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==Exhumer== | ==Exhumer== | ||
Exhumers are the | Exhumers are the Tech II versions of Mining Barges, and all three are direct upgrades from their Tech I counterparts. All of them require the {{sk|Exhumers|mult=yes}} skill to operate. | ||
=== Skiff === | === Skiff === | ||
Being the | Being the Tech II version of the [[#Procurer|Procurer]], the Skiff naturally has the most impressive tank out of the three Exhumers by quite a large margin; with proper fitting, it can have battleship-level [[EHP]]. Its higher speed (more than twice as fast as the Hulk or the Mackinaw) also allows it to effectively use Afterburner modules to further complicate matters for any would-be gankers. On the downside, it has the lowest yield of any of the three Exhumers (20-30% lower than a Hulk) and only a medium-sized ore bay (large enough for about 15 minutes' worth of mined ore). However, its rock-hard tank makes it the ship of choice for mining in lower-security regions of high security space (0.5 and 0.6 security), or just for general peace of mind. | ||
{{Ship|Skiff|box}} | {{Ship|Skiff|box}} | ||
{{ShipFitting| | {{ShipFitting| | ||
ship=Skiff| | ship=Skiff| | ||
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shipDNA=22546:17912;1:6005;1:2281;2:13968;1:2303;1:2048;1:28576;1:31360;1:31796;1:10250;5:2456;2:23707;3:18066;1::| | shipDNA=22546:17912;1:6005;1:2281;2:13968;1:2303;1:2048;1:28576;1:31360;1:31796;1:10250;5:2456;2:23707;3:18066;1::| | ||
skills=Exhumers III</li><li>CPU Management V</li><li>Power Grid Management V</li><li>Shield Management IV| | skills=Exhumers III</li><li>CPU Management V</li><li>Power Grid Management V</li><li>Shield Management IV| | ||
notes=The pictured fit achieves an impressive 104,095 EHP against Antimatter before overheating. The capacitor is stable with all modules active.</li><li>With the Afterburner active, the Skiff goes at 644 m/s, thus outrunning typical ganking-fit Catalysts by a rather large margin as well as complicating warpins. To take advantage of this, orbiting the asteroid being mined is recommended.</li><li>The Dread Guristas Kinetic Deflection Field is used to provide the same performance as a T2 Kinetic Deflection Field at a reduced CPU usage. The module is very cheap at a mere 5 million ISK at time of writing.</li><li>If your skills do not allow you to use the pictured fit due to CPU issues, replacing the Thermic Dissipation Field II with a Dread Guristas or equivalent variation is a possibility.}} {{ShipFitting| | notes=The pictured fit achieves an impressive 104,095 EHP against Antimatter before overheating. The capacitor is stable with all modules active.</li><li>With the Afterburner active, the Skiff goes at 644 m/s, thus outrunning typical ganking-fit Catalysts by a rather large margin as well as complicating warpins. To take advantage of this, orbiting the asteroid being mined is recommended.</li><li>The Dread Guristas Kinetic Deflection Field is used to provide the same performance as a T2 Kinetic Deflection Field at a reduced CPU usage. The module is very cheap at a mere 5 million ISK at time of writing.</li><li>If your skills do not allow you to use the pictured fit due to CPU issues, replacing the Thermic Dissipation Field II with a Dread Guristas or equivalent variation is a possibility.}}{{ShipFitting| | ||
ship=Skiff| | ship=Skiff| | ||
shipTypeID=22546| | shipTypeID=22546| | ||
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skills=Exhumers III</li><li>CPU Management V</li><li>Shield Management IV</li><li>Hull Upgrades V| | skills=Exhumers III</li><li>CPU Management V</li><li>Shield Management IV</li><li>Hull Upgrades V| | ||
notes=The pictured fit reaches 133,211 EHP against Antimatter before overheating. The capacitor is stable with all modules active.</li><li>Due to not having an Afterburner fit, this Skiff will only move at 250m/s even at perfect skills. Use of an on-grid bounce tactical is thus recommended.</li><li>The Dread Guristas Kinetic Deflection Field is used to provide the same performance as a T2 Kinetic Deflection Field at a reduced CPU usage. The module is very cheap at a mere 5 million ISK at time of writing.</li><li>If your skills do not allow you to use the pictured fit due to CPU issues, replacing the Thermic Dissipation Field II with a Dread Guristas or equivalent variation is a possibility.}} | notes=The pictured fit reaches 133,211 EHP against Antimatter before overheating. The capacitor is stable with all modules active.</li><li>Due to not having an Afterburner fit, this Skiff will only move at 250m/s even at perfect skills. Use of an on-grid bounce tactical is thus recommended.</li><li>The Dread Guristas Kinetic Deflection Field is used to provide the same performance as a T2 Kinetic Deflection Field at a reduced CPU usage. The module is very cheap at a mere 5 million ISK at time of writing.</li><li>If your skills do not allow you to use the pictured fit due to CPU issues, replacing the Thermic Dissipation Field II with a Dread Guristas or equivalent variation is a possibility.}} | ||
=== Hulk === | === Hulk === | ||
Being the | Being the Tech II version of the [[#Covetor|Covetor]], the Hulk impresses with the highest yield of all the Exhumers and little else. Its tank is nothing to write home about, with even the most heavily tanked fits succumbing to two dedicated [[Suicide Gank|suicide gankers]] flying [[Catalyst]]s (which together cost less than 10% of the Hulk). When mining unsupported, the Hulk's enormous yield will fill its small ore hold in about five minutes, requiring frequent runs back to a station to drop off the ore (which will offset any yield gains made compared to its cousins). | ||
