Difference between revisions of "Raven"

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(→‎Skills: clean up, replaced: [[Skills:Engineering#Thermic Shield Compensation → [[Skills:Shields#Thermic_Shield_Compensation)
(→‎Skills: clean up, replaced: [[Skills:Engineering#Kinetic Shield Compensation → [[Skills:Shields#Kinetic_Shield_Compensation)
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*'''[[Skills:Shields#Shield Operation|Shield Operation]]''' and '''[[Skills:Shields#Shield Management|Shield Management]]''' should be trained to at least IV to improve shield capacity and recharge rate. While '''[[Skills:Shields#Tactical_Shield_Manipulation|Tactical Shield Manipulation]]''' should be trained to V remove shield penetration chance and to allow the use of the T2 [[Shield_Tanking#Shield_Boost_Amplifiers|Shield Boost Amplifier]] module.
 
*'''[[Skills:Shields#Shield Operation|Shield Operation]]''' and '''[[Skills:Shields#Shield Management|Shield Management]]''' should be trained to at least IV to improve shield capacity and recharge rate. While '''[[Skills:Shields#Tactical_Shield_Manipulation|Tactical Shield Manipulation]]''' should be trained to V remove shield penetration chance and to allow the use of the T2 [[Shield_Tanking#Shield_Boost_Amplifiers|Shield Boost Amplifier]] module.
 
*'''[[Skills:Shields#Shield_Upgrades|Shield Upgrades]]''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''.
 
*'''[[Skills:Shields#Shield_Upgrades|Shield Upgrades]]''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''.
*'''[[Skills:Shields#EM Shield Compensation|EM Shield Compensation]], [[Skills:Shields#Thermic_Shield_Compensation|Thermic Shield Compensation]], [[Skills:Engineering#Kinetic Shield Compensation|Kinetic Shield Compensation]],''' and '''[[Skills:Engineering#Explosive Shield Compensation|Explosive Shield Compensation]]''' trained to level IV to further improve shield resistances.
+
*'''[[Skills:Shields#EM Shield Compensation|EM Shield Compensation]], [[Skills:Shields#Thermic_Shield_Compensation|Thermic Shield Compensation]], [[Skills:Shields#Kinetic_Shield_Compensation|Kinetic Shield Compensation]],''' and '''[[Skills:Engineering#Explosive Shield Compensation|Explosive Shield Compensation]]''' trained to level IV to further improve shield resistances.
 
*Finally, '''[[Skills:Mechanics#Hull Upgrades|Hull Upgrades]]''' should be trained to level IV to allow use of the T2 '''[[Shield_Tanking#Damage_Control|Damage Control]]''' module.
 
*Finally, '''[[Skills:Mechanics#Hull Upgrades|Hull Upgrades]]''' should be trained to level IV to allow use of the T2 '''[[Shield_Tanking#Damage_Control|Damage Control]]''' module.
  

Revision as of 12:25, 19 November 2013

EVE University Database
 
Ship Database
Raven
Raven
Caldari State
Caldari State
Standard Battleships
Raven Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.

SHIP BONUSES

Caldari Battleship Skill Bonus:
5% bonus to Cruise and Torpedo Launcher Rate Of Fire
10% bonus to Cruise Missile and Torpedo Velocity per level.

Required Skills
  • Caldari Battleship I1h 6m
    • Spaceship Command IV1d 1h 8m
    • Caldari Battlecruiser III1d 1h 50m
      • Spaceship Command III4h 25m
      • Caldari Cruiser III22h 12m
        • Spaceship Command II46m
        • Caldari Destroyer III8h 49m
          • Caldari Frigate III8h 49m
          • Spaceship Command I8m
Training Time what's this?
4d 1h 13m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Raven State Issue
Raven State Issue.jpg
CornerTFs.png
Raven State Issue
Special Edition Battleships Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (8/2) Icon mid slot.png6 Icon low slot.png6
Icon powergrid.png11,400 MW Icon cpu.png770 tf
Icon velocity.png94 m/sec
Icon capacity.png665 m³
, Golem
Golem.jpg
CornerT2s.png
Golem
Marauders Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png8 (4/0) Icon mid slot.png7 Icon low slot.png4
Icon powergrid.png8,500 MW Icon cpu.png715 tf
Icon velocity.png100 m/sec
Icon capacity.png1,225 m³
, Raven Navy Issue
Raven Navy Issue.jpg
CornerTFs.png
Raven Navy Issue
Faction Battleships Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (8/0) Icon mid slot.png7 Icon low slot.png5
Icon powergrid.png12,000 MW Icon cpu.png780 tf
Icon velocity.png123 m/sec
Icon capacity.png800 m³

