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| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Arnon Epithalamus''' {{icon|jamming|24|Jamming}}<br>'''Outuni Mesen'''<small> <ref>The threat of the '''Outuni''' comes from it being within neuting range. If you're confident that your fleet can take it out before it comes within neuting range, you can forego this ship in favour of other ships, as long as you make sure it's dead before it reached neuting range.</ref></small> {{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|web|24|Webbing}} | | style="text-align:center; padding:5px;" colspan="2" nowrap | '''Arnon Epithalamus''' {{icon|jamming|24|Jamming}}<br>'''Outuni Mesen'''<small> <ref>The threat of the '''Outuni''' comes from it being within neuting range. If you're confident that your fleet can take it out before it comes within neuting range, you can forego this ship in favour of other ships, as long as you make sure it's dead before it reached neuting range.</ref></small> {{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|web|24|Webbing}} | ||
| style="padding:5px;" nowrap | '''Niarja Myelen''' {{icon|jamming|24|Jamming}}{{icon|neut|24|Energy neutralizing}} | | style="padding:5px;" nowrap | '''Niarja Myelen''' {{icon|jamming|24|Jamming}}{{icon|neut|24|Energy neutralizing}} | ||
| style="padding:5px;" | The ''' | | style="padding:5px;" | The '''Arnons''' because they jam and the '''Outunis''' due to heavy neuts (also warp disrupts and web). | ||
The ''' | The '''Niarjas''' because they jam and neut. | ||
|- style="vertical-align:text-top;" | |- style="vertical-align:text-top;" | ||
| nowrap | 2 | | nowrap | 2 | ||
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| style="padding:5px;" nowrap | '''Mara Paleo'''<small> <ref>The '''Mara''' can often be ignored in favour of other ships in the last room due to superior firepower of the fleet, but a higher priority for the cruiser-side due to having less damage while split up.</ref></small> {{icon|shield transporter|24|Remote shield booster}} | | style="padding:5px;" nowrap | '''Mara Paleo'''<small> <ref>The '''Mara''' can often be ignored in favour of other ships in the last room due to superior firepower of the fleet, but a higher priority for the cruiser-side due to having less damage while split up.</ref></small> {{icon|shield transporter|24|Remote shield booster}} | ||
| style="padding:5px;" nowrap | '''Tama Cerebellum''' {{icon|point|24|Warp disrupting}}<br>'''Schmaeel Medulla''' {{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Renyn Meten''' {{icon|web|24|Webbing}} | | style="padding:5px;" nowrap | '''Tama Cerebellum''' {{icon|point|24|Warp disrupting}}<br>'''Schmaeel Medulla''' {{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Renyn Meten''' {{icon|web|24|Webbing}} | ||
| style="padding:5px;" | '''Vylades''' because they boost resists, then ''' | | style="padding:5px;" | '''Vylades''' because they boost resists, then '''Augas''' before the '''Deltoles''' as they are easier to kill and also web. | ||
The ''' | The '''Maras''' because they remote repair. | ||
'''Tamas''' due to their high damage and warp disruption, then '''Schmaeel''' before '''Renyn''' due to its ability to warp disrupt in addition to webbing. | '''Tamas''' due to their high damage and warp disruption, then '''Schmaeel''' before '''Renyn''' due to its ability to warp disrupt in addition to webbing. | ||