Difference between revisions of "Expansions"

From EVE University Wiki
Jump to: navigation, search
(added Odyssey)
(Revamped page, added Rubicon.)
Line 1: Line 1:
{{Stub}}
 
{{Deprecated}}
 
 
[[Category:Expansions]]
 
[[Category:Expansions]]
Eve Online has changed a great deal over the years, and this page lists the expansions added to it, along with major features contained within them. While not a common resource, from this page you should be able to see how and possibly why things have been changed as Eve has evolved.
 
  
=== The Second Genesis ===
+
Eve Online has changed a great deal over the years, and this page lists the expansions added to it, along with major features contained within them.
  
* Released: May 2003
+
== The Second Genesis ==
* Official Site: http://www.eveonline.com/features/SecondGenesis
+
* '''Release Date:''' 06/05/2003
 +
* '''Site:''' http://www.eveonline.com/expansions/second-genesis/
  
The original release of Eve Online, it was at the time significantly different to most MMO's of the age. Looking back at it, while many things have changed, the core of what Eve is is still visible. Read on to see how things evolved.
+
* '''Features'''
 +
** Truly Massive Universe
 +
** Unique Offline Skill Advancement
 +
** Player Run Economy
 +
** Free-form Professions
 +
** Ships and Unlimited Customization
 +
** Player Research and Manufacturing
 +
** Dynamic Tactical Combat
 +
** Extensive Player Interaction
 +
** Unique Character Creation
 +
** Detailed Player Corporation Management
 +
** Faction and Agent System
 +
** Encounters in Space
 +
** An Extensive Communication System
 +
** Over 250 Types of In-space NPC's
  
A few notable differences are:
+
== Castor ==
* Eve launched with 100 different ships, 250 types of NPC, 150 skills, 5,000 systems and 5,000 stations.
+
* '''Release Date:''' 18/12/2003
* Initially what are now Level 1 missions were the only missions available, However Level 2 and 3 missions appeared quite rapidly.
+
* '''Site:''' http://www.eveonline.com/expansions/castor/
* There were 'Mines' which could be dropped and would explode on proximity, which along with missiles did 'splash damage' to multiple targets, similar to the Bombs available currently.
 
* An early patch added 'Highway stargates' allowing rapid travel between empire home systems and [[CONCORD]] space, meaning that Yulai (CONCORD HQ) rapidly became the galaxy's prime market hub with the Empire homes being secondary hubs. This was removed in Castor as it was putting severe stress on [[Tranquility]].
 
  
=== Castor ===
+
* '''Features'''
 +
** Tech Level 2
 +
** Player Owned Conquerable Stations
 +
** New Ship Classes
 +
** New Agent Features
 +
** Market Changes
 +
** Updated Ship Technology
 +
** Crime Fighting
 +
** Advanced Skills
 +
** Weapon Upgrades
 +
** Auto-cloak
  
* Released: December 2003
+
== Exodus ==
* Official Site: http://www.eveonline.com/features/Castor
+
* '''Release Date:''' 17/11/2004
 +
* '''Site:''' http://www.eveonline.com/expansions/exodus/
  
[[Tech 2]] blueprints were added to Eve, using a lottery system to distribute them via new [[Research Agents]].
+
* '''Features'''
 +
** New Ships
 +
** Starbases
 +
** New Helper Applications
 +
** New Multi-level Scenarios
 +
** System Scanning
 +
** Mining Improvements
 +
** Corporation Improvements
 +
** Alliance Systems
 +
** War Declaration
 +
** User Interface Improvement
 +
** New Agent Functionality
 +
** New Aggression System
 +
** New NPC Types
 +
** Market Improvements
 +
** Fleet Command and Tactical View
 +
** Updated In-game Browser
  
Conquerable Stations were introduced in [[NullSec]] space, giving people something to fight for. Not to be confused with Outposts, introduced later, these are simply NPC stations which can be claimed.
+
== Cold War ==
 +
* '''Release Date:''' 29/07/2005
 +
* '''Site:''' http://www.eveonline.com/expansions/cold-war/
  
The [[Armor Repairer]] and [[WCS|Warp Core Stabilizer]] were moved from mid-slot to a low-slot modules and the WCS was changed to no longer required manual activation.
+
* '''Features'''
 +
** Combat Improvements
 +
** Outposts
 +
** Pirate Factions Upgrades
 +
** New World Order
 +
** Cosmos Constellations
 +
** Dreadnoughts
 +
** Encounters In Space
 +
** Leadership Overhaul
 +
** Freighters
 +
** Mini-professions
 +
** New Complexes
 +
** Convoy Raiding Lucrative
 +
** System Sovereignty
 +
** Unicode Chat & Client Improvements
 +
** Research Breakthroughs & Skills
  
Agent changes were introduced, meaning that [[CONCORD]] and Jovian agents were no longer available to [[pilot]]s. Standing decay was also introduced, meaning pilots would need to continue doing missions to retain access to higher level agents.
+
== Red Moon Rising ==
 +
* '''Release Date:''' 14/12/2005
 +
* '''Site:''' http://www.eveonline.com/expansions/red-moon-rising/
  
Targeting speed of ships changed from a single attribute, to adding factors such as Scan Resolution and Signature Radius, and ships using gates had a Cloak applied when entering and leaving the gate network.
+
* '''Features'''
 +
** Carriers & Motherships
 +
** Titans
 +
** Bloodlines
 +
** Starbases And Sovereignty
 +
** Tech 2 Ships
 +
** Project Rebirth
 +
** Cosmos Constellations
 +
** Next-gen Manufacturing & Research Facilities
 +
** Optimizations
 +
** Fighters
 +
** Combat Revisited
 +
** Drones Revisited
 +
** Needful Things For Mining
 +
** NPCs Revisited
 +
** Eye For An Eye
 +
** Tech 2 Ammunition
 +
** Unicode Client
 +
** New Corp Logos
 +
** Jettison Canister Flagging
 +
** UI Improvements
 +
** Tractor Beam
  
Finally, Advanced Learning skills were also added in a later patch, allowing pilots to train skills faster.
+
== Revelations ==
 +
* '''Release Date:''' 29/11/2006
 +
* '''Site:''' http://www.eveonline.com/expansions/revelations/
  
=== Exodus ===
+
* '''Features'''
 +
** Contracts
 +
** Combat Organization
 +
** Exploration
 +
** Invention
 +
** Combat Boosters
 +
** Rigs
 +
** New Battleships
 +
** New Battlecruisers
 +
** Salvaging
 +
** Eight New Regions
 +
** Voice Communication
 +
** Optimizations
  
