Difference between revisions of "Exequror Navy Issue"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 6/2/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=29344 | |
− | + | | shipimg=Exequror Navy Issue.jpg | |
− | + | | shipname=Exequror Navy Issue | |
− | + | | caption=Exequror Navy Issue | |
− | + | | class=Cruiser | |
− | + | | grouping=Faction Cruisers | |
− | + | | hulltype=Exequror Class | |
− | + | | faction=Gallente Federation | |
− | + | | race=Gallente | |
− | + | | roles=unspecified | |
− | + | | variations={{Ship|Oneiros}},{{Ship|Exequror}} | |
− | + | | tech=F | |
− | + | | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |
− | + | | powergrid=830 MW | |
− | + | | cpu=340 tf | |
− | + | | capacitor=1,500 GJ | |
− | + | | highs=5 | |
− | + | | turrets=5 | |
− | + | | launchers=0 | |
− | + | | mediums=4 | |
− | + | | lows=6 | |
− | + | | mass=11,280,000 kg | |
− | + | | volume=112,000 m³ | |
− | + | | cargohold=465 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=25 m³ | |
− | + | | bandwidth=25 Mbit/sec | |
− | + | | info=<b>Development</b><br>The Exequror Navy Issue was commissioned by Federation Navy High Command in response to the proliferation of close-range blaster vessels on the modern stellar battlefield. While it doesn't boast the speed of some of its class counterparts, this up-close-and-personal gunboat nonetheless possesses some of the more advanced hybrid plasma-coil compression subsystems available, making it a lethal adversary in any upfront engagement. | |
− | + | | bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>5% bonus to Medium Hybrid Turret rate of fire<br> | |
− | + | | structurehp=2,550 HP | |
− | + | | shieldhp=1,800 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=1,950 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=10 | |
− | + | | armorkin=35 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=255 m/sec | |
− | + | | inertia=0.4 | |
− | + | | warpspeed=3 AU/s | |
− | + | | warptime=6.25 s | |
− | + | | targetrange=47.50 km | |
− | + | | sigradius=110 m | |
− | + | | maxlockedtargets=7 | |
− | + | | sensortype=Magnetometric | |
− | + | | sensorvalue=18 points | |
− | + | | scanres=325 mm | |
− | + | | reqskills=*{{RequiredSkill|Gallente Cruiser|II}} | |
− | + | **{{RequiredSkill|Spaceship Command|II}} | |
− | + | **{{RequiredSkill|Gallente Destroyer|III}} | |
− | **Spaceship Command II | + | ***{{RequiredSkill|Gallente Frigate|III}} |
− | **Gallente Destroyer III | + | ****{{RequiredSkill|Spaceship Command|I}} |
− | ***Gallente Frigate III | ||
− | ****Spaceship Command I | ||
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+ | | totaltraintime=22h 29m 40s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks=[http://wiki.eveonline.com/en/wiki/Exequror%20Navy%20Issue Exequror Navy Issue on Eve Online Wiki] | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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Revision as of 07:09, 2 June 2014
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Gallente Cruiser bonuses (per skill level):
Ship Attributes
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Summary
Normally considered not worth the extra ISK over a Thorax, the Exequror Navy Issue's main improvement is its higher speed. Even when armor tanked it can be faster than other cruisers. With its bonused damage, it is a better cruiser than one might expect. However, that's damning with faint praise, as it is still an expensive hull for what you get.
Skills
Further information about additional or recommended skills to pilot Exequror Navy Issue for a specific or it's common role(s) can be written here.
Fitting
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
10MN Afterburner II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-Explosive Pump I
Warrior II x5
Caldari Navy Antimatter Charge M x1
Tactics
No sub-article about Exequror Navy Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Exequror Navy Issue here.