Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Cassiel Seraphim/Sandbox3: Difference between revisions

From EVE University Wiki
No edit summary
Line 47: Line 47:
| nowrap | 1
| nowrap | 1
| style="background:Red;" width="1" |
| style="background:Red;" width="1" |
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Arnon Epithalamus'''&nbsp;{{icon|jamming|24|Jamming}}<br>'''Outuni Mesen'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|web|24|Webbing}}
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Arnon Epithalamus'''&nbsp;{{icon|jamming|24|Jamming}}<br>'''Outuni Mesen'''<small>&nbsp;<ref>The threat of the '''Outuni''' comes from it being within neuting range. If you're confident that your fleet can take it out before it comes within neuting range, you can forego this ship in favour of other ships, as long as you make sure it's dead before it reached neuting range.</ref></small>&nbsp;{{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|web|24|Webbing}}
| style="padding:5px;" nowrap | '''Schmaeel Medulla'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}
| style="padding:5px;" nowrap | '''Niarja Myelen'''&nbsp;{{icon|jamming|24|Jamming}}{{icon|neut|24|Energy neutralizing}}
| style="padding:5px;" | Because the '''Outuni Mesen''' neuts hard (also warp disrupts and webs).
| style="padding:5px;" | The '''Arnon''' because it jams and the '''Outuni''' due to heavy neuts (also warp disrupts and web).


The '''Schmaeel''' because it warp disrupts and webs.
The '''Niarja''' because it jams and neuts.
|- style="vertical-align:text-top;"
|- style="vertical-align:text-top;"
| nowrap | 2
| nowrap | 2
| style="background:OrangeRed;" width="1" |
| style="background:OrangeRed;" width="1" |
| style="padding:5px;"  nowrap | '''Auga Hypophysis'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Deltole Tegmentum'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|tp|24|Target painting}}
| style="padding:5px;"  nowrap | '''Vylade Dien'''<small>&nbsp;<ref>The '''Vylade''' is technically not much of a threat. The more Sansha on the grid the higher the priority to kill it, as it'll make all ships capable of taking more damage. But with less ships on grid, that aspect becomes more or less trivial. It's still a high priority for the battleship-side for purely convenient reasons; you want to kill it before it moves too far out (it's preferred orbit is 120 km). If you can web it down initially, it makes sense to focus on '''Augas''' and '''Deltoles''' before swapping to the '''Vylade''', as it does no damage.</ref></small>&nbsp;{{icon|warfare links|24|Siege Warfare links}}<br>'''Auga Hypophysis'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Deltole Tegmentum'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|tp|24|Target painting}}
| style="padding:5px;" nowrap |  
| style="padding:5px;" nowrap | '''Mara Paleo'''<small>&nbsp;<ref>The '''Mara''' can often be ignored in favour of other ships in the last room due to superior firepower of the fleet, but a higher priority for the cruiser-side due to having less damage while split up.</ref></small>&nbsp;{{icon|shield transporter|24|Remote shield booster}}
| style="padding:5px;" nowrap | '''Renyn Meten'''&nbsp;{{icon|web|24|Webbing}}
| style="padding:5px;" nowrap | '''Tama Cerebellum'''&nbsp;{{icon|point|24|Warp disrupting}}<br>'''Schmaeel Medulla'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Renyn Meten'''&nbsp;{{icon|web|24|Webbing}}
| style="padding:5px;" | The '''Auga''' is much easier to kill compared to the '''Deltole''', it also webs and apply damage better to smaller ships.
| style="padding:5px;" | '''Vylades''' because they boost resists, then '''Auga''' before the '''Deltole''' as it's easier to kill and also webs.


Killing the '''Renyn''' can often be a high priority to remove webbers from the field, allowing people to speed-tank.
The '''Mara''' because it remote repairs (see notes).
 
'''Tamas''' due to their high damage and warp disruption, then '''Schmaeel''' before '''Renyn''' due to its ability to warp disrupt in addition to webbing.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| nowrap | 3
| nowrap | 3
| style="background:Green;" width="1" |
| style="background:Green;" width="1" |
| style="padding:5px;" nowrap | '''Romi Thalamus'''
| style="padding:5px;" nowrap | '''Ostingele Tectum'''<br>'''Romi Thalamus'''
| style="padding:5px;" nowrap | '''Antem Neo'''
| style="padding:5px;" nowrap | '''Yulai Crus Cerebi'''<br>'''Antem Neo'''
| style="padding:5px;" nowrap |
| style="padding:5px;" nowrap | '''Eystur Rhomben'''
| style="padding:5px;" | The '''Romis''' pose no specific threat.
| style="padding:5px;" | '''Ostingeles''' before '''Romis''' as they are easier to hit and do more damage.
 
'''Yulais''' before '''Antems''' as they are easier to hit and do more damage.


'''Antems''' can only be reached by snipers.
'''Eysturs''' pose no specific threat.
|}
|}
<small><references/></small>
<small><references/></small>