly a Tayra with only Caldari Industrial I. | The [[Tayra]] was formerly known as the Badger Mark II and was somewhat overlooked out of all of the racial haulers due to pre-odyssey training times and lower capacity than the Bestower and Iteron Mark V. After the Odyssey expansion, it is now possible to fly a Tayra with only Caldari Industrial I. Tayra is the only one of the 4 that has a launcher hardpoint. Tayra has the largest base cargohold of the 4, while the Bestower has the highest potential cargohold with cargohold expanders. | ||
== Optional Training: Rigging == | == Optional Training: Rigging == | ||
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To take the first steps in making ISK with your new hauler, you might consider [[Trading#Hauling|playing the market]] or running [[Making Money with Hauling - Level 4 Cargo Missions|Level 4 Cargo Missions]]. | To take the first steps in making ISK with your new hauler, you might consider [[Trading#Hauling|playing the market]] or running [[Making Money with Hauling - Level 4 Cargo Missions|Level 4 Cargo Missions]]. | ||
== Credits == | |||
*[https://gate.eveonline.com/Profile/Raddick%20Tseng Raddick Tseng] for suggesting this, and giving some interesting statistics. | |||
*[ | ==See also== | ||
*[[Hauling 101]] | |||
*[[Advanced Hauling]] | |||
*[[Using_EVE-Central_to_haul_profitably]] | |||
*[[Making Money with Hauling - Level 4 Cargo Missions]] | |||
==References== | ==References== | ||
<references/> | <references/> | ||
*[https://forums.eveonline.com/default.aspx?g=posts&t=252819&find=unread Odyssey 1.1 - Tech 1 Industrials, Round 2] | |||
*[http://community.eveonline.com/news/dev-blogs/rebalancing-and-renaming-industrials/ Dev Blog - Rebalancing and renaming industrials] | |||
*[http://community.eveonline.com/news/dev-blogs/28-ships-later/ Dev blog - 28 ships later] | |||
[[Category:Hauling]] | [[Category:Hauling]] | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Trading]] | [[Category:Trading]] | ||