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Merlin: Difference between revisions

From EVE University Wiki
Fitting: remove no rig fits
Line 177: Line 177:
shipDNA=603:3170;3:2281;1:2553;1:3831;1:5973;1:2048;1:4254;1:10190;1:26929;1:31538;1:31788;1:12614;1:23009;1::|
shipDNA=603:3170;3:2281;1:2553;1:3831;1:5973;1:2048;1:4254;1:10190;1:26929;1:31538;1:31788;1:12614;1:23009;1::|
skills=|
skills=|
notes=A PvE Tech II fit, with MWD and excellent shield resists.</li><li>With all skills at V and before boosts, this ship has 9.4 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor will run off in 2 min 51 s.</li><li>Damage varies between 170 dps at 0.9 + 2.5 km with Caldari Navy antimatter, and 143 dps at 2.6 + 3.5 km with Null. Like most Merlin fits, it requires an "up close and personal" brawling approach to be effective}} {{ShipFitting|
notes=A PvE Tech II fit, with MWD and excellent shield resists.</li><li>With all skills at V and before boosts, this ship has 9.4 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor will run off in 2 min 51 s.</li><li>Damage varies between 170 dps at 0.9 + 2.5 km with Caldari Navy antimatter, and 143 dps at 2.6 + 3.5 km with Null. Like most Merlin fits, it requires an "up close and personal" brawling approach to be effective}}
ship=Merlin|
 
shipTypeID=603|
{{ShipFitting|
fitName=AB - No rigs|
fitID=AB---No-rigs|
high1name=Modal Light Neutron Particle Accelerator I|
high1typeID=7579|
high2name=Modal Light Neutron Particle Accelerator I|
high2typeID=7579|
high3name=Modal Light Neutron Particle Accelerator I|
high3typeID=7579|
mid1name=Medium Azeotropic Ward Salubrity I|
mid1typeID=8433|
mid2name=Limited 1MN Afterburner I|
mid2typeID=6001|
mid3name=J5b Phased Prototype Warp Scrambler I|
mid3typeID=5439|
mid4name=Fleeting Propulsion Inhibitor I|
mid4typeID=4027|
low1name=Damage Control I|
low1typeID=2046|
low2name=Linear Flux Stabilizer I|
low2typeID=11101|
low3name=Micro Auxiliary Power Core I|
low3typeID=11563|
charge1name=Caldari Navy Antimatter Charge S x1|
charge1typeID=23009|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=open|
rig2name=open|
rig3name=open|
difficulty=0|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=603:7579;3:4027;1:5439;1:6001;1:8433;1:11101;2:11563;1:23009;1::|
skills=Shield Management III</li><li>Power Grid Management V|
notes=A PvP intro fit, with afterburner, no rigs and meta modules. </li><li>With all skills at V and before boosts, this ship has 4.9 K EHP, flies at 977 m/s (1272 m/s with AB on overheat) and align in 5 s (3.4 s with AB off). The capacitor is stable.</li><li>Damage is 155 dps at 1.1 + 3.1 km with Caldari Navy antimatter.</li><li>If speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer. </li><li>Low SP characters will not be able to fit an MSE and Neutron Blasters unless they have Shield Upgrades III and Power Grid V. Use ION or Electron blasters until fitting skills improve. }} {{ShipFitting|
ship=Merlin|
ship=Merlin|
shipTypeID=603|
shipTypeID=603|
Line 261: Line 223:
shipDNA=603:3178;3:3831;1:4025;1:5439;1:6003;1:2048;1:10190;1:11563;1:31177;1:31716;1:31788;1:12614;1:23009;1::|
shipDNA=603:3178;3:3831;1:4025;1:5439;1:6003;1:2048;1:10190;1:11563;1:31177;1:31716;1:31788;1:12614;1:23009;1::|
skills=|
skills=|
notes=A more advanced (and more expensive) PvP fit, with afterburner, rigs and Tech II modules. </li><li>With all skills at V and before boosts, this ship has 6.9 K EHP, flies at 1054 m/s (1377 m/s with AB on overheat) and align in 4.6 s (3.1 s with AB off). The capacitor is stable.</li><li>Damage varies between 176 dps at 1.1 + 3.1 km with Caldari Navy antimatter and 140 dps at 3.2 + 4.4 km with Null.</li><li>If speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.}} {{ShipFitting|
notes=A more advanced (and more expensive) PvP fit, with afterburner, rigs and Tech II modules. </li><li>With all skills at V and before boosts, this ship has 6.9 K EHP, flies at 1054 m/s (1377 m/s with AB on overheat) and align in 4.6 s (3.1 s with AB off). The capacitor is stable.</li><li>Damage varies between 176 dps at 1.1 + 3.1 km with Caldari Navy antimatter and 140 dps at 3.2 + 4.4 km with Null.</li><li>If speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.}}
ship=Merlin|
 
shipTypeID=603|
{{ShipFitting|
fitName=MWD - No rig|
fitID=MWD---No-rig|
high1name=Light Ion Blaster I|
high1typeID=563|
high2name=Light Ion Blaster I|
high2typeID=563|
high3name=Light Ion Blaster I|
high3typeID=563|
mid1name=Medium Subordinate Screen Stabilizer I|
mid1typeID=8397|
mid2name=Upgraded 1MN Microwarpdrive I|
mid2typeID=5971|
mid3name=J5b Phased Prototype Warp Scrambler I|
mid3typeID=5439|
mid4name='Langour' Drive Disruptor I|
mid4typeID=4029|
low1name=Damage Control I|
low1typeID=2046|
low2name=Magnetic Vortex Stabilizer I|
low2typeID=11105|
low3name=Micro Auxiliary Power Core I|
low3typeID=11563|
charge1name=Caldari Navy Antimatter Charge S x1|
charge1typeID=23009|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=open|
rig2name=open|
rig3name=open|
difficulty=0|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=603:563;3:4029;1:5439;1:5971;1:8397;1:2048;1:11105;1:11563;1:23009;1::|
skills=|
notes=An intro PvP fit, with MWD, no rigs and meta modules. </li><li>With all skills at V and before boosts, this ship has 4.8 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor is stable.</li><li>Damage is 125 dps at 0.8 + 2.5 km with Caldari Navy antimatter.</li><li>If additional speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.}} {{ShipFitting|
ship=Merlin|
ship=Merlin|
shipTypeID=603|
shipTypeID=603|