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Ghost Sites: Difference between revisions

From EVE University Wiki
Improved formatting and style. Maybe someone could convert the modules into a recommended fritting for e.g. a Maller?
m Apparently, CCP styles them as "Ghost Sites" (note capitals :) )...
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[[File:GhostSite1b.jpg|thumb|right|400px|A ghost site in space]]
[[File:GhostSite1b.jpg|thumb|right|400px|A Ghost Site in space]]
Ghost sites are pirate facilities which can be hacked (like data and relic sites), but which have unique mechanics which set them apart. They were introduced in the [[Rubicon]] expansion.  
Ghost Sites are pirate facilities which can be hacked (like data and relic sites), but which have unique mechanics which set them apart. They were introduced in the [[Rubicon]] expansion.  


== Finding a Ghost site ==
== Finding a Ghost Site ==
Ghost sites can be found using the system scanner, without needing to [[Scanning & Probing|use probes]]. They shows up as cosmic anomalies (type: combat sites), and occur in all categories of space (hi-sec, low-sec, null-sec and wormhole). They show up in the anomaly list as "<size> <faction> Covert Research Facility". The <size> is solely dependent on the [[security status]] of the system:
Ghost Sites can be found using the system scanner, without needing to [[Scanning & Probing|use probes]]. They shows up as cosmic anomalies (type: combat sites), and occur in all categories of space (hi-sec, low-sec, null-sec and wormhole). They show up in the anomaly list as "<size> <faction> Covert Research Facility". The <size> is solely dependent on the [[security status]] of the system:
* "Lesser" in high-sec
* "Lesser" in high-sec
* "Standard" in low-sec
* "Standard" in low-sec
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* "Superior" in wormholes
* "Superior" in wormholes


When a ghost site is entered a pop-up message shows up that warns the capsuleer that the site is dangerous. Note that there is an occasional bug with the scanner window which may cause anomalies (including ghost sites) to not show up. Uncheck and recheck the "show anomalies" checkbox to make sure you don't miss any.  
When a Ghost Site is entered a pop-up message shows up that warns the capsuleer that the site is dangerous. Note that there is an occasional bug with the scanner window which may cause anomalies (including Ghost Sites) to not show up. Uncheck and recheck the "show anomalies" checkbox to make sure you don't miss any.  


== Getting Loot ==
== Getting Loot ==
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== Explosion ==  
== Explosion ==  
All the containers in the ghost site will explode if:
All the containers in the Ghost Site will explode if:
* The hidden timer (see above) runs out, or
* The hidden timer (see above) runs out, or
* You fail in a hacking attempt.  
* You fail in a hacking attempt.  
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== Ship fitting ==
== Ship fitting ==
A ship for running ghost sites should fulfil several roles:  
A ship for running Ghost Sites should fulfil several roles:  
* Hacking the containers (so at least a hacking module, and preferably a bonus to the hacking minigame)
* Hacking the containers (so at least a hacking module, and preferably a bonus to the hacking minigame)
* Quickly flying from one container to another (to be able to hack as many containers as possible before the timer runs out)
* Quickly flying from one container to another (to be able to hack as many containers as possible before the timer runs out)
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* Data or Relic Analyzer, to hack the site. Either will work, so use the one you have the best skills for. For ships without a bonus to the hacking minigame (T1 cruisers or certain T3 configurations), it can be good to use T2 versions of these modules to make up the shortfall and increase your chances of completing the hacking minigame.  
* Data or Relic Analyzer, to hack the site. Either will work, so use the one you have the best skills for. For ships without a bonus to the hacking minigame (T1 cruisers or certain T3 configurations), it can be good to use T2 versions of these modules to make up the shortfall and increase your chances of completing the hacking minigame.  


Armor-tanked ships are recommended over shield-tanked ships, as when the three mid-slot items listed above are installed, there is generally little room left to fit a good shield tank in the midslots. The Stratios or a Strategic Cruiser are excellent for running ghost sites, but these ships are very expensive and make for juicy targets during wartime. T1 exploration frigates or covert ops frigates are not recommended for running ghost sites, as while these ships are fast and make for excellent hackers, they tend to be too fragile to survive the explosion and/or the rats in ghost sites.  
Armor-tanked ships are recommended over shield-tanked ships, as when the three mid-slot items listed above are installed, there is generally little room left to fit a good shield tank in the midslots. The Stratios or a Strategic Cruiser are excellent for running Ghost Sites, but these ships are very expensive and make for juicy targets during wartime. T1 exploration frigates or covert ops frigates are not recommended for running Ghost Sites, as while these ships are fast and make for excellent hackers, they tend to be too fragile to survive the explosion and/or the rats in Ghost Sites.  


The tank:
The tank: