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= Tech 2 Frigates = | = Tech 2 Frigates = | ||
== | == Electronic Attack Ships == | ||
These are basically frigate-sized version of the combat [[Cruiser#Recons|recon ships]], but their proportion of usefulness to cost varies from ship to ship. Each race's electronic attack ship is based on the hull of that race's Tech 1 electronic warfare frigate. | |||
*[http://wiki.eveonline.com/wiki/ | * Amarr [http://wiki.eveonline.com/wiki/Sentinel Sentinel]: Bonuses for energy neutralizers and tracking disruptors, and a good dronebay (for a frigate). Can be used for solo pvp. | ||
*[http://wiki.eveonline.com/wiki/ | * Caldari [http://wiki.eveonline.com/wiki/Kitsune Kitsune]: Long range, powerful ECM jamming. | ||
* Gallente [http://wiki.eveonline.com/wiki/Keres Keres]: Bonuses for sensor dampening and for the range of warp scramblers and warp disruptors. | |||
* Minmatar [http://wiki.eveonline.com/wiki/Hyena Hyena]: Bonuses for sensor dampening and for the range of stasis webifiers. | |||
== Interceptors == | |||
Interceptors ("'ceptors", "inties") are the primary tacklers everywhere but nullsec (where [[Destroyer#Interdictors|interdictors]] and [[Cruiser#Heavy Interdictors|HICs]] take over). They have the highest scan resolution of any ship class, and only the Vigil (the Minmatar electronic warfare frigate) can match their sub-warp speed. While their main purpose is tackling, many interceptors can also be fitted to be effective combat ships. Their firepower and tank will be low compared to other ships, but they have the advantage of very high speed (even when combat fitted) and awesome agility. | Interceptors ("'ceptors", "inties") are the primary tacklers everywhere but nullsec (where [[Destroyer#Interdictors|interdictors]] and [[Cruiser#Heavy Interdictors|HICs]] take over). They have the highest scan resolution of any ship class, and only the Vigil (the Minmatar electronic warfare frigate) can match their sub-warp speed. While their main purpose is tackling, many interceptors can also be fitted to be effective combat ships. Their firepower and tank will be low compared to other ships, but they have the advantage of very high speed (even when combat fitted) and awesome agility. | ||
Each race has two interceptors, one designed purely for tackling, with a bonus to the range of tackling modules, and the other designed more for damage-dealing. Both interceptors are based on the hull of the race's Tech 1 fast courier/scouting frigate. | Each race has two interceptors, one designed purely for tackling, with a bonus to the range of tackling modules, and the other designed more for damage-dealing. Both interceptors are based on the hull of the race's Tech 1 fast courier/scouting frigate. | ||
==== | === Tackler Interceptor === | ||
*[http://wiki.eveonline.com/wiki/Malediction Malediction]: Amarr tackle interceptor. | *[http://wiki.eveonline.com/wiki/Malediction Malediction]: Amarr tackle interceptor. | ||
*[http://wiki.eveonline.com/wiki/Raptor Raptor]: Caldari tackle interceptor rather overshadowed by the Crow despite having a longer-ranged point. | |||
*[http://wiki.eveonline.com/wiki/Ares Ares]: Gallente tackle interceptor. | |||
*[http://wiki.eveonline.com/wiki/Stiletto Siletto]: Perhaps the best tackle interceptor due to its slot layout. | |||
=== | === Damage Dealer Interceptor === | ||
*[http://wiki.eveonline.com/wiki/Crusader Crusader]: Damage-dealing interceptor. Commonly kites enemies from beyond web range, firing Tech 2 small pulse lasers loaded with Scorch crystals. | |||
*[http://wiki.eveonline.com/wiki/Crow Crow]: Kiting ranged missile spam. | *[http://wiki.eveonline.com/wiki/Crow Crow]: Kiting ranged missile spam. | ||
*[http://wiki.eveonline.com/wiki/Taranis Taranis]: Slower interceptor, great DPS, one of the best dogfighting frigates. | *[http://wiki.eveonline.com/wiki/Taranis Taranis]: Slower interceptor, great DPS, one of the best dogfighting frigates. | ||
*[http://wiki.eveonline.com/wiki/Claw Claw]: Fastest interceptor, decent dogfighter. | *[http://wiki.eveonline.com/wiki/Claw Claw]: Fastest interceptor, decent dogfighter. | ||
== Covert Ops == | |||
