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m →Overview: The skill was renamed to "auto-targeting missiles" |
All skills checked for Rubicon 1.0 |
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==Overview== | ==Overview== | ||
These skills are important for anyone who uses [[Missile_Launchers|missile launchers]]. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons. | These skills are important for anyone who uses [[Missile_Launchers|missile launchers]]. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons. | ||
Perception and Willpower are important for perfecting your skill at missiles. | Perception and Willpower are important for perfecting your skill at missiles. | ||
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=Auto-Targeting Missiles= | =Auto-Targeting Missiles= | ||
Auto-Targeting Missiles do not require one to target an enemy. Once launched, Auto-Targeting Missiles | Auto-Targeting Missiles do not require one to target an enemy. Once launched, Auto-Targeting Missiles will target the nearest enemy. | ||
{{Skill | {{Skill | ||
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|reqI=T1 and Faction charges | |reqI=T1 and Faction charges | ||
|price=22.5K | |price=22.5K | ||
|notes=[[Missile_Launchers#Auto-Targeting_Missiles|Auto-Targeting missiles]] don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only useful in certain situations and need not be a high training priority. | |notes=[[Missile_Launchers#Auto-Targeting_Missiles|Auto-Targeting missiles]] don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only useful in certain situations and need not be a high training priority. Before [[Odyssey]], this skill was called ''FoF Missiles''. | ||
}} | }} | ||
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|reqI=Charges | |reqI=Charges | ||
|price=27K | |price=27K | ||
}} | }} | ||
Rubicon 1.0 | |||