* Released: November 2004
+
== Revelations II ==
* Official Site: http://www.eveonline.com/features/Exodus
+
* '''Release Date:''' 19/07/2007
* Code Name: Shiva
+
* '''Site:''' http://www.eveonline.com/expansions/revelations-ii/
  
Exodus introduced a great deal of changes to Eve. Most notable was the new [[Sovereignty]] system, with allowed the newly introduced formal [[Alliance]]s to claim [[NullSec]] space as their own though the use of the newly introduced Starbases (with small and medium versions arriving later).
+
* '''Features'''
 +
** Heat
 +
** Anti-Fleet Warfare
 +
** Structure Warfare Enhancements
 +
** Starbase Warfare
 +
** Outpost Warfare
 +
** Outpost Upgrades
 +
** Expanding the Frontiers of Exploration
 +
** Agent Mission Improvements
 +
** Broader Sovereignty Scope
 +
** Improved Corporation & Alliance Management
 +
** Need for Speed™
 +
** Immersive New Player Experience
 +
** General Improvements
  
[[Deadspace Complex|Deadspace Complexes]] were introduced, effectively as static public missions, and dotted across the galaxy. Level 4 agents were introduced, designed to be group missions, as well as 'agent offers' which were special trade offers. Rogue Drones also began to appear at this time, providing Drone Materials rather than bounties.
+
== Trinity ==
 +
* '''Release Date:''' 12/12/2007
 +
* '''Site:''' http://www.eveonline.com/expansions/trinity/
  
[[Mining Barges]], were introduced, along with the [http://wiki.eveonline.com/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Mining_Lasers:Strip_Miners Strip Miner], [http://wiki.eveonline.com/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Mining_Lasers:Ice_Harvesters Ice Harvester] modules and Ice belts, allowing the ice mined to be used to fuel the new starbases. [[Destroyer]]s and [[Battlecruiser]]s were also introduced,
+
* '''Features'''
[[Faction]] Ships were made available though the new agent offers and complexes.
+
** Amarr Ships
 +
** Caldari Ships
 +
** EVE Voice
 +
** Fleet Invitations
 +
** EVE Marketplace
 +
** Female Corpses
 +
** Exiting Stations on a Velocity
 +
** Situational Awareness Improvements
 +
** Overview Improvements
  
From a corporation standpoint, a few new features were added, such as secure containers with Audit Logs, the ability to lockdown blueprints in hangars, a new Titles system which collected a number of the existing roles, separate corp wallet divisions, and a new tax system was introduced, allowing the ability to set taxes between 0% and 10% on separate income streams. Also added was an early version of what became the API, allowing you to export corp wallet records.
+
== Empyrean Age ==
 +
* '''Release Date:''' 10/07/2008
 +
* '''Site:''' http://www.eveonline.com/expansions/empyrean-age/
  
The [[War Declaration]] system was also adjusted to take the new Alliances into account. At this time, the cost for a war was 1 Million ISK x 2 x the number of target corporations affected x the number of existing wars declared.
+
* '''Features'''
 +
** Factional Militias
 +
** Ranks
 +
** Factional Warfare Agents
 +
** Statistics
 +
** System Occupancy
 +
** Combat Zones
 +
** Factional Warfare Complexes
 +
** World Shaping
  
Finally, the [[Aggression]] flagging system was revamped, meaning attack by empire navies of outlaws with [[security status]] below -5.0 when in [[HiSec]], and a contraband system was introduced.
+
== Quantum Rise ==
 +
* '''Release Date:''' 11/11/2008
 +
* '''Site:''' http://www.eveonline.com/expansions/quantum-rise/
  
=== Cold War ===
+
* '''Features'''
 +
** Stackless IO
 +
** EVE64
 +
** Alchemy
 +
** Industrial Ships Get Love
 +
** User Interface Changes
 +
** Speed Rebalanced
 +
** Ammunition Cost Change
 +
** Certificates
 +
** Medals
 +
** New RealX Tracks
 +
** New Stargates
 +
** Improved Travel
 +
** Assembly Array Upgrades
 +
** ETC Secure Trading Evolved
  
* Release Date: July 2005
+
== Apocrypha ==
* Official Site: http://www.eveonline.com/features/coldwar/
+
* '''Release Date:''' 10/03/2009
 +
* '''Site:''' http://www.eveonline.com/expansions/apocrypha/
  
Cold War was what [[CCP]] refer to as a 'content expansion', effectively including more content for players and adding some mechanics which would become core to what Eve is today.
+
* '''Features'''
 +
** Wormholes
 +
** Tech3 Strategic Cruisers
 +
** Tech3 Production and Engineering
 +
** New Player Experience
 +
** Epic Mission Arc
 +
** Attribute Respecs
 +
** New NPC and NPC AI
 +
** Skill Queue
 +
** New Ship Fitting Panel
 +
** UI Exporting
 +
** New Art and Effects
 +
** New Sound Engine
 +
** Premium Lite
 +
** Premium Mac Client
 +
** Russian Localization
  
The first change was the introduction of the Sovereignty system, which was based on the number of Control Towers in a system, would remain in place until Dominion. This also included the introduction of Outposts, effectively basic stations, which are constructed and run entirely by players, but required the corporation to hold Sovereignty.
+
== Dominion ==
 +
* '''Release Date:''' 01/12/2009
 +
* '''Site:''' http://www.eveonline.com/expansions/dominion/
  
The second major addition were the first [[Capital|capital ships]], at this time limited to the [[Dreadnought]] and [[Freighter]] classes. This provided the firepower to deal with hostile control towers and necessary logistical framework to construct the new outposts.
+
* '''Features'''
 +
** Sovereignty Evolves
 +
** Sovereignty Infrastructure System
 +
** New Doomsday Devices and Capital Ship Changes
 +
** Improved Fleet Tools
 +
** Exploration and Advanced PVP Tutorials
 +
** Faction Ships Revisited
 +
** Pirate Faction Epic Arc Missions
 +
** Upgraded Planets and Starfields
 +
** Improved In-Game Mail System
 +
** Full Featured In-Game Browser
  
Also added were the first two [[Cosmos]] constellations, effectively constellation wide mission groups, introducing archeology sites, and providing special 'storyline' modules as rewards. New deadspace complexes were also added to the existing ones, and the stargate connections were significantly shuffled around, removing the old highways, leading to new markets appearing, and effectively making Eve a larger place.
+
== Tyrannis ==
 +
* '''Release Date:''' 26/05/2010
 +
* '''Site:''' http://www.eveonline.com/expansions/tyrannis/
  
