Difference between revisions of "Proteus"
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==Tactics== | ==Tactics== | ||
− | In PvP, the Proteus is normally a brawling ship. Get in close on your enemies, blast them with the high DPS of blasters and broadcast for reps if you're primaried. Use your range-bonused point to stop enemies escaping your grasp (if this is combined with [[Loki]] webs you make a very effective tackling pair). | + | In PvP, the Proteus is normally a brawling ship. Get in close on your enemies, blast them with the high DPS of blasters and broadcast for reps if you're primaried. Use your range-bonused point to stop enemies escaping your grasp (if this is combined with [[Loki]] webs you make a very effective tackling pair). While you are not being shot it can be worth trying to lower your transversal to the target (keeping at range or sitting still) to apply full DPS with Void. |
==Notes== | ==Notes== |
Revision as of 12:38, 4 November 2013
RELATED UNI-WIKI REFERENCES
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Gallente Strategic Cruiser Skill Bonus:
Ship Attributes
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Summary
The Proteus is the Gallente Strategic Cruiser. It is, by a wide margin, the least popular T3 cruiser in Known Space. This is due to a number of reasons, including limited mid slots (you can only fit a maximum of four), and the sometimes odd bonuses of its subsystems. However, in Wormhole Space, it is one of the most popular T3 cruisers, as range doesn't matter as much and it has massive tank and DPS. Capable of putting out nearly 1200 DPS while still maintaining tank advantage over other armor brawling T3s, it is the king of W-space T3 PvP combat. With the correct subsystems and fitting skills, a Proteus can be a very tenacious opponent in PvP and can take on battleships in heated combat.
It is not a good choice for missions, due to its limited range with blasters and poor tracking with railguns. These attributes also prevent it from doing well in incursions. It has a small number of mid slots compared to other T3s like the Loki or Tengu, so it has limited ability to fit utility modules like webs. In the hands of a skilled pilot who knows what they're doing, however, a Proteus can be an asset to whatever fleet picks it up. The Proteus has a good niche as a cloaky PvP ganker. Its ability to fit a Covert Ops cloak, high DPS blasters, and an extended range point or scram makes it excellent for decloaking on someone, annihilating them quickly, and escaping before their friends can respond.
Skills
To fly a Proteus (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Engineering 5, Electronics 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :
- T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
- Fitting Skills - Engineering and Electronics 5 are prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
- Strat Cruiser Skills - Gallente Strategic Cruiser to 3 (if you overheat a lot, train this higher). Defensive subsystem should be at 5 with the others at 4 (5 is preferable, especially for offensive and electronic).
- T2 Blasters - Medium Blasters 5, Medium Blaster Specialization 3 - Flying a T2 or T3 DD ship without T2 weapons will lead to mockery of your lossmails.
- T2 Drones - To make use of your 75m3 Drone bay, having T2 drones is vital. Of course as a Gallente pilot you should definitely have at least some basic drone skills already
- Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended.
- Other PvP Skills: Proteus is bonused to reduce heat damage, and requires Engineering 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already
Fitting
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Experimental 10MN Microwarpdrive I
Fleeting Propulsion Inhibitor I
Caldari Navy Warp Scrambler
1600mm Reinforced Steel Plates II
Centum C-Type Energized Explosive Membrane
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Proteus Electronics - Friction Extension Processor
Proteus Offensive - Hybrid Propulsion Armature
Proteus Propulsion - Localized Injectors
Proteus Defensive - Augmented Plating
Proteus Engineering - Power Core Multiplier
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Hammerhead II x5
Hornet EC-300 x5
Void M x2000
Null M x3000
Federation Navy Antimatter Charge M x2000
- Cost is ~500m. The scram is for fitting reasons.
- The C-Type is cheap although can be swapped for T2 if ISK is a real problem (why you flying a T3 then though?).
- Requires a 2% PWG implant
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Corelum C-Type 10MN Microwarpdrive
Republic Fleet Warp Disruptor
True Sansha Warp Scrambler
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Corelum A-Type Energized Explosive Membrane
1600mm Reinforced Steel Plates II
Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Hybrid Propulsion Armature
Proteus Propulsion - Localized Injectors
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Hobgoblin II x5
Hammerhead II x5
Void M x3000
Null M x2000
Caldari Navy Antimatter Charge M x2000
- Cost is ~1.5B
- Requires: AWU5, Engineering Subsytem 5, or a 2% PWG implant
Tactics
In PvP, the Proteus is normally a brawling ship. Get in close on your enemies, blast them with the high DPS of blasters and broadcast for reps if you're primaried. Use your range-bonused point to stop enemies escaping your grasp (if this is combined with Loki webs you make a very effective tackling pair). While you are not being shot it can be worth trying to lower your transversal to the target (keeping at range or sitting still) to apply full DPS with Void.
Notes
You can write additional notes for Proteus here.