However, if flying in a fleet with a trustworthy [[Orca]] pilot, all of the Hulk's disadvantages are negated, as the Hulk pilot can use the Orca's enormous fleet hangar for ore storage, and store her precious Hulk in the Orca's Ship Maintenance Bay at the first sign of trouble, making the Hulk the Tech II barge of choice for use in medium-to-large-scale fleet mining operations. | |||
{{Ship|Hulk|box}} | {{Ship|Hulk|box}} | ||
{{ShipFitting| | {{ShipFitting| | ||
ship=Hulk| | ship=Hulk| | ||
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skills=Exhumers III</li><li>CPU Management V</li><li>Power Grid Management V</li><li>Capacitor Management III</li><li>Capacitor Systems Operation IV| | skills=Exhumers III</li><li>CPU Management V</li><li>Power Grid Management V</li><li>Capacitor Management III</li><li>Capacitor Systems Operation IV| | ||
notes=The fit pictures only achieves a meager 22,815 EHP against antimatter before heat, crumbling to two Catalysts in .5 security. However, the buffer should provide the pilot sufficient time to store the ship in the Orca's Ship Maintenance Bay before it can be destroyed.}} | notes=The fit pictures only achieves a meager 22,815 EHP against antimatter before heat, crumbling to two Catalysts in .5 security. However, the buffer should provide the pilot sufficient time to store the ship in the Orca's Ship Maintenance Bay before it can be destroyed.}} | ||
=== Mackinaw === | === Mackinaw === | ||
As the | As the Tech II upgrade to the [[#Retriever|Retriever]], the Mackinaw sports an a truly massive ore hold (35,000 m<sup>3</sup> at {{sk|Mining Barge|V}}, enough to hold half an hour's worth of mined ore) and a yield that is only about 15% lower than that of a Hulk. While its tank is about 40% stronger than that of a Hulk, it's still rather flimsy when compared with its price tag. Therefore, the Mackinaw is mostly used in the high-end of high-security space (0.8 security and above), and even then some pilots prefer flying a the Skiff for its near-invulnerability to suicide ganks. | ||
{{Ship|Mackinaw|box}} | {{Ship|Mackinaw|box}} | ||
{{ShipFitting| | {{ShipFitting| | ||
ship=Mackinaw| | ship=Mackinaw| | ||
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shipDNA=22548:17912;2:2333;1:9632;1:13994;1:14033;1:28576;3:4399;1:31796;1:10250;5:2456;5:18066;2::| | shipDNA=22548:17912;2:2333;1:9632;1:13994;1:14033;1:28576;3:4399;1:31796;1:10250;5:2456;5:18066;2::| | ||
skills=Exhumers III</li><li>CPU Management V</li><li>Shield Management IV| | skills=Exhumers III</li><li>CPU Management V</li><li>Shield Management IV| | ||
notes=The fitted tank is mainly to discourage alpha gankers, which are the main threat you will face in the Mackinaw's common usage area where CONCORD response times are near-instantaneous.</li><li>Both the Domination EM Ward Field and the Domination Thermic Dissipation Amplifier are rather cheap at time of writing, clocking in below 10 million ISK.</li><li>If you use a Medium Processor Overclocking Unit I rig in place of the shield rig, you can replace some faction modules with their T2 variations for reduced tank that also comes with a slightly lower price tag.}} {{ShipFitting| | notes=The fitted tank is mainly to discourage alpha gankers, which are the main threat you will face in the Mackinaw's common usage area where CONCORD response times are near-instantaneous.</li><li>Both the Domination EM Ward Field and the Domination Thermic Dissipation Amplifier are rather cheap at time of writing, clocking in below 10 million ISK.</li><li>If you use a Medium Processor Overclocking Unit I rig in place of the shield rig, you can replace some faction modules with their T2 variations for reduced tank that also comes with a slightly lower price tag.}}{{ShipFitting| | ||
ship=Mackinaw| | ship=Mackinaw| | ||
shipTypeID=22548| | shipTypeID=22548| | ||
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skills=Exhumers III</li><li>CPU Management V</li><li>Mining Upgrades V| | skills=Exhumers III</li><li>CPU Management V</li><li>Mining Upgrades V| | ||
notes=The fitted tank is mainly to discourage alpha gankers, which are the main threat you will face in the Mackinaw's common usage area where CONCORD response times are near-instantaneous.</li><li>All the faction modules used are rather cheap, clocking in below 10 million ISK at time of writing.</li><li>If you are willing to sacrifice yield, replacing the Medium Ice Harvester Accelerator I rig with a second Medium Processor Overclocking Unit I rig will allow you to replace faction modules with their T2 counterparts for a reduction in price.}} | notes=The fitted tank is mainly to discourage alpha gankers, which are the main threat you will face in the Mackinaw's common usage area where CONCORD response times are near-instantaneous.</li><li>All the faction modules used are rather cheap, clocking in below 10 million ISK at time of writing.</li><li>If you are willing to sacrifice yield, replacing the Medium Ice Harvester Accelerator I rig with a second Medium Processor Overclocking Unit I rig will allow you to replace faction modules with their T2 counterparts for a reduction in price.}} | ||
==Industrial== | ==Industrial== | ||