Significant changes were also made to NPC pirates, with the higher level rats now dropping [[Faction|faction ammo]], [[Faction|faction module]] blueprint copies and pirate implants.
+
* '''Features'''
 +
** Planetary Interaction
 +
** Backstory
 +
** EVE Gate
 +
** EVE Mail
 +
** Calendar
 +
** Graphic Updates
 +
** Alienware AlienFX
 +
** Event Landmarks
  
Other changes and additions included were tweaks to cruisers, missiles and tanking, the addition of Logistics Cruisers, changes to [[Bubble|Mobile Warp Disruptors]], the addition of Tech 2 drones and Tech 1 Mining Drones and the introduction of a PvP logoff timer, along with gang bonuses.
+
== Incursion ==
 +
* '''Release Date:''' 30/11/2010
 +
* '''Site:''' http://www.eveonline.com/expansions/incursion/
  
=== Red Moon Rising ===
+
* '''Features'''
 +
** Council of Stellar Management (CSM)
 +
** Client Customization
 +
** Ordnance Overhaul
 +
** Faction Ships Now Available on the Market
 +
** Fighter Bombers Take One for the Team
 +
** Agents Secure New Ways to Keep You Busy
 +
** A New Lair for the TQ Beast
 +
** Fleet Jumping Accelerated
 +
** Module Performance Improvements
 +
** Noctis, the Dedicated Salvager
 +
** The Thin Client is Born
 +
** Upgraded Server Hardware
 +
** Farewell to the Learning Skills Group
 +
** 2010 Holiday Ship: The CONCORD Echelon
 +
** Character Creation System – Re-invent Yourself
 +
** Planetary Interaction Evolves
 +
** EVE Gate Enhanced
 +
** New Sansha Pirate NPCs
 +
** New Sansha Combat Ships
 +
** EVE Gate gets EVE Voice beta
 +
** Environment System Effects
 +
** CONCORD Sets Up Shop
 +
** NPC AI Gets an IQ Boost
 +
** Incursions
 +
** Remote Destruction of Jump Clones
 +
** Improvements to Buying a New Clone
 +
** Sell/Buy Window Settings
 +
** Market Window Displays Outpost Information
 +
** Asset Search by Distance
 +
** Drag and Drop Into Closed Containers
 +
** Character Portrait Saves Return
 +
** Improved Overview Settings
 +
** Agent Removal Confirmation
 +
** Starmap Autopilot's Tab Now Easier to Adjust
 +
** Clearing All Waypoints from Space
 +
** Carbon Inventory
 +
** More Pirates, Shiny Treasures
 +
** More Portraits, More Places
 +
** Auto Fleet Commander
 +
** Visible Nullsec Truesec
 +
** Strip FIttings From Inactive Ships
 +
** NPC Electronic Warfare Updates
 +
** Better Value Visibility
 +
** Extra Outpost Info Added
 +
** More Default Overview Layouts
 +
** Direct Bookmark Removal
 +
** Better Fleet Boss Info Display
 +
** Improved Mass Repackaging
 +
** High-resolution Pilot Portrait Display
 +
** Loot Logging On by Default
 +
** Enhanced Waypoint Markers
 +
** More Incursion Group Support
 +
** Server-side Ship Fittings
 +
** Extended Newbie Mission Durations
 +
** Team BFF's Little Things Continue
 +
** Carbon UI
  
* Released: December 2005
+
== Incarna ==
* Official Site: http://www.eveonline.com/features/RedMoonRising
+
* '''Release Date:''' 21/07/2011
 +
* '''Site:''' http://www.eveonline.com/expansions/incarna/
  
Known as 'RMR', this expansion added a great number of [[Capital|Capital Ships]], including Titans, Carriers and Motherships, along with the relevant items for them, such as the Doomsday Weapons and Fighters.
+
* '''Features'''
 +
** Set Foot into Captain’s Quarters
 +
** The Noble Exchange (NeX)
 +
** Looking Good with Your Guns Out
 +
** Mirror, Mirror, on the Wall...
 +
** ECM Changes for Better Battle
 +
** Traffic Advisory: Jumpbridge Changes Ahead
 +
** Faction vs faction standings
 +
** Performance Improvements
 +
** Redone and Feature-filled New Player Experience
 +
** Amarr’s Modern Maller Arrives
 +
** EVE Gate: Activity Notifications
 +
** EVE Gate: Personalized Backgrounds
 +
** API: Contract Information
 +
** API: Customizable Keys
 +
** New Official EVE Forums
 +
** Ship Spinning and Graphics Tweaking
  
Four new Asian bloodlines, the Achura, Jin-Mei, Khanid and the Vherokior, in preparation for the Chinese release of the game on a seriate server, known as Serenity.
+
== Crucible ==
 +
* '''Release Date:''' 29/11/2011
 +
* '''Site:''' http://www.eveonline.com/expansions/crucible/
  
