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→Skills: clean up, replaced: [[Skills:Mechanics#Hull Upgrades → [[Skills:Armor#Hull Upgrades |
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|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
|powergrid= | |powergrid=8,500 MW | ||
|cpu=715 tf | |cpu=715 tf | ||
|capacitor= | |capacitor=6,325 GJ | ||
|highs= | |highs=8 | ||
|turrets=0 | |turrets=0 | ||
|launchers=4 | |launchers=4 | ||
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|lows=4 | |lows=4 | ||
|mass= | |mass=94,335,000 kg | ||
|volume=486,000 m³ | |volume=486,000 m³ | ||
|cargohold=1,225 m³ | |cargohold=1,225 m³ | ||
|dronebay=75 m³ | |dronebay=75 m³ | ||
|bandwidth= | |bandwidth=25 Mbit/sec | ||
|info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Lai Dai <br><br>Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. | |info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Lai Dai <br><br>Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. | ||
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|bonuses=<b>Caldari Battleship Skill Bonus:</b><br>10% bonus to cruise missile and torpedo velocity per level<br>5% bonus to cruise missile and torpedo explosion velocity per level<br><b>Marauders Skill Bonus:</b><br>7.5% bonus to shield boost amount per level<br>7.5% bonus to effectiveness of target painters per level<br><b>Role Bonus:</b><br>100% bonus to cruise missile and torpedo damage<br>100% bonus to range and velocity of tractor beams | |bonuses=<b>Caldari Battleship Skill Bonus:</b><br>10% bonus to cruise missile and torpedo velocity per level<br>5% bonus to cruise missile and torpedo explosion velocity per level<br><b>Marauders Skill Bonus:</b><br>7.5% bonus to shield boost amount per level<br>7.5% bonus to effectiveness of target painters per level<br><b>Role Bonus:</b><br>100% bonus to cruise missile and torpedo damage<br>100% bonus to range and velocity of tractor beams | ||
|structurehp=7, | |structurehp=7,700 HP | ||
|shieldhp=8, | |shieldhp=8,800 HP |shieldem=0 |shieldexp=50 |shieldkin=48 |shieldtherm=40 | ||
|armorhp= | |armorhp=6,700 HP |armorem=50 |armorexp=10 |armorkin=34 |armortherm=59 | ||
|maxvelocity= | |maxvelocity=100 m/s | ||
|inertia=0.12 | |inertia=0.12 | ||
|warpspeed=3 AU/s | |warpspeed=3 AU/s | ||
|warptime=17.5 s | |warptime=17.5 s | ||
|targetrange= | |targetrange=95 km | ||
|sigradius=575 m | |sigradius=575 m | ||
|maxlockedtargets=10 | |maxlockedtargets=10 | ||
|sensortype=Gravimetric | |sensortype=Gravimetric | ||
|sensorvalue=14 points | |sensorvalue=14 points | ||
|scanres= | |scanres=105 mm | ||
|reqskills=*Caldari Battleship V<small>47d 9h 46m</small> | |reqskills=*Caldari Battleship V<small>47d 9h 46m</small> | ||