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Gallente Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Industrial: Update for Odysse
Incursus: Changed to new fitting template, updated skills
Line 148: Line 148:
The Incursus is the typical PvE and PvP frigate for Gallente players. It is faster and has a better scan resolution than the Tristan, which makes it better for tackling in PvP. It is also the only Gallente frigate with 3 turret slots. Turret fitted Incursus may deal more damage than a Tristan depending on missile skills.
The Incursus is the typical PvE and PvP frigate for Gallente players. It is faster and has a better scan resolution than the Tristan, which makes it better for tackling in PvP. It is also the only Gallente frigate with 3 turret slots. Turret fitted Incursus may deal more damage than a Tristan depending on missile skills.
</noinclude>{{#ifeq:{{{1|Incursus}}}|Incursus|
</noinclude>{{#ifeq:{{{1|Incursus}}}|Incursus|
{{Fittings
{{ShipFitting|
|name=Incursus, Mission Basic
ship=Incursus|
 
shipTypeID=594|
|high=
fitName=Mission Basic|
125mm Railgun I<br>
fitID=Mission-Basic|
125mm Railgun I<br>
high1name=125mm Railgun I|
125mm Railgun I
high1typeID=10678|
|mid=
high2name=125mm Railgun I|
1MN Afterburner I<br>
high2typeID=10678|
Cap Recharger I<br>
high3name=125mm Railgun I|
Cap Recharger I
high3typeID=10678|
|low=
mid1name=1MN Afterburner I|
Damage Control I<br>
mid1typeID=439|
Small Armor Repairer I
mid2name=Cap Recharger I|
 
mid2typeID=1195|
|charges=
mid3name=Cap Recharger I|
Antimatter Charge S
mid3typeID=1195|
|drones=
low1name=Damage Control I|
Hobgoblin I x1
low1typeID=2046|
|rigs=
low2name=Small Armor Repairer I|
[empty rig slot]<br>
low2typeID=523|
[empty rig slot]<br>
low3name=Magnetic Field Stabilizer I|
[empty rig slot]
low3typeID=9944|
 
low4name=open|
|recommended1=
drone1name=Hobgoblin I x1|
Acceleration Control I<br>
drone1typeID=2454|
Afterburner II<br>
drone2name=open|
Controlled Bursts II<br>
drone3name=open|
Drones I<br>
drone4name=open|
Energy Grid Upgrades II<br>
drone5name=open|
Energy Management II<br>
charge1name=Antimatter Charge S x1|
Energy Systems Operation II<br>
charge1typeID=222|
 
charge2name=open|
|recommended2=
charge3name=open|
Evasive Maneuvering I<br>
charge4name=open|
Gallente Frigate III<br>
charge5name=open|
Gunnery III<br>
rig1name=open|
Hull Upgrades II<br>
rig2name=open|
Mechanic II<br>
rig3name=open|
Motion Prediction II<br>
difficulty=0|
Rapid Firing II<br>
warsop=A|
 
warsopReason=|
|recommended3=
version=ODY 1.0|
Repair Systems II<br>
shipDNA=594:10678;3:439;1:1195;2:523;1:2046;1:9944;1:2454;1:222;1::|
Scout Drone Operation I<br>
skills=Acceleration Control I</li><li>Afterburner II</li><li>Capacitor Management II</li><li>Capacitor Systems Operation II</li><li>Controlled Bursts II</li><li>Drones I</li><li>Energy Grid Upgrades II</li><li>Evasive Maneuvering I</li><li>Gallente Frigate III</li><li>Gunnery III</li><li>Hull Upgrades II</li><li>Mechanics II</li><li>Motion Prediction II</li><li>Rapid Firing II</li><li>Repair Systems II</li><li>Scout Drone Operation I</li><li>Sharpshooter II</li><li>Small Hybrid Turret III</li><li>Target Management II</li><li>Weapon Upgrades I|
Sharpshooter II<br>
notes=}} {{ShipFitting|
Small Hybrid Turret III<br>
ship=Incursus|
Targeting II<br>
shipTypeID=594|
Weapon Upgrades I<br>
fitName=PvP Tackler Basic|
 