[[COSMOS]] constellations were also added for the Gallente and Caldari races, to match the existing areas for the Amarr and Minmatar.
+
* '''Features'''
 +
** New Tier 3 Battlecruisers
 +
** New Nebulae
 +
** Time Dilation
 +
** V3 - A Graphical Upgrade
 +
** Engine Trails
 +
** New Station-themed Captain’s Quarters
 +
** Customs Offices
 +
** New Tech 2 Modules
 +
** Hybrid Weapon Balancing
 +
** Logistics Ship Balancing
 +
** Rebalanced Destroyers
 +
** Anomalies Revisited
 +
** Increased Player Ship Salvage
 +
** Bigger Bandwidth (Planetary Interaction)
 +
** Magnometric Sites
 +
** Loot All option
 +
** Log Off Timer Change
 +
** Ship Spinning and Graphics Tweaking
 +
** Starbase Management
 +
** Per-Ship Orbit
 +
** Autopan on Hover Removed
 +
** More Relevant Info on Skills
 +
** Remote Unrent Office
 +
** Fitting List Limit Raised
 +
** Implants in KillMails
 +
** Blueprint type in Killmails
 +
** Corporation Locations (Bookmarks)
 +
** EVE Sans Neue Font Brings Clarity to Chat
 +
** UI Scaling
 +
** Ship Spinning Counter
 +
** Friends Let Friends Use Jumpbridges
 +
** Rubber Band Selection
 +
** Neocom Blink Toggle
 +
** Container Filter for Assets
 +
** Market Links in 'Show Info' Window
 +
** Skill Queue Dragging
 +
** Chat MotD
 +
** Map Options Window Changes
 +
** Mission Window Minimize
 +
** Ship Corp Hangars Stay Open
 +
** Caps Lock Icon
 +
** Market-to-Chat Dragging
 +
** Scan Signature Filter
 +
** Corp Wallet Tool tip
 +
** Skill Training Highlight
 +
** Jumpbridge UI enhancements
 +
** Improved Warp Tunnels
 +
** Doomsday Device and Cyno Field Effects
 +
** Cap ship balancing
 +
** New DED Complexes
 +
** Drones try to return when hit warp
 +
** Improved Commands
 +
** Reduction in session change timer
 +
** Stargates point towards correct place
 +
** Bombs on UI, Other Turrets on UI
 +
** Improvements to the Fitting Window
 +
** New Neocom
 +
** Reduction in Session Change Timer – Take Two
 +
** Convenient Starbase Fuel Notifications
 +
** Shift Click for Great Power
 +
** Interactive Friend Notification Portrait
 +
** Alliances enter the Factional Warfare arena
 +
** Tech 2 Module Tweaking
 +
** Chat Member List Portrait Toggle
 +
** Assault Frigate Balancing
 +
** Drag and Drop Members in Fleet Watch lists
 +
** Fleet Watch list Member Increase
 +
** More Convenience to Corp Locations
 +
** Shield Bonus Fixes
 +
** Blaster Ammunition: Null Gets a Boost
 +
** Mission Status in Station Agent Panel
 +
** Skill Sheet Alphabetizationing
 +
** Capital Ship Tweaks: Diverting power from the shields, Captain
 +
** More and Better: New Shield Modules Added
 +
** Nomenclature Obfuscation Reduction
 +
** POS FUEL BLOCK NOTICE: January 24th, 2012
 +
** Client Side Optimization
 +
** Flashy New Rookie Ships
 +
** Science and Industry Panel Blueprint Sorting
 +
** Optimized Localization
 +
** Fleet Watch List Additions
 +
** DED Complexes Get Even More Love
 +
** More Detail in Target Gauges
 +
** Team Avatar’s Interface Enhancement Pack
  
[[Jump Clones]] were implemented, allowing near-instantaneous travel between two points, including both stations and some [[Capital Ship|capital ships]].
+
== Inferno ==
 +
* '''Release Date:''' 24/04/2012
 +
* '''Site:''' http://www.eveonline.com/expansions/inferno/
  
The role of Starbases was expanded, allowing them to now be anchored in space with security ratings of 0.7 to 0.4. Capital Assembly Arrays could also be anchored at this time, which meant that capital ships could be constructed in [[HiSec]] space.
+
* '''Features'''
 +
** Missiles and Launchers
 +
** Graphics Update
 +
** War Declaration System
 +
** Kill Reports
 +
** Mercenary Marketplace
 +
** Factional Warfare
 +
** Modules
 +
** Character Creator
 +
** Unified Inventory
 +
** Incursions
 +
** Effects Bar
 +
** Opportunities
 +
** UI Enhancements
 +
** Rendering Visual Excellence
 +
** Factional Warfare
 +
** Feature Iteration
 +
** Ever Evolving Visuals
 +
** The Rebalancing Initiative
 +
** Intuitive Information Instructions
  
[[Exhumers]], the [[T2]] versions of existing mining barges were added, many modules were changed, and Stacking Penalties were introduced. Other T2 ships added were [[Interdictor]]s, based on the [[Destroyer]] hull, [[Recon]]s based on a [[Cruiser]] hull and [[Command Ship]]s based on the then available tier one [[Battlecruiser]] hull. At this point, the [http://wiki.eveonline.com/wiki/Small_Tractor_Beam_I Tractor_Beam] was also added, which many people were thankful for.
+
== Retribution ==
 +
* '''Release Date:''' 04/12/2012
 +
* '''Site:''' http://www.eveonline.com/retribution/
  
Many new [[drones]] were added, with repair drones, EW drones and sentry drones all making their appearance, however the maximum number of drones a pilot could use was lowered to five from the previous ten, although ship bonuses and skills were adjusted to compensate.
+
* '''Features'''
 +
** EVE/DUST 514 Link
 +
** Battlecruisers Rebalanced
 +
** Dueling
 +
** Corporation Search Tools
 +
** Engineering Advances for Black Ops Pilots
 +
** War Declaration Iteration
 +
** Configurable Info Panels
  
The Kill Rights system was introduced, which allows you to attack someone in HiSec and destroy their vessel in revenge for unsanctioned combat. Finally, the Criminal Flag was introduced, meaning that taking from a [[JetCan]] now allowed the victim to react with force.
+
== Odyssey ==
 +
* '''Release Date:''' 04/07/2013
 +
* '''Site:''' http://www.eveonline.com/odyssey/
  
=== Revelations ===
+
* '''Features'''
 +
** A New Age of Discovery
 +
** Navy Issue Rebalancing
 +
** A New "Spacescape"
 +
** Dynamic Travel Transitions
  
* Released: November 2006
+
== Rubicon ==
* Official Site: http://www.eveonline.com/features/Revelations
+
* '''Release Date:''' 19/11/2013
* Code Name: Kali 1
+
* '''Site:''' http://www.eveonline.com/rubicon/
  
This expansion was the first of three major expansions moving toward the Faction Warfare system and saw the first of the Need For Speed changes coming into effect, significantly reducing lag for all pilots.
+
* '''Features'''
 
+
** Personalzie with a Paint Job
Warp to Zero was added in this patch, finally making the existing Insta bookmarks obsolete. Previously to this patch, the closest you could warp to a stargate or station was 15km, meaning either the space would need to be made up by slowboating, or alternatively by placing a bookmark 15km beyond your destination then warping to that. This of course meant that different bookmarks were needed depending on the duration you came from, meaning hundreds of bookmarks per region. Bookmark sets were traded between players, and it was not uncommon for each player to have thousands of bookmarks, which were found to significantly slow down the system, so they had to go.
+
** Mobile Structures
 
+
** Sisters of EVE Faction Ships
The Contract system was revamped, going from the then 'Escrow' system which was inflexible and simply difficult to use, to a system supporting contracts on a corporation, alliance, and personal level, along with the ability to search for specific items.
+
** Rebalancing and Roles
 
+
** The Modernized Tristan
This expansion unlocked the Drone Regions, which were previously unavailable with no gates linking to them, as the Jove regions are at present. Initially, the regions has no names, and instead simply had alphanumeric designations, however these were later named by capsuleers in a competition. The initial lack of logistic structures there made life quite difficult, with even relatively close systems around 20-30 jumps away from any market, but within a few months a number of sizable alliances had constructed a significant logistical backbone.
+
** The Crucifier Redesigned
 