The Covert Ops class is split into two sub classes, which have significantly different roles, both of which have the ability to warp while cloaked. | |||
=== Covert Ops Frigate === | |||
Cov-ops frigates can warp while cloaked, and have several uses. As scouts they can stealthily gather intelligence and use their scanning bonus to probe out enemy targets. In exploration they can use the same scanning bonuse to probe down PvE exploration sites. Due to their extreme fragility, cov-ops frigates should not generally be used in a tackling role, and are typically invisible at all times. | |||
* [http://wiki.eveonline.com/wiki/Anathema Anathema] (Amarr) | * [http://wiki.eveonline.com/wiki/Anathema Anathema] (Amarr) | ||
* [http://wiki.eveonline.com/wiki/Buzzard Buzzard] (Caldari) | * [http://wiki.eveonline.com/wiki/Buzzard Buzzard] (Caldari) | ||
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* [http://wiki.eveonline.com/wiki/Cheetah Cheetah] (Minmatar) | * [http://wiki.eveonline.com/wiki/Cheetah Cheetah] (Minmatar) | ||
=== Stealth Bombers === | === Stealth Bombers === | ||
Stealth bombers are very specialised ships which can warp cloaked and don't have a sensor recalibration delay preventing them from locking targets after decloaking. They can fit torpedo launchers and bomb launchers (although bombs -- devastating area-effect weapons -- can only be used in [[0.0|nullsec]]). Stealth bombers put out extraordinary | Stealth bombers are very specialised ships which can warp cloaked and don't have a sensor recalibration delay preventing them from locking targets after decloaking. They can fit torpedo launchers and bomb launchers (although bombs -- devastating area-effect weapons -- can only be used in [[0.0|nullsec]]). Stealth bombers put out extraordinary [[alpha]] damage and die very fast if anyone manages to put some damage on them, so will typically fire a single salvo then recloak. They are the bane of large ships, especially in nullsec. In groups and flown well, stealth bombers can take down a capital ship. | ||
Each race's stealth bomber is based on the hull of that race's missile frigate (the Gallente Nemesis is based on the Tristan hull) and has a damage bonus for bombs and torpedoes which do its race's associated [[NPC Damage Types|damage type]]. | Each race's stealth bomber is based on the hull of that race's missile frigate (the Gallente Nemesis is based on the Tristan hull) and has a damage bonus for bombs and torpedoes which do its race's associated [[NPC Damage Types|damage type]]. | ||
* [http://wiki.eveonline.com/wiki/Purifier Purifier] (Amarr) | * [http://wiki.eveonline.com/wiki/Purifier Purifier] (Amarr) | ||
* [http://wiki.eveonline.com/wiki/Manticore Manticore] (Caldari) | * [http://wiki.eveonline.com/wiki/Manticore Manticore] (Caldari) | ||
* [http://wiki.eveonline.com/wiki/Nemesis Nemesis] (Gallente) | * [http://wiki.eveonline.com/wiki/Nemesis Nemesis] (Gallente) | ||
* [http://wiki.eveonline.com/wiki/Hound Hound] (Minmatar) | * [http://wiki.eveonline.com/wiki/Hound Hound] (Minmatar) | ||
--[[User:Kelduum revaan|Kelduum revaan]] 10:14, 6 March 2010 (UTC) | |||
== Assault Ships == | |||
Assault ships (commonly called "Assault Frigates" or "AFs" to distinguish them from [[Cruiser#Heavy Assault Ships|HACs]]) are have good tanks and usually high DPS. If you get tackled by an assault ship, you're generally not going anywhere: they're a pain to get rid of when properly fitted. Their disadvantage compared to interceptors is that they're slower, and often sacrifice their MWD and fit an afterburner instead to survive longer after tackling a target. Some assault ships make decent tacklers, and they can provide decent damage in a fleet of small ships. If the fleet has larger damage-dealing ships assault ships can lack a role, though they may still be a good defence against other small targets. | Assault ships (commonly called "Assault Frigates" or "AFs" to distinguish them from [[Cruiser#Heavy Assault Ships|HACs]]) are have good tanks and usually high DPS. If you get tackled by an assault ship, you're generally not going anywhere: they're a pain to get rid of when properly fitted. Their disadvantage compared to interceptors is that they're slower, and often sacrifice their MWD and fit an afterburner instead to survive longer after tackling a target. Some assault ships make decent tacklers, and they can provide decent damage in a fleet of small ships. If the fleet has larger damage-dealing ships assault ships can lack a role, though they may still be a good defence against other small targets. | ||
