More actions
Added a kiting pulse laser / active rep fit. There were no fits at all for the Crusader previously. |
updated from template tool |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | |||
* SHIP ATTRIBUTES SECTION (last update : 5/30/2014) | |||
------------------------------------------------------------- | |||
* on editing the attributes, please make sure that you don't | |||
* leave/misstype any tags required. please follow the same | |||
* format below and edit only the values (after the = sign). | |||
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| shipid=11184 | |||
| shipimg=Crusader.jpg | |||
| shipname=Crusader | |||
| caption=Crusader | |||
| class=Interceptor | |||
| grouping=Interceptors | |||
| hulltype=Executioner Class | |||
| faction=Amarr Empire | |||
| race=Amarr | |||
| roles=Combat Interceptor | |||
| variations={{Ship|Malediction}},{{Ship|Executioner}} | |||
| tech=2 | |||
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |||
| powergrid=48 MW | |||
| cpu=120 tf | |||
| capacitor=415 GJ | |||
| highs=4 | |||
| turrets=4 | |||
| launchers=0 | |||
| mediums=2 | |||
| lows=4 | |||
| mass=1,050,000 kg | |||
| volume=28,100 m³ | |||
| cargohold=90 m³ | |||
| extrahold= | |||
| extraholdtype= | |||
| dronebay=0 m³ | |||
| bandwidth=0 Mbit/sec | |||
| info=Name: Crusader<br>Hull: Executioner Class<br>Role: Interceptor <br><br>Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited. <br><br> | |||
| bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret activation cost<br>5% bonus to Small Energy Turret damage<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>7.5% bonus to Small Energy Turret tracking speed<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor<br> | |||
| structurehp=525 HP | |||
| shieldhp=225 HP | |||
| shieldem=0 | |||
| shieldexp=60 | |||
| shieldkin=40 | |||
| shieldtherm=20 | |||
| armorhp=575 HP | |||
| armorem=50 | |||
| armorexp=30 | |||
| armorkin=25 | |||
| armortherm=35 | |||
| maxvelocity=455 m/sec | |||
| inertia=3.2 | |||
| warpspeed=8 AU/s | |||
| warptime=4.66 s | |||
| targetrange=25.00 km | |||
| sigradius=32 m | |||
| maxlockedtargets=5 | |||
| sensortype=RADAR | |||
| sensorvalue=10 points | |||
| scanres=975 mm | |||
| reqskills=*{{RequiredSkill|Amarr Frigate|V}} | |||
**{{RequiredSkill|Spaceship Command|I}} | |||
*{{RequiredSkill|Interceptors|I}} | |||
**Spaceship Command I | **{{RequiredSkill|Spaceship Command|III}} | ||
*Interceptors I | **{{RequiredSkill|Evasive Maneuvering|V}} | ||
**Spaceship Command III | ***{{RequiredSkill|Navigation|II}} | ||
**Evasive Maneuvering V | |||
***Navigation II | |||
| totaltraintime=23d 22h 40m 30s | |||
| forumlinks= | |||
| wikireferences= | |||
| externallinks=[http://wiki.eveonline.com/en/wiki/Crusader Crusader on Eve Online Wiki] | |||
| highlights1= | |||
| highlights2= | |||
| highlights3= | |||
| highlights4= | |||
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