+
** Detailed Wrecks for Capital Ships
Fleets, were added, to compliment the existing 'Gangs', which were flat groups of members. The new system allowed 256 members, a hierarchical structure, and things along with broadcasts and similar systems. The old system was still available, although now limited to 50 members and no longer provided bonuses.
+
** Renovate Station Exteriors
 
+
** Corporation Management Boost  
Eve Voice was also introduced at this time, allowing voice communications between various people. Initially, this was provided as a free trial, with a low-cost subscription model to follow, however the slow take up and a number of client problems meant that it was not as successful as had originally been thought, and eventually became included with Eve.
+
** Ship Maintenance Arrays and loot drops
 
+
** Rapid Missile Launchers
The scanning system, which had previously been used only to locate other pilots in space was also revamped, removing the majority of the then static [[Plex|Deadspace Complexes]], and moving them to [[Exploration]] sites. A new on-board scanner was also added to all ships, allowing the relatively easy location of low-level sites around planets. It was however quite some time before the exploration system would become easy to use, as at this point probes were disposable, could not move on their own and had to be dropped manually, not to mention the may the probes would work meant that locating a single site would typically take 30-40 minutes.
+
** More places to refit your Tech 3 Cruisers
 
+
** Death in HD
Introduced in Revelations were the Tier 3 [[Battleship]]s and Tier 2 [[Battlecruiser]]s, along with [[Guide To Salvaging|Salvaging]] and [[Rig]]s. This changed ship fittings significantly, although it wasn't until Apocryphia until small and medium rigs were made available, making it financially viable to rig T1 ships below Battlecruiser hulls. Heat was also introduced, allowing those with relevant skills to overheat modules for more performance, at the risk of damaging or destroying other modules in the same rack. Bombs were added, finally making the [[Stealth Bomber]] live up to its name, and adding a way to deal with close concentrations of ships.
+
** Jump Gate Travel Animations
 
+
** Upgraded Warp Bubble Effects
In the industrial side, invention was introduced, finally ending the T2 BPO Lottery, and making T2 modules available to all. Prices of once expensive T2 modules and dropped sharply, often to around 20% of their previous cost, with notable items such as the Hulk dropping to around 120 Million ISK from 600 Million.
+
** Level of Detail Additions
 
+
** Atmospheric Sounds from Suns
Other things added in this patch were [[Booster|Combat Boosters]] using harvested gas from NullSec exploration sites to produce drugs to provide small boosts to skills, an updated 'New Player Experience' with significant more structure, and new characters now began with around 800,000 skillpoints, which unfortunately meant a significant rise in [[flip|canflippers]].
+
** Multiple Open Kill Reports
 
+
** Station Guest List
Changes in later patches saw a number of stargate connections changing, asteroid belts removed from busy systems (such as Jita), ice fields removed from 0.8+ security systems, and a patch which saw war fees being revamped to prevent alliances declaring war on too many others, adding an escalating cost.
+
** D-Scan Enhancements
 
+
** Word Filtering
=== Revelations II ===
+
** Word Filtering
 
+
** Expanded Tab Information
* Release Date: June 2007
+
** Fleet Management UI
* Official Site: http://www.eveonline.com/features/Revelations2
+
** Encounter Surveillance system
* Code Name: Kali 2
+
** Guerrila-Style Warfare
 
+
** Hi-Sec Customs Offices
A few changes were also made to starbases, with a number of structures being moved out of the starbase shields, the introduction of faction defenses and towers, Jump Bridges, Cynosural Generator Arrays, Cynosural System Jammers, and System Scanning Arrays. Outpost upgrades were also introduced, allowing expansion of facilities in [[NullSec]], as well as a new Sovereignty system, which allowed progressively more useful modules to be anchored, depending on how long space was held, eventually allowing a system to be designated as a constellation capital, making its structures invulnerable.
+
** Warp Changes
 
+
** ISIS
* Bombs added to stealth bombers
+
** Certificate Overhaul
* Heat - overloading modules
+
** Ghosts Sites
* Level 5 agents, gang support for missions
+
** Character Screen Update
* Cosmic Anomalies (small complexes) can be found using the new onboard scanner
+
** Stream and Share
* DED 3 and higher complexes are no longer static, but need to be found using exploration probes
+
** Orbital Bombardment
* EVE API
 
* Various ship changes
 
* Corp changes - alliance standings, new wallet divisions, new role allowing people to fuel POSs without giving them other access, and role allowing pilots to take control of defenses.
 
* Tech II Sentry and Logistics drones
 
* many other changes
 
 
 
* august 2007 - Rorqual, the first capital industrial ship from ORE, allowing ore to be "compressed"
 
 
 
* November 2007 official support for linux and os x
 
 
 
=== Trinity ===
 
 
 
* Release Date: December 2007
 
* Official Site: http://www.eveonline.com/features/Trinity
 
* Code Name: Kali 3
 
 
 
* New graphics engine:
 
* Higher texture resolutions
 
* More detailed models for stations, stargates and ships
 
* Electronic Attack Ships, Heavy Interdictors, Black Ops, Marauders
 
* Drone Bandwidth
 
* Killmails are now part of the character sheet
 
* Hacking containers are removed from COSMOS sites
 
* boot.ini cleanup
 
 
 
* 'Boost' Patch
 
* Undocking ships no stop automatically creating blocks
 
* Welcome pages
 
* Various ship changes
 
* Electronic Warfare icons for the overview
 
 
 
* Forgotten containers and shuttles will now be removed after a month of inactivity
 
* Shuttles are no longer sold by NPC corporations
 
 
 
 
 
=== Emperian Age ===
 
 
 
* Release Date: June 2008
 
* Official Site: http://www.eveonline.com/features/EmpyreanAge
 
* Code Name: WAR
 
 
 
* The major factions now have militia corporations players can join to fight for that faction
 
* New region: Black Rise
 
* More ships
 
* Various elements added as remnants of the hostilities
 
 
 
* CONCORD have improved damage and response times
 
* New rookie missions
 
* Module changes
 
 
 
* Avoid Systems function for the autopilot
 
* Some more jumps around Jita
 
 
 
 
 
=== Quantum Rise ===
 
 
 
* Release Date: November 2008
 
* Official Site: http://www.eveonline.com/features/QuantumRise
 
* Code Name: MIDAS
 
 
 
* Orca, industrial command ship
 
* Speed nerf
 
* Redesign of transport ships
 
* EVE64, StacklessIO and other core changes were deployed earlier
 
 
 
