Difference between revisions of "Absolution"
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Line 24: | Line 24: | ||
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
− | |powergrid=1, | + | |powergrid=1,500 MW |
|cpu=400 tf | |cpu=400 tf | ||
|capacitor=3,375 GJ | |capacitor=3,375 GJ | ||
Line 33: | Line 33: | ||
|lows=7 | |lows=7 | ||
− | |mass=13, | + | |mass=13,300,000 kg |
|volume=234,000 m³ | |volume=234,000 m³ | ||
− | |cargohold= | + | |cargohold=375 m³ |
|dronebay=25 m³ | |dronebay=25 m³ | ||
Line 44: | Line 44: | ||
|bonuses=<b>Amarr Battlecruiser Skill Bonus:</b><br>4% bonus to all Armor Resistances, 10% bonus Medium Energy Turret capacitor use.<br><b>Command Ships Skill Bonus:</b><br>5% bonus to Medium Energy Turret rate of fire, 10% bonus Medium Energy Turret damage, 3% bonus to strength of Armored Warfare and Information Warfare links<br><b>Role Bonus:</b><br>Can fit up to three Warfare Link modules | |bonuses=<b>Amarr Battlecruiser Skill Bonus:</b><br>4% bonus to all Armor Resistances, 10% bonus Medium Energy Turret capacitor use.<br><b>Command Ships Skill Bonus:</b><br>5% bonus to Medium Energy Turret rate of fire, 10% bonus Medium Energy Turret damage, 3% bonus to strength of Armored Warfare and Information Warfare links<br><b>Role Bonus:</b><br>Can fit up to three Warfare Link modules | ||
− | |structurehp=4, | + | |structurehp=4,600 HP |
− | |shieldhp= | + | |shieldhp=2,900 HP |shieldem=0 |shieldexp=87.500 |shieldkin=70 |shieldtherm=20 |
− | |armorhp= | + | |armorhp=5,300 HP |armorem=50 |armorexp=80 |armorkin=62.500 |armortherm=35 |
|maxvelocity=150 m/s | |maxvelocity=150 m/s | ||
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|warptime=13.18 s | |warptime=13.18 s | ||
− | |targetrange= | + | |targetrange=75 km |
|sigradius=265 m | |sigradius=265 m | ||
|maxlockedtargets=6 | |maxlockedtargets=6 |
Revision as of 16:06, 8 September 2013
RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle. SHIP BONUSES
Amarr Battlecruiser Skill Bonus:
Ship Attributes
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Summary
The Absolution is the Amarr Field Command Ship. While it is classed as a "command ship", it is designed as a combat ship rather than a fleet booster. The Absolution has bonuses to medium lasers and armor tanking. Unlike the Prophecy on which it's based, the Absolution has a damage bonus to lasers as well as capacitor use, so it can do very respectable damage as well as fit an excellent armor tank.
Skills
Further information about additional or recommended skills to pilot Absolution for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Absolution.
Tactics
No sub-article about Absolution roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Absolution here.