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Chremoas: Difference between revisions

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Rikki bigg (talk | contribs)
No edit summary
Rikki bigg (talk | contribs)
Mostly done, missing ship ID, correct volume, correct warpspeed, and image
Line 24: Line 24:
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|powergrid=54 MW
|powergrid=45 MW
|cpu=187 tf
|cpu=275 tf
|capacitor=350 GJ
|capacitor=365 GJ
|highs=3
|highs=3
|turrets=2
|turrets=2
Line 33: Line 33:
|lows=3
|lows=3
|mass=1,309,000 kg
|mass=1,930,000 kg
|volume=27,289 m&#179;
|volume=27,289 m&#179;
|cargohold=165 m&#179;
|cargohold=190 m&#179;
|dronebay=0 m&#179;
|dronebay=30 m&#179;
|bandwidth=0 Mbit/sec
|bandwidth=15 Mbit/sec
|info=The Chremoas is the Angel Cartel's take on the Covert Ops ship. Don't let the class designation fool you, the Chremoas is a more than capable combat vessel that takes advantage of a covert cloak, advanced targetting systems previously only seen on stealth bombers, and ample midslots to pick and control the fights it knows it can win. By the time a you see a Chremoas decloak, the fight is already over.
|info=The Chremoas is the Angel Cartel's take on the Covert Ops ship. Don't let the class designation fool you, the Chremoas is a more than capable combat vessel that takes advantage of a covert cloak, advanced targetting systems previously only seen on stealth bombers, and ample midslots to pick and control the fights it knows it can win. By the time a you see a Chremoas decloak, the fight is already over.
Line 44: Line 44:
|bonuses=<b>Special Ability:</b><br>200% bonus to Small Projectile Turret damage<br>+10 Virus strength to Relic and Data Analyzers<br>-100% targeting delay after decloaking<br><b>Minmatar Frigate Skill Bonus:</b><br>10% bonus to Small Projectile Turret optimal range and falloff per level<br><b>Gallente Frigate Skill Bonus:</b><br>15% bonus to Small Projectile Turret tracking speed per level<br><b>Covert Ops Skill Bonus:</b><br>10% increase to scan strength of probes per level<br>20% reduced CPU need for Cloaking Devices per level<br><b>Role Bonus:</b><br>Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds
|bonuses=<b>Special Ability:</b><br>200% bonus to Small Projectile Turret damage<br>+10 Virus strength to Relic and Data Analyzers<br>-100% targeting delay after decloaking<br><b>Minmatar Frigate Skill Bonus:</b><br>10% bonus to Small Projectile Turret optimal range and falloff per level<br><b>Gallente Frigate Skill Bonus:</b><br>15% bonus to Small Projectile Turret tracking speed per level<br><b>Covert Ops Skill Bonus:</b><br>10% increase to scan strength of probes per level<br>20% reduced CPU need for Cloaking Devices per level<br><b>Role Bonus:</b><br>Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds
|structurehp=968 HP
|structurehp=450 HP
|shieldhp=527 HP |shieldem=75 |shieldexp=50 |shieldkin=40 |shieldtherm=60
|shieldhp=500 HP |shieldem=50 |shieldexp=40 |shieldkin=40 |shieldtherm=50
|armorhp=875 HP |armorem=90 |armorexp=10 |armorkin=25 |armortherm=68
|armorhp=450 HP |armorem=80 |armorexp=51.25 |armorkin=25 |armortherm=10
|maxvelocity=355 m/s
|maxvelocity=440 m/s
|inertia=3.056
|inertia=3.12
|warpspeed=9 AU/s
|warpspeed=13.5 AU/s
|warptime=5.55 s
|warptime=4.02 s
|targetrange=40 km
|targetrange=57.5 km
|sigradius=33 m
|sigradius=30 m
|maxlockedtargets=6
|maxlockedtargets=7
|sensortype=LADAR
|sensortype=LADAR
|sensorvalue=10 points
|sensorvalue=21 points
|scanres=700 mm
|scanres=750 mm
|reqskills=*Minmatar Frigate V<small>11d 20h 26m</small>
|reqskills=*Minmatar Frigate V<small>11d 20h 26m</small>