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= Hints & tips = | = Hints & tips = | ||
* There are four waves in this site, spawning at 25 - 30 km from the warp-in. The '''Raa Thalamus''' doesn't spawn until the last wave. | |||
* There are no ships capable of '''warp disrupting''' or '''warp scrambling''' you in this site, which means you can warp out at any time. | * There are no ships capable of '''warp disrupting''' or '''warp scrambling''' you in this site, which means you can warp out at any time. | ||
* The Sansha in scout sites all use turrets, so strictly{{icon|em damage|16|Electromagnetic}}electromagnetic and{{icon|th damage|16|Thermal}}thermal damage. | * The Sansha in scout sites all use turrets, so strictly {{icon|em damage|16|Electromagnetic}}electromagnetic and {{icon|th damage|16|Thermal}}thermal damage. | ||
* Orbiting the beacon at 7 km (or whichever range your agility allows you to turn at high speed) is an easy way to speed tank and make yourself harder to hit. Once the '''Raa Thalamus''' spawns, start orbiting it instead. | * Orbiting the beacon at 7 km (or whichever range your agility allows you to turn at high speed) is an easy way to speed tank and make yourself harder to hit. Once the '''Raa Thalamus''' spawns, start orbiting it instead. | ||
* The new spawns will not automatically engage you if you maintain a range of at least 20 km. Once you attack them they will engage you no matter what range. | * The new spawns will not automatically engage you if you maintain a range of at least 20 km. Once you attack them they will engage you no matter what range. | ||
[[Category:Incursions|Scout sites]] | [[Category:Incursions|Scout sites]] | ||