* Minor changes to blockade runners and the Orca's attributes
 
* Some options to improve performance in fleet fights. This includes disabling camera shaking (thank god)
 
* Redeem system
 
 
 
=== Apocrypha ===
 
 
 
* Release Date: March 2009
 
* Official Site: http://www.eveonline.com/features/Apocrypha
 
* Code Name: TEX
 
 
 
* Tech 3 cruisers (modular ships)
 
* New kind of exploration with wormholes
 
* Trinity II graphics for the remaining objects and effects
 
* Epic mission arc (long storyline mission with branching)
 
* Characters can rearrange their base attribute points
 
* Sleeper NPCs in wormhole systems
 
* Sleeper and officer NPCs get a more PVP like AI
 
* 24 hour skill queue
 
* Classic client and Linux client discontinued
 
* New scanning system
 
 
 
* 4th subsystem in each category for tech 3 strategic cruisers
 
* Stealth Bombers can now fit torpedoes and covert ops cloaks
 
* Boost to the ECM ships Falcon, Rook, Scorpion and Widow
 
 
 
* Some ships have had their agility and/or scan resolution adjusted
 
* Drones can now be scooped up from 2500 meters or less
 
 
 
* Specialized cargobays for jump fuel or ammo/ore
 
* Small & medium rig variations
 
* First level 4 mission arcs
 
 
 
 
 
=== Dominion ===
 
 
 
* Release Date: December 2009
 
* Official Site: http://www.eveonline.com/dominion/index.html
 
* Code Name: Rubicon
 
 
 
* New and much better ingame browser
 
* Sovereignty 2.0
 
* More faction battleships
 
* More detailed planets and starfields
 
* Reworked ingame mail system
 
* Changes to the Titans Doomsday weapon
 
 
 
=== Tyrannis ===
 
 
 
* Release Date: May 26th, 2010
 
* Official Site: http://www.eveonline.com/tyrannis
 
 
 
* Planetary interaction
 
* Eve Gate ('Spacebook'), out-of-game EveMail
 
* Reworked standings system
 
* New Scorpion model
 
 
 
=== Incursion ===
 
 
 
* Release Date: November 30th, 2010
 
* Official Site: http://www.eveonline.com/expansions/incursion
 
 
 
* New co-operative PvE content -- Sansha Incursions
 
* New character creator
 
* Removal of learning skills
 
* Changes to PI
 
* Balance changes to rockets and to T2 turret ammo
 
* Noctis is added as a salvage ship
 
* Minor tweaks: probes on the overview, faction ships tradeable on the market &c, &c
 
 
 
=== Incarna ===
 
 
 
* Release Date: June 21st, 2011
 
* Official Site: http://www.eveonline.com/expansions/incarna/
 
 
 
* Added Captain's Quarters, allowing players to exit their docked ships
 
* Added the Noble Exchange and Aurum
 
* Turret models and animations can now be viewed in-game through the Show Info window
 
* NPC ECM is rebalanced
 
* Jumpbridges are limited to one per system
 
* Faction standings tab is re-introduced
 
* Interface, gameplay, and connection performance improvements
 
* New, improved tutorial mission added
 
* Maller, Sacrilege, and Devoter model overhauls
 
* Added activity notifications
 
* New EVE Gate Backgrounds added
 
* API Contract Information expanded
 
* Customizable API Keys added
 
* New Official EVE Forums
 
 
 
=== Crucible ===
 
 
 
* Release Date: Nobember 29th, 2011
 
* Official Site: http://www.eveonline.com/expansions/crucible/
 
 
 
* Several new User Interface features have been added/improved
 
* Four Tier 3 Battlecruisers, one for each empire, added
 
* Time Dilation introduced for performance improvements
 
* V3 Graphical Update
 
* Player-owned Customs Offices for Plantery Interaction added
 
* New tech 2 modules added, others rebalanced
 
* Hybrid weapons, rebalanced
 
* Tier 2 Logistics cruisers rebalanced in line with other Tier 2 cruisers
 
* Destroyers rebalanced
 
* Anomalies rebalanced to yield more ISK
 
* Player ship salvage increased
 
* Plantary Interaction Bandwidth increased
 
* Magnometric sites yield more and a greater selection of loot
 
* Log off timer changed
 
* Ship spinning re-introduced
 
* Orbit distance changed to match ship type
 
* Remote Unrent Office feature added
 
* Implants now listed in killmails
 
* Blueprint type now listed in killmails
 
* Corporation Location Bookmarks Feature Added
 
* Warp tunnels improved
 
* Capital ships rebalanced
 
* Assault frigates rebalanced
 
 
 
=== Inferno ===
 
 
 
* Release Date: April 24th, 2012
 
* Official Site: http://www.eveonline.com/expansions/inferno/
 
 
 
* Added missile weaponry
 
* War Declaration System between corporations
 
* Kill reports added
 
* Mercenary marketplace added
 
* Facional Warface mechanic added
 
* 16 new modules added
 
* Incursion rewards increased in scale with risk factor
 
* More prominent effects notifications
 
* Market changes
 
* User Interface enhanced
 
 
 
=== Retribution ===
 
 
 
* Release Date: December 4th, 2012
 
* Official Site: http://www.eveonline.com/expansions/retribution/
 
 
 
* Bounty mechanic added
 
* Crimewatch flags added
 
* Ships rebalanced in accordance to fleet roles
 
* Four new destroyers introduced, one for each empire
 
* ORE frigate introduced as small-scale industrial ship
 
* Tactical combat updates to user interface
 
* NPC AI improved
 
* More atmospheric sound and music added
 
* Battlecruisers rebalanced
 
* Dueling mechanic added
 
* Corporation searching tools added
 
 
 
=== Odyssey ===
 
 
 
* Release Date: June 4th, 2013
 
* Official Site: http://www.eveonline.com/odyssey/
 
 
 
* Dual character training system
 
* New atmospheric audio
 
* Player-Owned Starbases updated
 
* Security tag system for improving security status added
 
* Nullsec outpost services added
 
* Navy battlecruisers added
 
* Radial navigation tool added to interface
 
* Exploration career mission added
 
* Exploration site challenges
 
* Updated travel graphics, interface
 
* Navy issue ships rebalanced
 
* System overlay updates
 
 
 
== Other Projects ==
 
 
 
=== Dust 514 ===
 
 
 
== References ==
 
 
 
* [http://games.chruker.dk/eve_online/eve_releases.php Chruker.dk Eve Release List]
 
* [http://www.eveonline.com/updates/patchnotes.asp Official Eve Patch Notes]
 

Revision as of 02:29, 20 May 2014


Eve Online has changed a great deal over the years, and this page lists the expansions added to it, along with major features contained within them.

