|
|
Line 133: |
Line 133: |
| notes=Fit an anti-EM or auxiliary thrust rig instead of the Polycarbon and/or a Nanofiber or SigAmp instead of the Overdrive if you prefer.}} | | notes=Fit an anti-EM or auxiliary thrust rig instead of the Polycarbon and/or a Nanofiber or SigAmp instead of the Overdrive if you prefer.}} |
| | | |
− | {{ShipFitting|
| |
− | ship=Raptor|
| |
− | shipTypeID=11178|
| |
− | fitName=Fleet Interceptor|
| |
− | fitID=Fleet-Interceptor|
| |
− | high1name=125mm Gatling AutoCannon II|
| |
− | high1typeID=2873|
| |
− | high2name=125mm Gatling AutoCannon II|
| |
− | high2typeID=2873|
| |
− | high3name=125mm Gatling AutoCannon II|
| |
− | high3typeID=2873|
| |
− | high4name=open|
| |
− | mid1name=Limited 1MN Microwarpdrive I|
| |
− | mid1typeID=5973|
| |
− | mid2name=Medium Shield Extender II|
| |
− | mid2typeID=3831|
| |
− | mid3name=Warp Disruptor II|
| |
− | mid3typeID=3244|
| |
− | low1name=Micro Auxiliary Power Core I|
| |
− | low1typeID=11563|
| |
− | low2name=Damage Control II|
| |
− | low2typeID=2048|
| |
− | low3name=Overdrive Injector System II|
| |
− | low3typeID=1236|
| |
− | charge1name=Republic Fleet EMP S x1000|
| |
− | charge1typeID=21898|
| |
− | charge2name=open|
| |
− | charge3name=open|
| |
− | charge4name=open|
| |
− | charge5name=open|
| |
− | rig1name=Small Ionic Field Projector I|
| |
− | rig1typeID=31274|
| |
− | rig2name=Small Polycarbon Engine Housing I|
| |
− | rig2typeID=31177|
| |
− | difficulty=1|
| |
− | warsop=A|
| |
− | warsopReason=|
| |
− | version=ODY 1.0|
| |
− | shipDNA=11178:2873;3:3244;1:3831;1:5973;1:1236;1:2048;1:11563;1:31177;1:31274;1:21898;1000::|
| |
− | skills=Interceptors 4|
| |
− | notes=Eligible for E-Uni [[Ship Replacement Program]].</li><li> Interceptors 4 will give you a 28.8km point before overheating. With Interceptors 5 and overheat, you can point at 36 km.</li><li>The MSE will give you the chance to survive making mistakes on your orbits (EHP is 4990 with all skills at level V, before any boost). For gate-camp situations, a Sensor Booster may be substituted (but you lose eligibility to the Ship Replacement Program).</li><li>Use the guns to shoot off drones that attack you or get on extra kill mails. DPS is only 65 with EMP, so don't expect to kill anything significant by yourself.</li><li>Fast ship (4250 m/s, and 6070 m/s with the MWD on overheat). Good agility (align time is 3.9 s with MWD on). }}
| |
| | | |
| ==Tactics== | | ==Tactics== |
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
|
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Lai Dai
Lai Dai ships favor a balanced mix of ship systems, making them very versatile but also less powerful when it comes to specific tactics.
SHIP BONUSES
Caldari Frigate Skill Bonus: 5% bonus to Small Hybrid Turret Damage and 10% bonus to Small Hybrid Turret optimal range per level Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 4% bonus to shield resistances per level Role bonus: 80% reduction in Propulsion Jamming systems activation cost, immunity to non-targeted interdiction
Required Skills
- Caldari Frigate V11d 20h 26m
- Interceptors I33m
- Spaceship Command III4h 26m
- Evasive Maneuvering V11d 20h 26m
Training Time what's this?23d 22h 40m
|
Grouping
▪ Variations Condor
|
35 MW 185 tf
400 m/sec
130 m³
|
, Crow
|
Fast Target Locking Time
35 MW 165 tf
430 m/sec
98 m³
|
|
Ship Attributes
Fittings |
High 4
Launchers 1
Turrets 3
Rig
2
small
Calibration 400
|
|
Navigation |
Base Time to Warp 4.62 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
|
|
Drones |
Drone Bandwidth 0 Mbit/sec
|
|
Targeting |
Gravimetric Sensor 14 points
|
|
Structure |
Structure Hitpoints 425 HP
|
|
Armor |
Armor Hitpoints 350 HP
Armor Resistances
|
|
Shields |
Shield Capacity 525 HP
Shield Resistances
|
|
Summary
The Raptor is the Caldari combat interceptor. It is bonused for small hybrid damage and optimal and shield resists. Even after its revamp in Rubicon 1.0 the Raptor is subpar among interceptors. When blaster fit its DPS is far below that of the Taranis, though it makes up for this somewhat with more speed. When rail fit the Raptor's damage is quite low, and it is almost matched in DPS by the Crow, which also has an advantage in range and speed.
Skills
Further information about additional or recommended skills to pilot Raptor for a specific or it's common role(s) can be written here.
Fitting
[Raptor, Frood's Standard Raptor]
75mm Gatling Rail II
75mm Gatling Rail II
75mm Gatling Rail II
Limited 1MN Microwarpdrive I
Medium Shield Extender II
Warp Disruptor II
Damage Control II
Micro Auxiliary Power Core II
Overdrive Injector System II
Small Ionic Field Projector I
Small Polycarbon Engine Housing I
Caldari Navy Antimatter Charge S x1
- Fit an anti-EM or auxiliary thrust rig instead of the Polycarbon and/or a Nanofiber or SigAmp instead of the Overdrive if you prefer.
Tactics
No sub-article about Raptor roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Raptor here.
show advanced ships |
Amarr |
Caldari |
Gallente |
Minmatar |
|