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→Fitting: Removed outdated fits |
Undo revision 64052 by Voyce nightfall (talk) Removing my contributions in case they contain misinformation |
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==Fitting== | ==Fitting== | ||
{{ShipFitting| | {{:Caldari Basic Ship and Skill Guide|Cormorant}} | ||
{{ShipFitting | |||
| ship=Cormorant | |||
| shipTypeID=16238 | |||
| fitName=L2 Blitzing | |||
| fitID=L2-Blitzing | |||
| high1name=125mm Prototype Gauss Gun | |||
| high1typeID=10694 | |||
| high2name=125mm Prototype Gauss Gun | |||
| high2typeID=10694 | |||
| high3name=125mm Prototype Gauss Gun | |||
| high3typeID=10694 | |||
| high4name=125mm Prototype Gauss Gun | |||
| high4typeID=10694 | |||
| high5name=125mm Prototype Gauss Gun | |||
| high5typeID=10694 | |||
| high6name=125mm Prototype Gauss Gun | |||
| high6typeID=10694 | |||
| high7name=125mm Prototype Gauss Gun | |||
| high7typeID=10694 | |||
| high8name=Salvager I | |||
| high8typeID=25861 | |||
| mid1name=1MN Afterburner II | |||
| mid1typeID=438 | |||
| mid2name=Small Azeotropic Ward Salubrity I | |||
| mid2typeID=8427 | |||
| mid3name=Small Shield Booster II | |||
| mid3typeID=400 | |||
| low1name=Magnetic Field Stabilizer II | |||
| low1typeID=10190 | |||
| low2name=open | |||
| charge1name=Antimatter Charge S x1 | |||
| charge1typeID=222 | |||
| charge2name=open | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| rig1name=Small Anti-EM Screen Reinforcer I | |||
| rig1typeID=31716 | |||
| rig2name=Small Anti-EM Screen Reinforcer I | |||
| rig2typeID=31716 | |||
| rig3name=Small Anti-Thermal Screen Reinforcer I | |||
| rig3typeID=31752 | |||
| difficulty=1 | |||
| warsop=A | |||
| warsopReason= | |||
| version=PRE-RET 1.0 | |||
| shipDNA=16238:10694;7:25861;1:400;1:438;1:8427;1:10190;1:31716;2:31752;1:222;1:: | |||
| skills= | |||
| notes=This is a relatively low-skill boat meant to blitz level 1 and 2 missions. T2 mods can be replaced by lower meta.</li><li>Separate your guns into two or three groups to target different frigates.</li><li>Cheap rigs and a small buffer allows you to assess the situation and survive nasty surprises.</li><li>Speed tank with the afterburner and keep at range. Pulse the shield booster.</li><li>Damage Control can be used in place of Magnetic Field Stabilizer in missions requiring more tank (i.e. those involving missile cruisers).</li><li>Salvager is only there due to limited fitting; it should rarely be used in missions. Rocket launcher can be used in its place given better fitting skills, but avoid engagements within rocket launcher range.</li><li>High fitting skills including Engineering V, Electronics V, Weapon Upgrades V, and Advanced Weapon Upgrades IV will allow for an upgrade to T2 guns (requires removal of utility high slot).}}{{ShipFitting | |||
| ship=Cormorant | |||
| shipTypeID=16238 | |||
| fitName=Salvager | |||
| fitID=Salvager | |||
| high1name=Small Tractor Beam I | |||
| high1typeID=24348 | |||
| high2name=Small Tractor Beam I | |||
| high2typeID=24348 | |||
| high3name=Small Tractor Beam I | |||
| high3typeID=24348 | |||
| high4name=Small Tractor Beam I | |||
| high4typeID=24348 | |||
| high5name=Salvager I | |||
| high5typeID=25861 | |||
| high6name=Salvager I | |||
| high6typeID=25861 | |||
| high7name=Salvager I | |||
| high7typeID=25861 | |||
| high8name=Salvager I | |||
| high8typeID=25861 | |||
| mid1name=1MN MicroWarpdrive I | |||
| mid1typeID=434 | |||
| mid2name=Cap Recharger I | |||
| mid2typeID=1195 | |||
| mid3name=Cap Recharger I | |||
| mid3typeID=1195 | |||
| low1name=Expanded Cargohold II | |||
| low1typeID=1319 | |||
| low2name=Expanded Cargohold II | |||
| low2typeID=1319 | |||
| charge1name=open | |||
| charge2name=open | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| rig1name=Small Salvage Tackle I | |||
| rig1typeID=31083 | |||
| rig2name=Small Salvage Tackle I | |||
| rig2typeID=31083 | |||
| rig3name=Small Salvage Tackle I | |||
| rig3typeID=31083 | |||
| difficulty=1 | |||
| warsop= | |||
| warsopReason= | |||
| version=RET 1.0 | |||
| shipDNA=16238:24348;4:25861;4:434;1:1195;2:1319;2:31083;3::::: | |||
| skills=Afterburner III </li><li> Caldari Destroyer I </li><li> High Speed Maneuvering I </li><li> Navigation III </li><li> Armor Rigging I </li><li> Energy Grid Upgrades III </li><li> Jury Rigging III </li><li> Salvaging I | |||
|recommended3= Caldari Frigate III <br> Hull Upgrades II <br> Mechanics III <br> Science III | |||
| notes=With one Expanded Cargohold II, it will hold enough to clear up virtually all L1 and L2 missions in a single trip. For bigger missions you might have to make multiple trips. Alternatively, you can place all the loot and salvage into a jetcan and come back to pick it up in an industrial.</li><li>With the Cap Rechargers you shouldn't have problem with cap even under intense use. Even if it runs out of cap, it should regenerate very quickly. | |||
}}{{ShipFitting| | |||
ship=Cormorant| | ship=Cormorant| | ||
shipTypeID=16238| | shipTypeID=16238| | ||