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User:Cassiel Seraphim/Sandbox3: Difference between revisions

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==== Effective shield hit points ====
==== Effective shield hit points ====
You can judge your tank by many means, but for incursions the best way to measure your tank is to look at '''effective shield hit points''' (ESHP), as opposed to '''damage per second repaired''' (DPS-tank) or the generic '''effective hit points''' (EHP). This is because a lot of ships have significant armour and hull hit points, so the effective hit points value can be quite misleading on a battleship with a damage control for example, as the EHP-value skyrockets compared to a ship without a damage control fitted, but very little of it applies to the actual ESHP.
You can judge your tank by many means, but for Incursions the best way to measure your tank is to look at '''effective shield hit points''' (ESHP), as opposed to '''damage per second repaired''' (DPS-tank) or the generic '''effective hit points''' (EHP). This is because a lot of ships have significant armour and hull hit points, so the effective hit points value can be quite misleading on a battleship with a damage control for example, as the EHP-value skyrockets compared to a ship without a damage control fitted, but very little of it applies to the actual ESHP.


Below is a rough guide to acceptable values when it comes SEHP, but remember that you need to factor in things like resists vs buffer<small>&nbsp;<ref>A ship with high resists is much easier to repair compared to a ship with all buffer in terms of shield extenders. This is because each hit point is worth a lot more when factoring in resists.</ref></small> as well as speed and signature. So don't casually compare a ship's effective shield hit points against this without taking that into your consideration.
Below is a rough guide to acceptable values when it comes SEHP, but remember that you need to factor in things like resists vs buffer<small>&nbsp;<ref>A ship with high resists is much easier to repair compared to a ship with all buffer in terms of shield extenders. This is because each hit point is worth a lot more when factoring in resists.</ref></small> as well as speed and signature. So don't casually compare a ship's effective shield hit points against this without taking that into your consideration.
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| rowspan="3" valign="top" style="padding-left:5px; padding-right:5px;" | [[image:icon_large_ship.png|16px|Large ship]] '''Battleships'''
| rowspan="3" valign="top" style="padding-left:5px; padding-right:5px;" | [[image:icon_large_ship.png|16px|Large ship]] '''Battleships'''
| [[image:incursions_vanguard_icon.png|16px|Vanguards]] Vanguards
| [[image:incursions_vanguard_icon.png|16px|Vanguards]] Vanguards
| <div style="width:500px;background-color:orangered; font-size:80%; padding:0px;"><div style="width:320px;background-color:SpringGreen"><div style="width:250px;background-color:slateblue"><div style="width:150px;background-color:crimson">&nbsp;</div></div></div></div>
| <div style="width:320px;background-color:orangered; font-size:80%; padding:0px;"><div style="width:160px;background-color:SpringGreen"><div style="width:140px;background-color:slateblue"><div style="width:100px;background-color:crimson">&nbsp;</div></div></div></div>
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| [[image:incursions_assault_icon.png|16px|Assaults]] Assaults
| [[image:incursions_assault_icon.png|16px|Assaults]] Assaults
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| <div style="width:320px;background-color:orangered; font-size:80%; padding:0px;"><div style="width:300px;background-color:SpringGreen"><div style="width:240px;background-color:slateblue"><div style="width:180px;background-color:crimson">&nbsp;</div></div></div></div>
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| [[image:incursions_headquarter_icon.png|16px|Headquarter sites]] Headquarters
| <div style="width:320px;background-color:orangered; font-size:80%; padding:0px;"><div style="width:300px;background-color:SpringGreen"><div style="width:240px;background-color:slateblue"><div style="width:180px;background-color:crimson">&nbsp;</div></div></div></div>
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| rowspan="3" valign="top" style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Command Ships'''
| [[image:incursions_vanguard_icon.png|16px|Vanguards]] Vanguards
| <div style="width:320px;background-color:orangered; font-size:80%; padding:0px;"><div style="width:140px;background-color:SpringGreen"><div style="width:120px;background-color:slateblue"><div style="width:80px;background-color:crimson">&nbsp;</div></div></div></div>
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| [[image:incursions_assault_icon.png|16px|Assaults]] Assaults
| <div style="width:320px;background-color:orangered; font-size:80%; padding:0px;"><div style="width:260px;background-color:SpringGreen"><div style="width:200px;background-color:slateblue"><div style="width:160px;background-color:crimson">&nbsp;</div></div></div></div>
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| [[image:incursions_headquarter_icon.png|16px|Headquarter sites]] Headquarters
| [[image:incursions_headquarter_icon.png|16px|Headquarter sites]] Headquarters
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| rowspan="3" valign="top" style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Command Ships'''
| rowspan="3" valign="top" style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Strategic cruisers'''
| [[image:incursions_vanguard_icon.png|16px|Vanguards]] Vanguards
| [[image:incursions_vanguard_icon.png|16px|Vanguards]] Vanguards
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| rowspan="3" valign="top" style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Strategic cruisers'''
| rowspan="3" valign="top" style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Basilisks'''<small>&nbsp;<ref name="logistics">'''Basilisks''' and '''Scimitars''' have vastly different signatures, thus warrants having different guidelines.</ref></small>
| [[image:incursions_vanguard_icon.png|16px|Vanguards]] Vanguards
| [[image:incursions_vanguard_icon.png|16px|Vanguards]] Vanguards
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| rowspan="3" valign="top" style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Logistics'''
| rowspan="3" valign="top" style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Scimitars'''<small>&nbsp;<ref name="logistics">'''Basilisks''' and '''Scimitars''' have vastly different signatures, thus warrants having different guidelines.</ref></small>
| [[image:incursions_vanguard_icon.png|16px|Vanguards]] Vanguards
| [[image:incursions_vanguard_icon.png|16px|Vanguards]] Vanguards
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| [[image:incursions_headquarter_icon.png|16px|Headquarter sites]] Headquarters
| [[image:incursions_headquarter_icon.png|16px|Headquarter sites]] Headquarters
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<small>&nbsp;&nbsp;&nbsp;&nbsp;'''Legend:''' &nbsp;{{co|crimson|&#9608;}} Unsafe ''(too low)'' &nbsp;{{co|slateblue|&#9608;}} Situational ''(depends on the pilot/fleet)'' &nbsp;{{co|SpringGreen|&#9608;}} Safe ''(solid tank)'' &nbsp;{{co|orangered|&#9608;}} Overtanked ''(wasting potential)''</small>
<small>&nbsp;&nbsp;&nbsp;&nbsp;'''Legend:''' &nbsp;{{co|crimson|&#9608;}} Unsafe ''(too low)'' &nbsp;{{co|slateblue|&#9608;}} Situational ''(depends on the pilot/fleet)'' &nbsp;{{co|SpringGreen|&#9608;}} Safe ''(solid tank)'' &nbsp;{{co|orangered|&#9608;}} Overtanked ''(wasting potential)''</small>