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Getting Started in EVE Online: Difference between revisions

From EVE University Wiki
Content deleted since it is covered earlier in the guide now.
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Like Security Missions and Mining, Science & Industry comes with a steady progression. You will start manufacturing T1 items. But after a while your skills are high enough to start producing T2 items. And after that you can venture into T3 production, manufacturing the components that [[Strategic Cruisers]] are made of. You could even become a capital ship manufacturer as the pinnacle of your career.
Like Security Missions and Mining, Science & Industry comes with a steady progression. You will start manufacturing T1 items. But after a while your skills are high enough to start producing T2 items. And after that you can venture into T3 production, manufacturing the components that [[Strategic Cruisers]] are made of. You could even become a capital ship manufacturer as the pinnacle of your career.
= Skills and Learning =
== How to Learn ==
Apart from ISK, skills are the most important thing that new characters are short on. The skill and learning system is quite complex, and understanding it from the beginning will pay off very quickly. Take the time to understand how [[Skills and Learning]] works.
== What to Learn ==
The [[Skills and Learning]] guide gives helpful suggestions. While you are considering your choice of career, you may wish to round out your skillbase by consulting the [[Basic Skills]] or [[Support Skills]] guides. You can use 3rd party software such as [http://wiki.eveuniversity.org/3rd_Party_Tools#EVEMon EveMon] to plan your skill training.
== Neural Remap ==
A brief word on neural remaps: New players have access to two neural remaps, and older players have one per year. Do not use a neural remap early in your career until you are certain what you want to train for the next 6 to 12 months. Then use [http://evemon.battleclinic.com/ EveMon] to give you the optimal neural remap for that skill plan.


= Fitting your Ship =
= Fitting your Ship =