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Skills:Spaceship Command: Difference between revisions

From EVE University Wiki
Overview: clean up, replaced: Skills:Electronics#Long_Range_Targeting → Skills:Targeting#Long Range_Targeting
m All skills checked for Rubicon 1.0
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The Spaceship Command skills determine what you can fly.
The Spaceship Command skills determine what you can fly.


With the exception of the basic skill [[Skills:Spaceship_Command#Spaceship_Command|Spaceship Command]] and its sibling [[Skills:Spaceship_Command#Advanced_Spaceship_Command|Advanced Spaceship Command]], none of these skills have an attached bonus. Instead these skills control the hull bonuses found in each ship's description.
With the exception of the basic skill {{sk|Spaceship Command}} and its sibling {{sk|Advanced Spaceship Command}}, none of these skills have an attached bonus. Instead these skills control the hull bonuses found in each ship's description.


A pilot with Amarr Cruiser IV, for example, would get a 40% reduction to their lasers' cap use and a 20% reduction in their lasers' cycle time (i.e. a rate of fire bonus) when piloting an [http://wiki.eveonline.com/en/wiki/Omen Omen] -- but if the same pilot switched to an [http://wiki.eveonline.com/en/wiki/Arbitrator Arbitrator] their ship would get a 20% bonus to the effectiveness of tracking disruptors and a 40% bonus to drone damage, mining yield and hitpoints.
A pilot with Amarr Cruiser IV, for example, would get a 40% reduction to their lasers' cap use and a 20% reduction in their lasers' cycle time (i.e. a rate of fire bonus) when piloting an [[Omen]] -- but if the same pilot switched to an [[Arbitrator]] their ship would get a 20% bonus to the effectiveness of tracking disruptors and a 40% bonus to drone damage, mining yield and hitpoints.


As a rule of thumb, it is good to train the ship command skill to IV for any ship you are serious about flying. Flying a T2 ship will require the ship command skill for its base T1 hull to be trained to V.
As a rule of thumb, it is good to train the ship command skill to IV for any ship you are serious about flying. Flying a T2 ship will require the ship command skill for its base T1 hull to be trained to V.
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Odyssey 1.1
Rubicon 1.0