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Skills:Missiles: Difference between revisions

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m Overview: The skill was renamed to "auto-targeting missiles"
All skills checked for Rubicon 1.0
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==Overview==
==Overview==
These skills are important for anyone who uses [[Missile_Launchers|missile launchers]]. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons.
These skills are important for anyone who uses [[Missile_Launchers|missile launchers]]. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons.
Note that while the prerequisite skills for T2 turrets are hierarchical -- so, for example, you must train small T2 pulse lasers before training medium T2 pulses, and medium T2 pulses before training T2 large pulses -- the prerequisite skills for T2 missiles are not. You can train to use T2 cruise missiles or torpedoes without training T2 medium-sized missiles. Nevertheless, the skills below are loosely ordered from small to large, T1 to T2.
NOTE: Currently (Odyssey 1.1), missile skills are not the most desired if you plan on doing PvP and are almost all "banned" from Incursions, since there's a delay between missile launch and target hit, therefore offsetting the DPS time. Current ship fittings for Incursions in the UNI do not accept missile ships. PvE-wise, missiles are great and still wreak havoc.


Perception and Willpower are important for perfecting your skill at missiles.
Perception and Willpower are important for perfecting your skill at missiles.
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=Auto-Targeting Missiles=
=Auto-Targeting Missiles=
Auto-Targeting Missiles do not require one to target an enemy. Once launched, Auto-Targeting Missiles with target the nearest enemy.
Auto-Targeting Missiles do not require one to target an enemy. Once launched, Auto-Targeting Missiles will target the nearest enemy.


{{Skill
{{Skill
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|reqI=T1 and Faction charges
|reqI=T1 and Faction charges
|price=22.5K
|price=22.5K
|notes=[[Missile_Launchers#Auto-Targeting_Missiles|Auto-Targeting missiles]] don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only useful in certain situations and need not be a high training priority.<br>
|notes=[[Missile_Launchers#Auto-Targeting_Missiles|Auto-Targeting missiles]] don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only useful in certain situations and need not be a high training priority. Before [[Odyssey]], this skill was called ''FoF Missiles''.
}}
}}


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|reqI=Charges
|reqI=Charges
|price=27K
|price=27K
|notes=[[Missile_Launchers#Defender_Missiles|Defender missiles]] are not, in practice, very useful.<br>
}}
}}


Odyssey 1.1
Rubicon 1.0