The Second Genesis

  • Features
    • Truly Massive Universe
    • Unique Offline Skill Advancement
    • Player Run Economy
    • Free-form Professions
    • Ships and Unlimited Customization
    • Player Research and Manufacturing
    • Dynamic Tactical Combat
    • Extensive Player Interaction
    • Unique Character Creation
    • Detailed Player Corporation Management
    • Faction and Agent System
    • Encounters in Space
    • An Extensive Communication System
    • Over 250 Types of In-space NPC's

Castor

  • Features
    • Tech Level 2
    • Player Owned Conquerable Stations
    • New Ship Classes
    • New Agent Features
    • Market Changes
    • Updated Ship Technology
    • Crime Fighting
    • Advanced Skills
    • Weapon Upgrades
    • Auto-cloak

Exodus

  • Features
    • New Ships
    • Starbases
    • New Helper Applications
    • New Multi-level Scenarios
    • System Scanning
    • Mining Improvements
    • Corporation Improvements
    • Alliance Systems
    • War Declaration
    • User Interface Improvement
    • New Agent Functionality
    • New Aggression System
    • New NPC Types
    • Market Improvements
    • Fleet Command and Tactical View
    • Updated In-game Browser

Cold War

  • Features
    • Combat Improvements
    • Outposts
    • Pirate Factions Upgrades
    • New World Order
    • Cosmos Constellations
    • Dreadnoughts
    • Encounters In Space
    • Leadership Overhaul
    • Freighters
    • Mini-professions
    • New Complexes
    • Convoy Raiding Lucrative
    • System Sovereignty
    • Unicode Chat & Client Improvements
    • Research Breakthroughs & Skills

Red Moon Rising

  • Features
    • Carriers & Motherships
    • Titans
    • Bloodlines
    • Starbases And Sovereignty
    • Tech 2 Ships
    • Project Rebirth
    • Cosmos Constellations
    • Next-gen Manufacturing & Research Facilities
    • Optimizations
    • Fighters
    • Combat Revisited
    • Drones Revisited
    • Needful Things For Mining
    • NPCs Revisited
    • Eye For An Eye
    • Tech 2 Ammunition
    • Unicode Client
    • New Corp Logos
    • Jettison Canister Flagging
    • UI Improvements
    • Tractor Beam

Revelations

  • Features
    • Contracts
    • Combat Organization
    • Exploration
    • Invention
    • Combat Boosters
    • Rigs
    • New Battleships
    • New Battlecruisers
    • Salvaging
    • Eight New Regions
    • Voice Communication
    • Optimizations

Revelations II

  • Features
    • Heat
    • Anti-Fleet Warfare
    • Structure Warfare Enhancements
    • Starbase Warfare
    • Outpost Warfare
    • Outpost Upgrades
    • Expanding the Frontiers of Exploration
    • Agent Mission Improvements
    • Broader Sovereignty Scope
    • Improved Corporation & Alliance Management
    • Need for Speed™
    • Immersive New Player Experience
    • General Improvements

Trinity

  • Features
    • Amarr Ships
    • Caldari Ships
    • EVE Voice
    • Fleet Invitations
    • EVE Marketplace
    • Female Corpses
    • Exiting Stations on a Velocity
    • Situational Awareness Improvements
    • Overview Improvements

Empyrean Age

  • Features
    • Factional Militias
    • Ranks
    • Factional Warfare Agents
    • Statistics
    • System Occupancy
    • Combat Zones
    • Factional Warfare Complexes
    • World Shaping

Quantum Rise

  • Features
    • Stackless IO
    • EVE64
    • Alchemy
    • Industrial Ships Get Love
    • User Interface Changes
    • Speed Rebalanced
    • Ammunition Cost Change
    • Certificates
    • Medals
    • New RealX Tracks
    • New Stargates
    • Improved Travel
    • Assembly Array Upgrades
    • ETC Secure Trading Evolved

Apocrypha

  • Features
    • Wormholes
    • Tech3 Strategic Cruisers
    • Tech3 Production and Engineering
    • New Player Experience
    • Epic Mission Arc
    • Attribute Respecs
    • New NPC and NPC AI
    • Skill Queue
    • New Ship Fitting Panel
    • UI Exporting
    • New Art and Effects
    • New Sound Engine
    • Premium Lite
    • Premium Mac Client
    • Russian Localization

Dominion

  • Features
    • Sovereignty Evolves
    • Sovereignty Infrastructure System
    • New Doomsday Devices and Capital Ship Changes
    • Improved Fleet Tools
    • Exploration and Advanced PVP Tutorials
    • Faction Ships Revisited
    • Pirate Faction Epic Arc Missions
    • Upgraded Planets and Starfields
    • Improved In-Game Mail System
    • Full Featured In-Game Browser

Tyrannis

  • Features
    • Planetary Interaction
    • Backstory
    • EVE Gate
    • EVE Mail
    • Calendar
    • Graphic Updates
    • Alienware AlienFX
    • Event Landmarks

Incursion

  • Features
    • Council of Stellar Management (CSM)
    • Client Customization
    • Ordnance Overhaul
    • Faction Ships Now Available on the Market
    • Fighter Bombers Take One for the Team
    • Agents Secure New Ways to Keep You Busy
    • A New Lair for the TQ Beast
    • Fleet Jumping Accelerated
    • Module Performance Improvements
    • Noctis, the Dedicated Salvager
    • The Thin Client is Born
    • Upgraded Server Hardware
    • Farewell to the Learning Skills Group
    • 2010 Holiday Ship: The CONCORD Echelon
    • Character Creation System – Re-invent Yourself
    • Planetary Interaction Evolves
    • EVE Gate Enhanced
    • New Sansha Pirate NPCs
    • New Sansha Combat Ships
    • EVE Gate gets EVE Voice beta
    • Environment System Effects
    • CONCORD Sets Up Shop
    • NPC AI Gets an IQ Boost
    • Incursions
    • Remote Destruction of Jump Clones
    • Improvements to Buying a New Clone
    • Sell/Buy Window Settings
    • Market Window Displays Outpost Information
    • Asset Search by Distance
    • Drag and Drop Into Closed Containers
    • Character Portrait Saves Return
    • Improved Overview Settings
    • Agent Removal Confirmation
    • Starmap Autopilot's Tab Now Easier to Adjust
    • Clearing All Waypoints from Space
    • Carbon Inventory
    • More Pirates, Shiny Treasures
    • More Portraits, More Places
    • Auto Fleet Commander
    • Visible Nullsec Truesec
    • Strip FIttings From Inactive Ships
    • NPC Electronic Warfare Updates
    • Better Value Visibility
    • Extra Outpost Info Added
    • More Default Overview Layouts
    • Direct Bookmark Removal
    • Better Fleet Boss Info Display
    • Improved Mass Repackaging
    • High-resolution Pilot Portrait Display
    • Loot Logging On by Default
    • Enhanced Waypoint Markers
    • More Incursion Group Support
    • Server-side Ship Fittings
    • Extended Newbie Mission Durations
    • Team BFF's Little Things Continue
    • Carbon UI

