notes=This fit can be downgraded to meta modules accordingly.</li><li>Meta 4 neuts are just as effective as Small Energy Neutralizer IIs, are cheaper and use less powergrid.}}
The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others.
As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.
SHIP BONUSES
Traits: Amarr Destroyer skill bonus per level: 10% to drone damage and hitpoints 20% bonus to energy vampire and energy neutralizer transfer range
Role bonus: 25% to drone microwarpdrive speed
Required Skills
Amarr Destroyers I16m
Amarr Frigate III8h 53m
Spaceship Command I8m
Training Time what's this?
9h 17m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
58 MW
CPU
150 tf
Capacitor
600 GJ
High
6
Launchers
3
Turrets
3
Medium
2
Low
4
Rig
3
small
Calibration
400
Navigation
Max Velocity
240 m/s
Inertia Modifier
2.87
Warp Speed
4.5 AU/s
Base Time to Warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
75 m³
Drone Bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
39 km
Max Locked Targets
6
RADAR Sensor
10 points
Sig. Radius
66 m
Scan Res.
525 mm
Structure
Structure Hitpoints
850 HP
Mass
1,700,000 kg
Volume
47,000 m³
Cargo Capacity
300 m³
Armor
Armor Hitpoints
950 HP
Armor Resistances
EM
50
THR
35
KIN
25
EXP
20
Shields
Shield Capacity
750 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Dragoon is an Amarr destroyer with bonuses towards drones and energy neutralizer range. Like its larger cousin, the Curse, the Dragoon is designed to get within range and cap out the enemy to shutdown the enemy and prevent them from escaping, while the drones do the work. However, as the ship has no bonuses to neutralizer amount, the Dragoon should not attempt to take on anything larger than a frigate, Catalyst or Cormorant, and is best against frigates which use railguns and lasers.
Skills
Further information about additional or recommended skills to pilot Dragoon for a specific or it's common role(s) can be written here.
Fitting
Tactics
No sub-article about Dragoon roles or piloting tactics. You can write them here.