fitID=PvP-Tackler-Basic|
|notes=
high1name=75mm Gatling Rail I|
}} {{Fittings
high1typeID=561|
|name=Incursus, PvP Tackler Basic
high2name=75mm Gatling Rail I|
 
high2typeID=561|
|high=
high3name=75mm Gatling Rail I|
75mm Gatling Rail I<br>
high3typeID=561|
75mm Gatling Rail I<br>
mid1name=Stasis Webifier I|
[empty high slot]
mid1typeID=526|
|mid=
mid2name=Warp Disruptor I|
1MN MicroWarpdrive I<br>
mid2typeID=3242|
Stasis Webifier I<br>
mid3name=1MN Microwarpdrive I|
Warp Disruptor I
mid3typeID=434|
|low=
low1name=Damage Control I|
Damage Control I<br>
low1typeID=2046|
Overdrive Injector System I
low2name=Overdrive Injector System I|
 
low2typeID=1244|
|charges=
low3name=Small Armor Repairer I|
Lead Charge S
low3typeID=523|
|drones=
low4name=open|
Warrior I x1
drone1name=Warrior I x1|
|rigs=
drone1typeID=2486|
[empty rig slot]<br>
drone2name=open|
[empty rig slot]<br>
drone3name=open|
[empty rig slot]
drone4name=open|
 
drone5name=open|
|recommended1=
charge1name=Lead Charge S x1|
Acceleration Control III<br>
charge1typeID=218|
Afterburner III<br>
charge2name=open|
Combat Drone Operation III<br>
charge3name=open|
Controlled Bursts III<br>
charge4name=open|
Drones III<br>
charge5name=open|
Energy Management III<br>
rig1name=open|
Energy Systems Operation III<br>
rig2name=open|
Evasive Maneuvering III<br>
rig3name=open|
 
difficulty=0|
|recommended2=
warsop=A|
Gallente Frigate III<br>
warsopReason=|
Gunnery III<br>
version=ODY 1.0|
High Speed Maneuvering III<br>
shipDNA=594:561;3:434;1:526;1:3242;1:523;1:1244;1:2046;1:2486;1:218;1::|
Hull Upgrades III<br>
skills=Acceleration Control III</li><li>Afterburner III</li><li>Capacitor Management III</li><li>Capacitor Systems Operation III</li><li>Combat Drone Operation III</li><li>Controlled Bursts III</li><li>Drones III</li><li>Evasive Maneuvering III</li><li>Gallente Frigate III</li><li>Gunnery III</li><li>Hull Upgrades II</li><li>High Speed Maneuvering III</li><li>Hull Upgrades III</li><li>Mechanics III</li><li>Motion Prediction III</li><li>Propulsion Jamming III</li><li>Rapid Firing III</li><li>Scout Drone Operation III</li><li>Sharpshooter III</li><li>Signature Analysis III</li><li>Small Hybrid Turret III</li><li>Target Management III</li><li>Weapon Upgrades I</li><li>Warp Drive Operation III</li>|
Mechanic III<br>
notes= Like other frigates, the Incursus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.</li><li>Dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to maintain tackle in prolonged encounters.}}
Motion Prediction III<br>
Propulsion Jamming III<br>
Rapid Firing III<br>
 
|recommended3=
Scout Drone Operation III<br>
Sharpshooter III<br>
Signature Analysis III<br>
Small Hybrid Turret III<br>
Targeting III<br>
Weapon Upgrades I<br>
Warp Drive Operation III<br>
 
|notes=
* With Electronics IV it is possible to fit a third 75mm Gatling Rail I.<br>
* The theory behind using 75mm Gatling Rails is that they are projectile weapons and do not consume capacitor like the hybrid turrets do.<br>
* Weapon Upgrades I allows the fitting of three named variants of 75mm railguns (for example the '75mm Carbide Railgun I'), with Electronics skill still at level III.<br>
* Like other frigates, the Incursus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.  
* Dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to maintain tackle in prolonged encounters.
}}
}}<noinclude>
}}<noinclude>
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