Incarna

  • Features
    • Set Foot into Captain’s Quarters
    • The Noble Exchange (NeX)
    • Looking Good with Your Guns Out
    • Mirror, Mirror, on the Wall...
    • ECM Changes for Better Battle
    • Traffic Advisory: Jumpbridge Changes Ahead
    • Faction vs faction standings
    • Performance Improvements
    • Redone and Feature-filled New Player Experience
    • Amarr’s Modern Maller Arrives
    • EVE Gate: Activity Notifications
    • EVE Gate: Personalized Backgrounds
    • API: Contract Information
    • API: Customizable Keys
    • New Official EVE Forums
    • Ship Spinning and Graphics Tweaking

Crucible

  • Features
    • New Tier 3 Battlecruisers
    • New Nebulae
    • Time Dilation
    • V3 - A Graphical Upgrade
    • Engine Trails
    • New Station-themed Captain’s Quarters
    • Customs Offices
    • New Tech 2 Modules
    • Hybrid Weapon Balancing
    • Logistics Ship Balancing
    • Rebalanced Destroyers
    • Anomalies Revisited
    • Increased Player Ship Salvage
    • Bigger Bandwidth (Planetary Interaction)
    • Magnometric Sites
    • Loot All option
    • Log Off Timer Change
    • Ship Spinning and Graphics Tweaking
    • Starbase Management
    • Per-Ship Orbit
    • Autopan on Hover Removed
    • More Relevant Info on Skills
    • Remote Unrent Office
    • Fitting List Limit Raised
    • Implants in KillMails
    • Blueprint type in Killmails
    • Corporation Locations (Bookmarks)
    • EVE Sans Neue Font Brings Clarity to Chat
    • UI Scaling
    • Ship Spinning Counter
    • Friends Let Friends Use Jumpbridges
    • Rubber Band Selection
    • Neocom Blink Toggle
    • Container Filter for Assets
    • Market Links in 'Show Info' Window
    • Skill Queue Dragging
    • Chat MotD
    • Map Options Window Changes
    • Mission Window Minimize
    • Ship Corp Hangars Stay Open
    • Caps Lock Icon
    • Market-to-Chat Dragging
    • Scan Signature Filter
    • Corp Wallet Tool tip
    • Skill Training Highlight
    • Jumpbridge UI enhancements
    • Improved Warp Tunnels
    • Doomsday Device and Cyno Field Effects
    • Cap ship balancing
    • New DED Complexes
    • Drones try to return when hit warp
    • Improved Commands
    • Reduction in session change timer
    • Stargates point towards correct place
    • Bombs on UI, Other Turrets on UI
    • Improvements to the Fitting Window
    • New Neocom
    • Reduction in Session Change Timer – Take Two
    • Convenient Starbase Fuel Notifications
    • Shift Click for Great Power
    • Interactive Friend Notification Portrait
    • Alliances enter the Factional Warfare arena
    • Tech 2 Module Tweaking
    • Chat Member List Portrait Toggle
    • Assault Frigate Balancing
    • Drag and Drop Members in Fleet Watch lists
    • Fleet Watch list Member Increase
    • More Convenience to Corp Locations
    • Shield Bonus Fixes
    • Blaster Ammunition: Null Gets a Boost
    • Mission Status in Station Agent Panel
    • Skill Sheet Alphabetizationing
    • Capital Ship Tweaks: Diverting power from the shields, Captain
    • More and Better: New Shield Modules Added
    • Nomenclature Obfuscation Reduction
    • POS FUEL BLOCK NOTICE: January 24th, 2012
    • Client Side Optimization
    • Flashy New Rookie Ships
    • Science and Industry Panel Blueprint Sorting
    • Optimized Localization
    • Fleet Watch List Additions
    • DED Complexes Get Even More Love
    • More Detail in Target Gauges
    • Team Avatar’s Interface Enhancement Pack

Inferno

  • Features
    • Missiles and Launchers
    • Graphics Update
    • War Declaration System
    • Kill Reports
    • Mercenary Marketplace
    • Factional Warfare
    • Modules
    • Character Creator
    • Unified Inventory
    • Incursions
    • Effects Bar
    • Opportunities
    • UI Enhancements
    • Rendering Visual Excellence
    • Factional Warfare
    • Feature Iteration
    • Ever Evolving Visuals
    • The Rebalancing Initiative
    • Intuitive Information Instructions

Retribution

  • Features
    • EVE/DUST 514 Link
    • Battlecruisers Rebalanced
    • Dueling
    • Corporation Search Tools
    • Engineering Advances for Black Ops Pilots
    • War Declaration Iteration
    • Configurable Info Panels

Odyssey

  • Features
    • A New Age of Discovery
    • Navy Issue Rebalancing
    • A New "Spacescape"
    • Dynamic Travel Transitions

Rubicon

  • Features
    • Personalzie with a Paint Job
    • Mobile Structures
    • Sisters of EVE Faction Ships
    • Rebalancing and Roles
    • The Modernized Tristan
    • The Crucifier Redesigned
    • Detailed Wrecks for Capital Ships
    • Renovate Station Exteriors
    • Corporation Management Boost
    • Ship Maintenance Arrays and loot drops
    • Rapid Missile Launchers
    • More places to refit your Tech 3 Cruisers
    • Death in HD
    • Jump Gate Travel Animations
    • Upgraded Warp Bubble Effects
    • Level of Detail Additions
    • Atmospheric Sounds from Suns
    • Multiple Open Kill Reports
    • Station Guest List
    • D-Scan Enhancements
    • Word Filtering
    • Word Filtering
    • Expanded Tab Information
    • Fleet Management UI
    • Encounter Surveillance system
    • Guerrila-Style Warfare
    • Hi-Sec Customs Offices
    • Warp Changes
    • ISIS
    • Certificate Overhaul
    • Ghosts Sites
    • Character Screen Update
    • Stream and Share
    • Orbital Bombardment