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Frigates: Difference between revisions

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In PvE the more combat-focused frigates are used to complete Level 1 missions, though once new pilots are a little wealthier and better-trained they often begin to use [[Destroyer|destroyers]] instead.
In PvE the more combat-focused frigates are used to complete Level 1 missions, though once new pilots are a little wealthier and better-trained they often begin to use [[Destroyer|destroyers]] instead.


=== Amarr ===
=== Mining ===
* [http://wiki.eveonline.com/wiki/Tormentor Tormentor]: Mining frigate.
Mining frigates all have bonuses geared toward mining, and while a great start for any would-be miner, they are notoriously bad in combat situations.
* [http://wiki.eveonline.com/wiki/Punisher Punisher]: Combat frigate, uses laser turrets. Sometimes fitted with autocannon instead, since it has a capacitor use bonus for lasers rather than a damage bonus, and autocannon use no cap in the first place. Can mount a tough tank for a frigate. Viable for solo PvP.
* [http://wiki.eveonline.com/wiki/Tormentor Tormentor]
* [http://wiki.eveonline.com/wiki/Inquisitor Inquisitor]: Combat frigate, uses missiles. Little-used, since few rookie Amarr pilots train missiles.
* [http://wiki.eveonline.com/wiki/Bantam Bantam]
* [http://wiki.eveonline.com/wiki/Crucifier Crucifier]: Electronic warfare frigate; uses [[EWar 101 Guide#Tracking Disruption .28TD.29|tracking disruptors]] to interfere with enemy gunships' ability to aim properly.
* [http://wiki.eveonline.com/wiki/Navitas Navitas]
* [http://wiki.eveonline.com/wiki/Executioner Executioner]: Fast frigate.
* [http://wiki.eveonline.com/wiki/Burst Burst]
* [http://wiki.eveonline.com/wiki/Magnate Magnate]: Exploration frigate.


=== Caldari ===
=== Electronic Warfare ===
* [http://wiki.eveonline.com/wiki/Bantam Bantam]: Mining frigate.
Electronic Warfare frigates all have bonusses to [[EW]] modules, such as the [http://wiki.eveonline.com/wiki/Target_Painter_I Target Painter], [[EWar_101_Guide|ECM]] modules, [http://wiki.eveonline.com/wiki/Remote_Sensor_Dampener_I Remote Sensor Damper] and [http://wiki.eveonline.com/wiki/Tracking_Disruptor_I Tracking Disruptor]. In a small pack, and with some support ships to deal damage, they can be formidable.
* [http://wiki.eveonline.com/wiki/Merlin Merlin]: Combat frigate, uses hybrid turrets. Range and resistance bonuses mean it can tank and kite in missions. Four midslots let it fit all three tackling modules and a sensor booster; a good tackler.
* [http://wiki.eveonline.com/wiki/Crucifier Crucifier] Tracking Disrupt, nice ewar support. Little to no tank/damage so dies fast.
* [http://wiki.eveonline.com/wiki/Kestrel Kestrel]: Combat frigate, uses missiles. Great for PvE.
* [http://wiki.eveonline.com/wiki/Griffin Griffin] ECM. Nasty, kill it fast. Little to no tank/damage so dies fast if you can lock and hit it.  
* [http://wiki.eveonline.com/wiki/Griffin Griffin]: Electronic warfare frigate, uses [[EWar_101_Guide#Electronic Counter Measures .28ECM.29|ECM]] to break enemy target locks and to stop the enemy from locking again.
* [http://wiki.eveonline.com/wiki/Maulus Maulus] Damps, decent ewar support. Little to no tank/damage so dies fast.
* [http://wiki.eveonline.com/wiki/Condor Condor]: Fast frigate.
* [http://wiki.eveonline.com/wiki/Vigil Vigil] Target Painter. Offensive ewar. Small ships' bane, but next to useless against BC/BS sized hulls.
* [http://wiki.eveonline.com/wiki/Heron Heron]: Exploration frigate.


=== Gallente ===
=== Exploration ===
* [http://wiki.eveonline.com/wiki/Navitas Navitas]: Mining frigate.
Geared toward exploration and scanning, the 'Exploration' class of T1 Frigates all have bonuses to aid in scanning. Fitted with a Core Probe launcher, they can make a good cheap alternative to the Tech 2 [[Covert Ops]] variants.
* [http://wiki.eveonline.com/wiki/Incursus Incursus]: Combat frigate, uses hybrid turrets. Viable for solo PvP. A capable tackler.
* [http://wiki.eveonline.com/wiki/Magnate Magnate]
* [http://wiki.eveonline.com/wiki/Tristan Tristan]: Combat frigate, also uses hybrid turrets. Split hardpoint layout means that it often fits missile launchers too, though it has no missile bonuses. Slow for a frigate.
* [http://wiki.eveonline.com/wiki/Heron Heron]
* [http://wiki.eveonline.com/wiki/Maulus Maulus]: Electronic warfare frigate, uses [[EWar 101 Guide#Remote Sensor Dampening .28damps.2C RSD.29|remote sensor dampeners]] to interfere with enemy ships' targeting range and locking times.
* [http://wiki.eveonline.com/wiki/Imicus Imicus]
* [http://wiki.eveonline.com/wiki/Atron Atron]: Fast frigate.
* [http://wiki.eveonline.com/wiki/Probe Probe]
* [http://wiki.eveonline.com/wiki/Imicus Imicus]: Exploration frigate.