Ship Attributes

Fittings
Powergrid
powergrid
11,000 MW
CPU
cpu output
750 tf
Capacitor
capacitor
5,500 GJ
High
high slots
7
Launchers
launcher slots
6
Turrets
turret slots
4
Medium
medium slots
7
Low
low slots
5
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
113 m/s
Inertia Modifier
inertia modifier (agility)
0.12
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
16.52 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
22 points
Sig. Radius
signature radius
420 m
Scan Res.
scan resolution
85 mm
Structure
Structure Hitpoints
structure hitpoints
6,400 HP
Mass
ship mass
99,300,000 kg
Volume
ship volume
486,000 m³
Cargo Capacity
cargo capacity
665 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
5,800 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
7,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Raven is a dedicated missile boat, that can be fitted with either cruise missile launchers or torpedo launchers and has equal bonuses to both. It is a very popular PvE level 4 mission runner, since it can use any missile ammunition equally well, allowing free choice of damage type. Their low speed and less-than-stellar tank make ravens a rarer sight in PvP, though torpedo firing ravens can make a serious dent in enemy battleships... if they can get in range. When fit with cruise missiles ravens have excellent range without needing to sacrifice slots on tracking enhancers or computers. In PvE this is a nice advantage, but in PvP the long travel time of the missile gives the target ample time to align and warp away unless it is held by a tackler, making ravens unpopular pvp snipers.

Skills

Fitting

Level 4 Speedy Missioner (read Notes)
Raven: Level 4 Speedy Missioner (read Notes)
EFT
[Raven, Level 4 Speedy Missioner (read Notes)]
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Drone Link Augmentor I

X-Large Clarity Ward Booster I
Limited Adaptive Invulnerability Field I
F-90 Positional Sensor Subroutines
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
100MN Afterburner II
Large Micro Jump Drive

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Large Warhead Rigor Catalyst I
Large Capacitor Control Circuit I
Large Warhead Rigor Catalyst I


Warrior II
Warrior II
Salvage Drone I

Mjolnir Fury Cruise Missile

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
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Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
Odyssey
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit is purely based upon a strategy of jump kiting around a room keeping battleships and cruisers at 60-105km. It is a range tank, frigates that approach you will be met by your drones. If you are swarmed align to keep primary targets within firing range and jump. Repeat until room is clear, while jumping keep next gate at apox. 100km and jump to it before room finished to allow 2:30 timer to refresh before entering next room.
  • Variations: Swap Adaptive Hardener for mission specific if needed. Drop afterburner for additional harder if needed, this will slow some missions. Replace capacitor rigs with CPU, Power if needed or additional rigors if preferred.
  • Weaknesses are time to kill on cruisers and Gurista missions, which require you to focus fire on Jammers and use two Kinetic Hardeners to defend against ranged missiles.
  • This Raven requires pilot skill and constant attention, but it is a cheap Level 4 workhorse.



PvE Basic Raven
Raven: PvE Basic Raven
EFT
[Raven, PvE Basic Raven]
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I

X-Large Shield Booster II
Shield Boost Amplifier II
Shield Boost Amplifier II
Kinetic Deflection Field II
Kinetic Deflection Field II
Thermic Dissipation Field II

Capacitor Flux Coil II
Capacitor Flux Coil II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hobgoblin II x5
Hammerhead II x5

Mjolnir Cruise Missile x1

Fitting template high slot label.png
icon?size=64&.png
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icon?size=64&.png
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Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Combat Drone Operation IV
  • Drones V
  • Drone Durability III
  • Drone Interfacing IV
  • Drone Navigation IV
  • Gallente Drone Specialization II
  • Scout Drone Operation V
  • Electronics V
  • Long Range Targeting III
  • Signature Analysis III
  • Targeting IV
  • Engineering IV
  • Energy Grid Upgrades IV
  • Energy Management IV
  • Energy Systems Operation IV
  • Shield Compensation III
  • Shield Management V
  • Shield Operation V
  • Shield Upgrades IV
  • Tactical Shield Manipulation IV
  • Weapon Upgrades IV
  • Jury Rigging I
  • Cruise Missiles IV
  • Guided Missile Precision III
  • Heavy Missiles III
  • Missile Bombardment III
  • Missile Launcher Operation V
  • Missile Projection III
  • Rapid Launch IV
  • Standard Missiles III
  • Target Navigation Prediction IV
  • Warhead Upgrades III
  • Evasive Maneuvering III
  • Navigation IV
  • Caldari Frigate IV
  • Caldari Cruiser IV
  • Caldari Battleship IV
  • Spaceship Command IV
NOTES
  • This fitting has missiles and hardeners fitted for Guristas Pirates rats. For different pirates use the hardener types for the damage they do and the missile type that they're weak against.
  • Consider making it your goal to purchase more cap-efficent tank modules so that you can start using the Large Warhead Rigor Catalyst I in some of the rig slots. This will give you much better damage against smaller ships, to help out your drones.
  • This fit is taken from Battleclinic, which has a long discussion of the pros and cons of various modules.


Tactics

No sub-article about Raven roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University PYOS and BYOM programs.