notes=Eligible for E-Uni [[Ship Replacement Program]].</li><li> Interceptors 4 will give you a 28.8km point before overheating. With Interceptors 5 and overheat, you can point at 36 km.</li><li>The MSE will give you the chance to survive making mistakes on your orbits (EHP is 4990 with all skills at level V, before any boost). For gate-camp situations, a Sensor Booster may be substituted (but you lose eligibility to the Ship Replacement Program).</li><li>Use the guns to shoot off drones that attack you or get on extra kill mails. DPS is only 65 with EMP, so don't expect to kill anything significant by yourself.</li><li>Fast ship (4250 m/s, and 6070 m/s with the MWD on overheat). Good agility (align time is 3.9 s with MWD on). }}
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Lai Dai
Lai Dai ships favor a balanced mix of ship systems, making them very versatile but also less powerful when it comes to specific tactics.
SHIP BONUSES
Caldari Frigate Skill Bonus: 5% bonus to Small Hybrid Turret Damage and 10% bonus to Small Hybrid Turret optimal range per level Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 4% bonus to shield resistances per level Role bonus: 80% reduction in Propulsion Jamming systems activation cost, immunity to non-targeted interdiction
Required Skills
Caldari Frigate V11d 20h 26m
Spaceship Command I8m
Interceptors I33m
Spaceship Command III4h 26m
Evasive Maneuvering V11d 20h 26m
Navigation II47m
Training Time what's this?
23d 22h 40m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
27.5 km
Max Locked Targets
5
Gravimetric Sensor
14 points
Sig. Radius
34 m
Scan Res.
940 mm
Structure
Structure Hitpoints
425 HP
Mass
999,000 kg
Volume
18,000 m³
Cargo Capacity
92 m³
Armor
Armor Hitpoints
350 HP
Armor Resistances
EM
50
THR
55
KIN
25
EXP
10
Shields
Shield Capacity
525 HP
Shield Resistances
EM
0
THR
30
KIN
40
EXP
50
Summary
The Raptor is the Caldari combat interceptor. It is bonused for small hybrid damage and optimal and shield resists. Even after its revamp in Rubicon 1.0 the Raptor is subpar among interceptors. When blaster fit its DPS is far below that of the Taranis, though it makes up for this somewhat with more speed. When rail fit the Raptor's damage is quite low, and it is almost matched in DPS by the Crow, which also has an advantage in range and speed.
Skills
Further information about additional or recommended skills to pilot Raptor for a specific or it's common role(s) can be written here.
Fitting
Frood's Standard Raptor
Raptor: Frood's Standard Raptor
EFT
[Raptor, Frood's Standard Raptor] 75mm Gatling Rail II 75mm Gatling Rail II 75mm Gatling Rail II
Limited 1MN Microwarpdrive I Medium Shield Extender II Warp Disruptor II
Damage Control II Micro Auxiliary Power Core II Overdrive Injector System II
Small Ionic Field Projector I Small Polycarbon Engine Housing I
Caldari Navy Antimatter Charge S x1
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Fit an anti-EM or auxiliary thrust rig instead of the Polycarbon and/or a Nanofiber or SigAmp instead of the Overdrive if you prefer.
Tactics
No sub-article about Raptor roles or piloting tactics. You can write them here.