| notes=This is a relatively low-skill boat meant to blitz level 1 and 2 missions. T2 mods can be replaced by lower meta.</li><li>Separate your guns into two or three groups to target different frigates.</li><li>Cheap rigs and a small buffer allows you to assess the situation and survive nasty surprises.</li><li>Speed tank with the afterburner and keep at range. Pulse the shield booster.</li><li>Damage Control can be used in place of Magnetic Field Stabilizer in missions requiring more tank (i.e. those involving missile cruisers).</li><li>Salvager is only there due to limited fitting; it should rarely be used in missions. Rocket launcher can be used in its place given better fitting skills, but avoid engagements within rocket launcher range.</li><li>High fitting skills including Engineering V, Electronics V, Weapon Upgrades V, and Advanced Weapon Upgrades IV will allow for an upgrade to T2 guns (requires removal of utility high slot).}}{{ShipFitting
| skills=Afterburner III </li><li> Caldari Destroyer I </li><li> High Speed Maneuvering I </li><li> Navigation III </li><li> Armor Rigging I </li><li> Energy Grid Upgrades III </li><li> Jury Rigging III </li><li> Salvaging I
|recommended3= Caldari Frigate III <br> Hull Upgrades II <br> Mechanics III <br> Science III
| notes=With one Expanded Cargohold II, it will hold enough to clear up virtually all L1 and L2 missions in a single trip. For bigger missions you might have to make multiple trips. Alternatively, you can place all the loot and salvage into a jetcan and come back to pick it up in an industrial.</li><li>With the Cap Rechargers you shouldn't have problem with cap even under intense use. Even if it runs out of cap, it should regenerate very quickly.
The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.
SHIP BONUSES
Traits: Caldari Destroyer skill bonus per level: 10% bonus to Small Hybrid Turret tracking speed 10% bonus to Small Hybrid Turret optimal range
Role Bonus: 50% bonus to optimal range for small hybrid turrets
Required Skills
Caldari Destroyers I16m
Caldari Frigate III8h 53m
Spaceship Command I8m
Training Time what's this?
9h 17m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
36 km
Max Locked Targets
7
Gravimetric Sensor
12 points
Sig. Radius
65 m
Scan Res.
475 mm
Structure
Structure Hitpoints
700 HP
Mass
1,700,000 kg
Volume
52,000 m³
Cargo Capacity
425 m³
Armor
Armor Hitpoints
700 HP
Armor Resistances
EM
50
THR
45
KIN
25
EXP
10
Shields
Shield Capacity
900 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Cormorant is the Caldari T1 destroyer. Its bonuses favor railguns, but it can be blaster fit if you like. The Cormorant has many mid slots, which allows tackle gear and/or a shield tank. Of note is that the Cormorant's hull bonus to optimal range and the destroyer role bonus to optimal range gives it a spectacular range increase for railguns, such that it can be used as a poor man's anti-frigate sniper. Besides this niche role though the Cormorant has little use in PvP. The Cormorant is however a very capable level 1 mission runner, but lacks the tank for most level 2s.
Skills
Further information about additional or recommended skills to pilot Cormorant for a specific or its common role(s) can be written here.
Fitting
Wolfpack Corm
Cormorant: Wolfpack Corm
EFT
[Cormorant, Wolfpack Corm] 125mm Railgun II 125mm Railgun II 125mm Railgun II 125mm Railgun II 125mm Railgun II 125mm Railgun II 125mm Railgun II
Limited 1MN Microwarpdrive I DDO Photometry Tracking Disruptor I Warp Disruptor II
Damage Control II Magnetic Field Stabilizer II
Small Anti-Explosive Pump I Small Hybrid Locus Coordinator I Small Anti-Kinetic Pump I
Optimal Range Disruption Script x1 Caldari Navy Plutonium Charge S x1
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Very light on tank
Try to fight aligned and warp if you get primaried
With all skills at V this fit has 5828 EHP and flies at 1494 m/s
194 dps with Caldari Navy Plutonium at 22 + 6.3 km
Bring some faction Antimatter, Spike & Javelin (T2).
Tactics
No sub-article about Cormorant roles or piloting tactics. You can write them here.