Difference between revisions of "User:O'b Haru Sen"

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Requirements: Anchoring Level I
 
Requirements: Anchoring Level I
  
todo
+
==== todo ====
 +
* all in table have blueprint on market
 
* life time
 
* life time
 
* health
 
* health
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* You can jettison cargo, i.e. create a jetcan, only every 2 minutes.
 
* You can jettison cargo, i.e. create a jetcan, only every 2 minutes.
 
* scanning and double-wrapping:<br>Cargo containers are scannable even inside a ship's cargo hold. There are only two ways to make cargo un-scannable: either use a Blockade-Runner which has an un-scannable cargo hold or set up a courier contract for a secure container, the latter will make the container "double-wrapped" and un-scanneble in the couriers cargo hold.
 
* scanning and double-wrapping:<br>Cargo containers are scannable even inside a ship's cargo hold. There are only two ways to make cargo un-scannable: either use a Blockade-Runner which has an un-scannable cargo hold or set up a courier contract for a secure container, the latter will make the container "double-wrapped" and un-scanneble in the couriers cargo hold.
 +
 +
==== open questions ====
 +
* can freight containers be jettisoned/anchored at all?
 +
* freight containers have no pwd/log?
 +
* what is sig radius of non-secure containers?
 +
* do standard containers have 10HP?
 +
* what is mass relevant for?
  
 
== Introduction ==
 
== Introduction ==

Revision as of 20:39, 10 March 2014

Sophomore O'b Haru Sen (( ._.)) dutifully working towards eventual graduation... (-_o)

I recently started to do minor edits in the wiki, planning to do larger ones as soon as I feel competent enough. If I am doing anything wrong or badly, please let me know, I have a robust ego :)

todo

  • create Containers page

done

  • check skill attributes after Odyssey 1.1 skill tree changes and edit several pages: Messing with your Head, Skills and Learning
  • add details to Killboard
  • add MTU issues after Rubicon 1.0 and delete them again after 1.1
  • various grammar, spelling and updating cleanups

Containers

in-game:

name price capacity volume packaged mass structure pwd log sig radius
Small Std C ~10k ISK 120 m3 100 m3 10 m3 10k kg no no
Medium Std C ~24k ISK 390 m3 325 m3 33 m3 100k kg no no
Large Std C ~350k ISK 780 m3 650 m3 65 m3 1M kg no no
Small AL Secure C ~200k ISK 120 m3 100 m3 10 m3 10k kg 100k HP yes yes
Medium AL Secure C ~250k ISK 390 m3 325 m3 33 m3 100k kg 1M HP yes yes
Large AL Secure C ~2.9B ISK 780 m3 650 m3 65 m3 1M kg 10M HP yes yes
Small Secure C ~40k ISK 120 m3 100 m3 10 m3 10k kg 50k HP yes no 100 m
Medium Secure C ~190k ISK 390 m3 325 m3 33 m3 100k kg 50k HP yes no 325 m
Large Secure C ~150k ISK 780 m3 650 m3 65 m3 1M kg 500k HP yes no 650 m
Huge Secure C ~150k ISK 1950 m3 1500 m3 150 m3 3M kg 500k HP yes no 1500 m
Giant Secure C ~200k ISK 3900 m3 3000 m3 300 m3 6M kg 500k HP yes no 3000 m
Small Freight C ~85k ISK 1k m3 1k m3 100 m3 1M kg -
Medium Freight C ~50k ISK 5k m3 5k m3 500 m3 1M kg -
Large Freight C ~280k ISK 10k m3 10k m3 1000 m3 1M kg -
Huge Freight C ~220k ISK 50k m3 50k m3 5000 m3 1M kg - packaged?
Giant Freight C ~250k ISK 120k m3 120k m3 1200 m3 1M kg -
Enormous Freight C ~400k ISK 250k m3 250k m3 2500 m3 1M kg -
Station C ~60k ISK 1M m3 1M m3 10k m3 3M kg 10M HP yes yes
Station Vault C ~400M ISK 10M m3 5M m3 50k m3 6M kg 10M HP yes yes
Station Warehouse C ~2.4B ISK 100M m3 10M m3 100k m3 18M kg 100M HP yes yes

Secure C: This Giant container is fitted with a password-protected security lock. Note: the container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower. Requirements: Anchoring Level I

AL Secure C: This large audit log container is fitted with a password-protected security lock. Requirements: Anchoring Level I

todo

  • all in table have blueprint on market
  • life time
  • health
  • what does audit log track?
  • repackaging (damage, 3 week station timer)
  • containers can be named (in space?)
  • no people in containers
  • Containers can not be anchored closer than 5km to each other or to other bodies in space.
  • You can jettison cargo, i.e. create a jetcan, only every 2 minutes.
  • scanning and double-wrapping:
    Cargo containers are scannable even inside a ship's cargo hold. There are only two ways to make cargo un-scannable: either use a Blockade-Runner which has an un-scannable cargo hold or set up a courier contract for a secure container, the latter will make the container "double-wrapped" and un-scanneble in the couriers cargo hold.

open questions

  • can freight containers be jettisoned/anchored at all?
  • freight containers have no pwd/log?
  • what is sig radius of non-secure containers?
  • do standard containers have 10HP?
  • what is mass relevant for?