=== Minmatar ===
=== Tackler ===
* [http://wiki.eveonline.com/wiki/Burst Burst]: Mining frigate.
[[Tackle|Tackler]] frigates, often called 'Fast Frigates', are built to align and reach their top speed quickly. This makes them ideal as platforms for tackling larger vessels, as they can reach them and use relevant modules a great deal faster than most. These ships are also ideal for fast travel or small cargo runs and they make a great alternative to a shuttle, especially in losec or during wars, as they can typically enter warp from cloak before the enemy can lock them.
* [http://wiki.eveonline.com/wiki/Rifter Rifter]: Combat frigate, uses projectile turrets. High speed. Possibly the best T1 combat frigate. Popular, cheap and highly effective: a reputation as "Eve's AK47". Viable for solo PvP. Good tackler.
* [http://wiki.eveonline.com/wiki/Executioner Executioner]
* [http://wiki.eveonline.com/wiki/Breacher Breacher]: Combat frigate, uses missiles. Overshadowed by the Rifter.
* [http://wiki.eveonline.com/wiki/Condor Condor]
* [http://wiki.eveonline.com/wiki/Vigil Vigil]: Electronic warfare frigate, uses [[EWar 101 Guide#Target Painting .28TP.29|target painters]] to make it easier for its allies to hit and hurt the enemy. Has a per-level bonus to speed, and can give an [[Frigate#Interceptors|interceptor]] a run for its money.
* [http://wiki.eveonline.com/wiki/Incursus Incursus] Nice DPS when close up but short range. Lack of low slots.
* [http://wiki.eveonline.com/wiki/Slasher Slasher]: Fast frigate.
* [http://wiki.eveonline.com/wiki/Slasher Slasher]
* [http://wiki.eveonline.com/wiki/Probe Probe]: Exploration frigate (not to be confused with actual scanner probes).
 
=== Damage Dealer ===
Damage Dealer frigates are typically split into two sub categories, Launcher and Turret, as they have slightly different focuses. In general, they tend to have the ability to take a little more damage than their counterparts and deal out a little more damage in return, but they are little match for a larger ship when alone. Interestingly, the Gallente have two turret-focussed ships, as they do not tend to use missiles - although the Tristan can fit launchers, it receives no bonus for them.
==== Launcher ====
* [http://wiki.eveonline.com/wiki/Inquisitor Inquisitor]
* [http://wiki.eveonline.com/wiki/Kestrel Kestrel]
* [http://wiki.eveonline.com/wiki/Breacher Breacher]
==== Turret ====
* [http://wiki.eveonline.com/wiki/Punisher Punisher] Heavily tanked, good dps (for a frigate). Pulses give it a nice range variation. Slower. 2 mid slots make it a poor tackler.  
* [http://wiki.eveonline.com/wiki/Merlin Merlin]
* [http://wiki.eveonline.com/wiki/Atron Atron]
* [http://wiki.eveonline.com/wiki/Tristan Tristan] Fat and stupid. Rather useless because of the split turret/launcher hardpoints, kill last.
* [http://wiki.eveonline.com/wiki/Rifter Rifter] High DPS, fast and effective frigate. Primary role as tackle or frigate DPS. Buffer tanked usually.
 
= Tech 2 Frigates =
 
== Interceptors ==
*[http://wiki.eveonline.com/wiki/Claw Claw]: Fastest Interceptor, decent dogfighter.
*[http://wiki.eveonline.com/wiki/Stiletto Siletto]: Perhaps the best tackle interceptor due to slot layout.
 
*[http://wiki.eveonline.com/wiki/Taranis Taranis]: Slower Interceptor, one of the best dogfighting frigates.
*[http://wiki.eveonline.com/wiki/Ares Ares]: Gallente tackle interceptor.
 
*[http://wiki.eveonline.com/wiki/Crow Crow]: Kite missile spam.
*[http://wiki.eveonline.com/wiki/Raptor Raptor]: Caldari tackle interceptor rather overshadowed by the crow despite having a longer range point.
*[http://wiki.eveonline.com/wiki/Crusader Crusader]: Pulse with scorch and Kite outside web range.
*[http://wiki.eveonline.com/wiki/Malediction Malediction]: Amarr tackle interceptor.
 
== Stealth Bombers ==
[http://wiki.eveonline.com/wiki/Item_Database:Ships:Covert_Ops All]: No tank, all gank. Close in, high damage, can warp cloaked and is the bane of large ships. Bomb launchers in nullsec. An early primary. In groups, flown well, can take down carriers.
 
== Covert Ops ==
{stub}
 
== Assault Frigates ==
*[http://wiki.eveonline.com/wiki/Jaguar Jaguar]: Usually shield tanked AF. Decent damage and good tackling bird.
*[http://wiki.eveonline.com/wiki/Wolf Wolf]: High damage gank AF. 2 midslots gives it limited tackle but 4 lows and 4 turret hardpoints make it nasty.
*[http://wiki.eveonline.com/wiki/Retribution Retribution]: Another nasty little AF. Useless solo due to its one midslot, but mean with support because of its lows and highs.  
*[http://wiki.eveonline.com/wiki/Ishkur Ishkur]: 5 light drones, 3 turrets with a damage bonus on an AF, 3 mids/lows... Enough said.  
*[http://wiki.eveonline.com/wiki/Harpy Harpy]: Heavily tanked and can usually outlast most other AF's. Very dangerous if you are willing to invest enough isk.


== T2 Frigates ==
== T2 Frigates ==