Difference between revisions of "Ares"
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* [[Skills:Engineering#Engineering|Engineering]] V | * [[Skills:Engineering#Engineering|Engineering]] V | ||
− | * [[Skills:Engineering#Energy_Management| | + | * [[Skills:Engineering#Energy_Management|Capacitor Management] IV (important for capacitor stability) |
− | * [[Skills:Engineering#Energy_Systems_Operation| | + | * [[Skills:Engineering#Energy_Systems_Operation|Capacitor Systmes Operation]] V (important for capacitor stability) |
* [[Skills:Engineering#Shield_Operation|Shield Operation]] III | * [[Skills:Engineering#Shield_Operation|Shield Operation]] III |
Revision as of 19:38, 20 September 2013
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Gallente Frigate Skill Bonus:
Ship Attributes
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Summary
The Ares is unique among interceptors for having 4 low slots.
With its 4 low slots, the Ares is the fastest Interceptor once fit. It also features high structure HP, so when fit with a Damage Control II and a Medium Shield Extender II, the Ares is also the "tankiest" of the Interceptor group.
Its main competition comes from the Minmatar Stiletto with its 4 mid slots.
Skills
Required Skills
Recommended skills: (Medium)
- Interceptors IV ***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***
- [[Skills:Engineering#Energy_Management|Capacitor Management] IV (important for capacitor stability)
- Capacitor Systmes Operation V (important for capacitor stability)
- Shield Operation III
- Electronics IV
- Mechanics IV
- Jury Rigging III
- High Speed Maneuvering IV (important for capacitor stability)
- Thermodynamics IV (important for sustained overheating of MWD or Point)
Fitting
75mm Gatling Rail II
75mm Gatling Rail II
OE-5200 Rocket Launcher
Limited 1MN Microwarpdrive I
Warp Disruptor II
Medium Shield Extender II
Signal Amplifier II
Micro Auxiliary Power Core I
Overdrive Injector System II
Damage Control II
Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
Caldari Navy Antimatter Charge S x1
Caldari Navy Scourge Rocket x1
- Very tight on CPU. Downgrade to Meta 4 or similar if you can't fit everything. Has a great tank, can last a long time against targets.
150mm Light Gallium Machine Gun
'Malkuth' Rocket Launcher I
150mm Light Gallium Machine Gun
Limited 1MN Microwarpdrive I
Medium Shield Extender II
Warp Disruptor II
Micro Auxiliary Power Core I
Overdrive Injector System II
Overdrive Injector System II
Damage Control II
Small Ionic Field Projector I
Small Polycarbon Engine Housing I
EMP S x1
Mjolnir Rocket x1
- Less than two months of training for very effective, very educational ship.
- With the recommended skills in the section above, this fit runs for a little over eight minutes.
- AutoCannons require no cap to fire, have longer range than blasters and are easier to fit.
- Feel free to replace the rocket launcher, it is only used for extra anti-drone DPS.
Tactics
No sub-article about Ares roles or piloting tactics. You can write them here.
Notes
About Nanofiber Hull: While the added agility bonus is nice, Interceptors are naturally some of the most agile ships in EVE and in the hands of a skilled pilot, an Interceptor does not really require extra agility to catch and stay on their target. The high structure HP that the Ares has means its tank suffers disproportionately from the structure HP penalty of nanofibers. You will find yourself counting your lucky stars when you escape a fight with 12% Hull: *** Example... ***