Introduction

Containers in EVE come in a variety of forms: cargo and station containers, with and without password protection and audit logging. They can be jettisoned from a ship but also anchored in space. They can be used to sort your loot, as in-space advertisement, for mining, as a supply depot, for can baiting unassuming noobs, to increase cargo space and more. In space they have a life time of between 2 hours (unanchored) and 30 days (anchored) and larger anchored containers have enough health to only be destroyed by a determined player.

Use Cases

  • jet-canning:
    a miner jettisoning the mined ore into space creating an object labeled "Cargo Container" in-game but called Jettison Container or jetcan here for clarity. This jetcan has 27500 m3 capacity and can be filled up while mining and hauled to station later. This reduces hauling time for solo miners or lets a miner easily cooperate with a dedicated hauler in a mining op. However it also risks loosing the ore to anybody who picks it up and doesn't mind the resulting suspect status (yellow flashy). The lifetime of a jetcan is about 2 hours or until next downtime.
  • secure container mining:
    while mining put your ore into a secure container to be picked up later by you or a dedicated hauler. Using a Giant Secure Container instead of a jetcan removes the risk of losing it but it is much smaller (3900 m3) and requires buying it and hauling it into space.
  • inventory sorting:
    in station put your modules and ships into containers named by category
  • organize resource access in a corp:
    in a corp, use different containers and corp roles to only let specific people access certain resources
  • can baiting:
    jettison a container into space so an unexperienced player may pick it up and become a suspect (yellow flashy) so you can shoot him. Note that this is griefing, not allowed in the Uni and against the EULA in starter systems.
  • advertisements in space:
    put a secure can near a gate or station and name it to advertise something
  • increasing cargo space:
    put a cargo container in your hauler to increase cargo capacity
  • in-space supply depot:
    put ammo and other supplies in a secure container somewhere in deep space, although a Mobile Depot may be a better choice since Rubicon 1.1
  • de-cloaking:
    anchor containers in tactically important locations such as near gates in order to de-cloak ships that come as close as 2000m

Sources and References

This page is based on EVE-WIKI: Cargo Containers, EVElopedia: Secure Containers, Grismar: Secure Container, Grismar: Cargo Containers, Grismar: Jettison Container and EVEinfo: Giant Secure Containers. It covers the status quo as of Rubicon 1.3 (March 2014).

Container Types

Cargo containers can be stored in stations and ships, jettisoned into space, anchored in space and eventually scooped up again. They can be distinguished into 3 types:

Container Type
Category password protection audit log hitpoints
Standard Container no no 10 HP
Secure Container yes no 5k - 50k HP
Audit Log Secure Container yes yes 100k - 10M HP

The password protection uses two passwords, one to access the container at all and a second one that is required to reconfigure it. Password protection also depends on your personal and corporation security settings.

Launch for self

In this case anyone who knows the password can access the container but only you can unanchor it. When you launch the container you must be at least 5.000m away from the nearest anchored object, such as an asteroid, a space station, another container (including your own) or even a ship wreck. This also applies to the methods explained below. Launch for corp

Launch for Corp

When a secure container is launched for a corporation, only members of the corporation which have the Equipment Management role will be able to anchor and unanchor it. This can be useful in large corporations as you will want to keep control over where vital containers are located.

Size

Containers come in different sizes, some of which will only fit in stations. Some are slightly bigger on the inside than on the outside and thus can be used to increase cargo space on a ship. Stacking containers is not possible.

Cargo Container Sizes
Size outer Volume inner Volume
Small Container 100 m3 120 m3
Medium Container 325 m3 390 m3
Large Container 650 m3 780 m3
Huge Container 1 500 m3 1 950 m3
Giant Container 3 000 m3 3 900 m3 fits in some T1 industrials
Jettison Container (jetcan) 27 500 m3 27 500 m3 created when using "Jettison"
Freight Container 120 000 m3 120 000 m3 fits in a Freighter
Station Container 1 000 000 m3 1 000 000 m3 does not fit in any ship
Station Vault 10 000 000 m3 10 000 000 m3 does not fit in any ship
Station Warehouse 100 000 000 m3 100 000 000 m3 does not fit in any ship

Price and Seeding

Secure Container Prices
Volume Capacity Price
Small Secure Container 100 m3 120 m3 5 000 ISK
Medium Secure Container 325 m3 390 m3 14 500 ISK
Large Secure Container 650 m3 780 m3 31 000 ISK
Huge Secure Container 1500 m3 1950 m3 67 500 ISK
Giant Secure Container 3000 m3 3900 m3 152 750 ISK

Anchoring

A container that is jettisoned from a ship can be scooped up by anybody even if it is password protected. If you have the Anchoring skill and are in a system with a security status of 0.7 or less, you can also "Launch for Self" or "Launch for Corp" instead of "Jettison" and this will anchor the container.Anchoring will take a little time. You also need to set a password after launching it or anybody will be able to access it. The password can only be changed by repackaging the container at a station. Red light/green light.

Related Topics

The Mobile Tractor Unit (MTU) and Mobile Depot are not considered containers, however they share some of the game mechanics and overlap in practical use.

The MTU is similar to an anchored container with a tractor beam attached. It will tractor in everything inside its ??? km radius. It has much less hitpoints than a container though and can thus easily be destroyed.

The Mobile Depot is like a secure anchored container with a refitting service and a reinforcement timer. So it is very difficult to destroy and superior in most cases to using a secure container as a supply depot in deep space.