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m →Skills: updating to new Odyssey skill names |
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==Fitting== | ==Fitting== | ||
{{ShipFitting| | |||
ship=Harbinger Navy Issue| | |||
shipTypeID=33155| | |||
fitName=Sniper| | |||
fitID=Sniper| | |||
high1name=Heavy Beam Laser II| | |||
high1typeID=3025| | |||
high2name=Heavy Beam Laser II| | |||
high2typeID=3025| | |||
high3name=Heavy Beam Laser II| | |||
high3typeID=3025| | |||
high4name=Heavy Beam Laser II| | |||
high4typeID=3025| | |||
high5name=Heavy Beam Laser II| | |||
high5typeID=3025| | |||
high6name=Heavy Beam Laser II| | |||
high6typeID=3025| | |||
high7name=Core Probe Launcher I| | |||
high7typeID=17938| | |||
mid1name=Experimental 10MN Afterburner I| | |||
mid1typeID=6005| | |||
mid2name=Tracking Computer II| | |||
mid2typeID=1978| | |||
mid3name=Sensor Booster II| | |||
mid3typeID=1952| | |||
mid4name=Tracking Computer II| | |||
mid4typeID=1978| | |||
mid5name=Medium Electrochemical Capacitor Booster I| | |||
mid5typeID=4833| | |||
low1name=Damage Control II| | |||
low1typeID=2048| | |||
low2name=800mm Reinforced Steel Plates II| | |||
low2typeID=20351| | |||
low3name=Energized Adaptive Nano Membrane II| | |||
low3typeID=11269| | |||
low4name=Energized Adaptive Nano Membrane II| | |||
low4typeID=11269| | |||
low5name=Heat Sink II| | |||
low5typeID=2364| | |||
low6name=Heat Sink II| | |||
low6typeID=2364| | |||
drone1name=Warrior II x5| | |||
drone1typeID=2488| | |||
drone2name=Hobgoblin II x5| | |||
drone2typeID=2456| | |||
drone3name=open| | |||
drone4name=open| | |||
drone5name=open| | |||
charge1name=Optimal Range Script x2| | |||
charge1typeID=28999| | |||
charge2name=Targeting Range Script x1| | |||
charge2typeID=29009| | |||
charge3name=Cap Booster 400 x1| | |||
charge3typeID=11287| | |||
charge4name=Gleam M x6| | |||
charge4typeID=12826| | |||
charge5name=Imperial Navy Multifrequency M x6| | |||
charge5typeID=23089| | |||
charge6name=Imperial Navy Ultraviolet M x6| | |||
charge6typeID=23095| | |||
charge7name=Imperial Navy Microwave M x6| | |||
charge7typeID=23101| | |||
charge8name=Aurora M x6| | |||
charge8typeID=12822| | |||
charge9name=Core Scanner Probe I x8| | |||
charge9typeID=30013| | |||
rig1name=Medium Anti-Explosive Pump I| | |||
rig1typeID=31011| | |||
rig2name=Medium Ancillary Current Router I| | |||
rig2typeID=31360| | |||
rig3name=Medium Energy Burst Aerator I| | |||
rig3typeID=31444| | |||
difficulty=2| | |||
warsop=S| | |||
warsopReason=| | |||
version=ODY 1.1| | |||
shipDNA=33155:3025;6:17938;1:1952;1:1978;2:4833;1:6005;1:2048;1:2364;2:11269;2:20351;1:31011;1:31360;1:31444;1:2456;5:2488;5:11287;1:12822;6:12826;6:23089;6:23095;6:23101;6:28999;2:29009;1:30013;8::| | |||
skills=| | |||
notes=A sniping fit that be be used either for PvE or PvP.</li><li>With all skills at V and before boosts, this ship has 69 K EHP, flies at 389 m/s (495 m/s overheated) and align in 12.9 s (9.6 s with AB off).</li><li>Damage varies between 737 dps at 19 + 16 km with Imperial Navy Multifrequency (incl drones) to 370 dps at 70 + 16 km with Aurora (excl drones). Tracking is excellent at 0.105 rad/s with Gleam ammo and two Tracking Speed Scripts.</li><li>The capacitor is stable using Cap Booster 400 charges. The cap booster module could also be replaced by a Cap Recharger II, and in this case the capacitor will last 4 min 2 sec.</li><li>The ship can be made self repping by switching one EANM II or one Heat Sink II by a Medium Armor Repairer II. The use of Cap Boosters charges is however required in this case to keep the ship close to cap stable.}} | |||
==Notes== | ==Notes== | ||