Difference between revisions of "Archive:UniBombers"
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All bombers have the following skill requirements to operate: | All bombers have the following skill requirements to operate: | ||
*Racial Frigate V | *Racial Frigate V | ||
− | *Spaceship Command III | + | *{{GetSkillLink|Spaceship Command|III}} |
− | *Covert Ops I | + | *{{GetSkillLink|Covert Ops|I}} |
− | *CPU Management II | + | *{{GetSkillLink|CPU Management|II}} |
− | *Power Grid Management II | + | *{{GetSkillLink|Power Grid Management|II}} |
− | *Electronics Upgrades V | + | *{{GetSkillLink|Electronics Upgrades|V}} |
However, it is not recommended, and downright stupid, to fly a bomber in a PVP setting without a covert ops cloaking device, and Torpedo Launchers. The use of these modules, require the skills: | However, it is not recommended, and downright stupid, to fly a bomber in a PVP setting without a covert ops cloaking device, and Torpedo Launchers. The use of these modules, require the skills: | ||
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*{{GetSkillLink|Cloaking|IV}} | *{{GetSkillLink|Cloaking|IV}} | ||
*{{GetSkillLink|Torpedoes|I}} | *{{GetSkillLink|Torpedoes|I}} |
Revision as of 12:54, 28 February 2014
UniBombers
The UniBombers are a group of unistas who share a collective interest in learning more about flying stealth bombers. UniBombers go on regular stealth bomber roams around low/nulsec, and occasionally venture into high sec to chase after wartargets.
UniBomber Leaders
Founder, Program Coordinator - Hong Hu
SB Leaders:
- Al Badasaz (Primary)
- Garf Ungle
- Martin Vanzyl
- Spanky Ikkala
Can I be a UniBomber too?
The answer is yes! We are always looking for more people to get in involved with the UniBombers. Currently, the program does require that members have the Freshman title in order to participate in UniBombers fleets.
Join the SB.E-UNI mailing list in-game. This list will give you updates on the UniBombers program and any scheduled roams.
Out of Corporation (OOC) Alts
- Participants flying combat ships in the UniBombers shall be members of the Ivy League.
- Select non-combat roles (i.e. Scouts, Blockade Runners or bait ships) may be OOC with the concurrence of the coordinator or the UniBomber Leader involved. This will be case-by-case.
Where do I need to be in order to get involved?
The new main starting system of the UniBombers is UM-Q7F. This location was chosen for its proximity to both the Nullsec Campus and Low-Sec Campus. As the UniBombers continue to grow and expand, we will most likely start roams from other locations as well.
Work is also underway on the WHC chapter of the Unibombers. Location- Unknown.
What Should I fly?
Stealth Bomber roams usually consists of the following types of ships:
- Stealth Bombers (Hound, Manticore, Purifier, Nemesis)
- Recons (Rapier, Arazu, Falcon)
- Black Ops Battleships (soon hopefully)
- Support (Covops scouts, Blockade runners to carry extra bombs or bubbles)
What skills do I need to train?
The ships listed above can be quite skill intensive. It is NOT recommended that you fly these ships until you have a good set of skills. Below is a list of skills taken from the Stealth Bomber page:
Required Skills
All bombers have the following skill requirements to operate:
- Racial Frigate V
- Spaceship Command III
- Covert Ops I
- CPU Management II
- Power Grid Management II
- Electronics Upgrades V
However, it is not recommended, and downright stupid, to fly a bomber in a PVP setting without a covert ops cloaking device, and Torpedo Launchers. The use of these modules, require the skills:
- Cloaking IV
- Torpedoes I
- Missile Launcher Operation IV
- Heavy Missiles III
- Light Missiles III
- Standard Missiles III
Suggested Skills
Aside from these basic required skills, it is suggested that you have the following skills. These skills are designed to push the strengths of the bomber and minimize it's chance of being destroyed. Many are simply fitting skills, that ease the use of more powerful modules.
- Navigation III
- Acceleration Control III
- Warp Drive Operation III
- Spaceship Command IV
- Evasive Maneuvering III
- CPU Management V
- Power Grid Management V
- Capacitor Management III
- Target Painting II
- Electronic Warfare II
- Sensor Linking II
- Long Range Targeting III
- Signature Analysis III
- Targeting III
- Shield Management III
- Shield Operation III
- Energy Grid Upgrades III
- Launcher Rigging II
- Astronautics Rigging II
- Jury Rigging III
- Mechanics IV
In addition, you will want to get missile launcher skills as high as possible, as well as Bomb Launching skills. These skills include:
- Missile Bombardment IV
- Missile Projection III
- Rapid Launch III
- Target Navigation Prediction III
- Warhead Upgrades III
- Bomb Deployment I
- Covert Ops IV
Recommended Skills
The Recommended skill plan essentially pushes the previous listed skills as high as possible. You want to maximize the ship's DPS by getting all the missile support skills to IV or V. As well as the Covert Ops skill itself to V, however it is a very long train at around 18 Days. Additionally, you want to maximize the ships agility and speed, by pumping navigation skills as high as possible, as well as the fitting and tanking skills found in Electronics, Engineering, and Mechanics. Lastly, you will want to get Bomb Launcher to IV for the ability to use the Void and Lockbreaker Bombs.