In PvE assault ships can take on missions and combat sites which would normally be too difficult for a frigate-sized ship. | In PvE assault ships can take on missions and combat sites which would normally be too difficult for a frigate-sized ship. | ||
Both assault ships of each race are based on the hull of that race's primary Tech 1 combat frigate (the Punisher, Merlin, Incursus or Rifter). | Both assault ships of each race are based on the hull of that race's primary Tech 1 combat frigate (the Punisher, Merlin, Incursus or Rifter), and again are split into two sub classes, those with damage dealing bonuses, and those with tanking bonuses, typically used in PvE. | ||
=== | === Tanking Assault === | ||
* [http://wiki.eveonline.com/wiki/Retribution Retribution] Uses lasers. High DPS, but struggles to tackle or fly solo in combat because it only has one midslot. | |||
* [http://wiki.eveonline.com/wiki/Hawk Hawk] Uses missile launchers. Limited use in PvP, helpful in PvE. | |||
* [http://wiki.eveonline.com/wiki/Ishkur Ishkur] Drone boat. Superb. Potentially 50m3 drone bay. | |||
* [http://wiki.eveonline.com/wiki/Jaguar Jaguar] Also uses projectile turrets. Decent DPS, fastest assault ship. | |||
=== Damage Dealer Assault === | |||
* [http://wiki.eveonline.com/wiki/Vengeance Vengeance] Uses rockets. Tough ship with three midslots, but limited damage because rockets are an underwhelming weapon. | * [http://wiki.eveonline.com/wiki/Vengeance Vengeance] Uses rockets. Tough ship with three midslots, but limited damage because rockets are an underwhelming weapon. | ||
* [http://wiki.eveonline.com/wiki/Harpy Harpy] Uses hybrid turrets. Commonly fit with railguns as a mini-sniper. | |||
* [http://wiki.eveonline.com/wiki/Enyo Enyo] Uses hybrid turrets. Commonly fit with blasters for face-melting point-blank DPS. | |||
* [http://wiki.eveonline.com/wiki/Wolf Wolf] Uses projectile turrets. Very high DPS. | |||
== | = Faction, Rare and Unique = | ||
==== | == Faction Frigates == | ||
* [http://wiki.eveonline.com/wiki/Amarr_Navy_Slicer Amarr Navy Slicer] | * [http://wiki.eveonline.com/wiki/Amarr_Navy_Slicer Amarr Navy Slicer] | ||
* [http://wiki.eveonline.com/wiki/Caldari_Navy_Hookbill Caldari Navy Hookbill] | * [http://wiki.eveonline.com/wiki/Caldari_Navy_Hookbill Caldari Navy Hookbill] | ||
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* [http://wiki.eveonline.com/wiki/Worm Worm] | * [http://wiki.eveonline.com/wiki/Worm Worm] | ||
== Rare | == Rare and Unique Frigates == | ||
* [http://wiki.eveonline.com/wiki/Freki Freki] | * [http://wiki.eveonline.com/wiki/Freki Freki] | ||
* [http://wiki.eveonline.com/wiki/Gold_Magnate Gold Magnate] | * [http://wiki.eveonline.com/wiki/Gold_Magnate Gold Magnate] No longer exists after its destruction in 2004. | ||
* [http://wiki.eveonline.com/wiki/Mimir Mimir] | * [http://wiki.eveonline.com/wiki/Mimir Mimir] | ||
* [http://wiki.eveonline.com/wiki/Silver_Magnate Silver Magnate] | * [http://wiki.eveonline.com/wiki/Silver_Magnate Silver Magnate] | ||
== | == Rare and Unique Shuttles == | ||
* [http://wiki.eveonline.com/wiki/Apotheosis Apotheosis] | * [http://wiki.eveonline.com/wiki/Apotheosis Apotheosis] Awarded to every character on the 5th anniversary of Eve. | ||
* [http://wiki.eveonline.com/wiki/Goru's_Shuttle Goru's Shuttle] | * [http://wiki.eveonline.com/wiki/Goru's_Shuttle Goru's Shuttle] | ||
* [http://wiki.eveonline.com/wiki/Guristas_Shuttle Guristas Shuttle] | * [http://wiki.eveonline.com/wiki/Guristas_Shuttle Guristas Shuttle] | ||
* [http://wiki.eveonline.com/wiki/Interbus_Shuttle Interbus Shuttle] | * [http://wiki.eveonline.com/wiki/Interbus_Shuttle Interbus Shuttle] A rare shuttle awarded with every new account created via the retail release of Eve. | ||
* [http://wiki.eveonline.com/wiki/Zephyr Zephyr] | * [http://wiki.eveonline.com/wiki/Zephyr Zephyr] One presented to every active account, Christmas 2009. | ||
[[category:ships]] | [[category:ships]] | ||