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Golem: Difference between revisions

From EVE University Wiki
Skills: clean up, replaced: [[Skills:Mechanics#Hull Upgrades → [[Skills:Armor#Hull Upgrades
mNo edit summary
Line 24: Line 24:
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|powergrid=6,500 MW
|powergrid=8,500 MW
|cpu=715 tf
|cpu=715 tf
|capacitor=5,625 GJ
|capacitor=6,325 GJ
|highs=7
|highs=8
|turrets=0
|turrets=0
|launchers=4
|launchers=4
Line 33: Line 33:
|lows=4
|lows=4
|mass=105,200,000 kg
|mass=94,335,000 kg
|volume=486,000 m&#179;
|volume=486,000 m&#179;
|cargohold=1,225 m&#179;
|cargohold=1,225 m&#179;
|dronebay=75 m&#179;
|dronebay=75 m&#179;
|bandwidth=75 Mbit/sec
|bandwidth=25 Mbit/sec
|info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Lai Dai <br><br>Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
|info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Lai Dai <br><br>Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Line 44: Line 44:
|bonuses=<b>Caldari Battleship Skill Bonus:</b><br>10% bonus to cruise missile and torpedo velocity per level<br>5% bonus to cruise missile and torpedo explosion velocity per level<br><b>Marauders Skill Bonus:</b><br>7.5% bonus to shield boost amount per level<br>7.5% bonus to effectiveness of target painters per level<br><b>Role Bonus:</b><br>100% bonus to cruise missile and torpedo damage<br>100% bonus to range and velocity of tractor beams
|bonuses=<b>Caldari Battleship Skill Bonus:</b><br>10% bonus to cruise missile and torpedo velocity per level<br>5% bonus to cruise missile and torpedo explosion velocity per level<br><b>Marauders Skill Bonus:</b><br>7.5% bonus to shield boost amount per level<br>7.5% bonus to effectiveness of target painters per level<br><b>Role Bonus:</b><br>100% bonus to cruise missile and torpedo damage<br>100% bonus to range and velocity of tractor beams
|structurehp=7,300 HP
|structurehp=7,700 HP
|shieldhp=8,200 HP |shieldem=0 |shieldexp=50 |shieldkin=48 |shieldtherm=40
|shieldhp=8,800 HP |shieldem=0 |shieldexp=50 |shieldkin=48 |shieldtherm=40
|armorhp=7,300 HP |armorem=50 |armorexp=10 |armorkin=34 |armortherm=59
|armorhp=6,700 HP |armorem=50 |armorexp=10 |armorkin=34 |armortherm=59
|maxvelocity=105 m/s
|maxvelocity=100 m/s
|inertia=0.12
|inertia=0.12
|warpspeed=3 AU/s
|warpspeed=3 AU/s
|warptime=17.5 s
|warptime=17.5 s
|targetrange=90 km
|targetrange=95 km
|sigradius=575 m
|sigradius=575 m
|maxlockedtargets=10
|maxlockedtargets=10
|sensortype=Gravimetric
|sensortype=Gravimetric
|sensorvalue=14 points
|sensorvalue=14 points
|scanres=73 mm
|scanres=105 mm
|reqskills=*Caldari Battleship V<small>47d 9h 46m</small>
|reqskills=*Caldari Battleship V<small>47d 9h 46m</small>