Difference between revisions of "User:Cassiel Seraphim/Sandbox3"

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== Vanguard setups ==
+
== Effective shield hit points ==
Below is a standard setup for your tank in our fleets. These fits are probably considered overtanked by many public communities and they are in fact overtanked for the most part. There are several reasons for it, mainly it is for safety, to give us a larger buffer and more leeway to save ships if things go wrong. We are not as concerned about pushing for efficiency above safety.
 
 
 
We also recommend fits that are flexible in terms of being able to do vanguards, assaults and even headquarter sites with the same ship. So some seemingly superfluous rigs are there to enable the ships to just swap out a few midslots and go from vanguards to headquarter sites.
 
 
 
==== Resist profiles ====
 
A lot of ships share a standard resist profile, so they share the same resist holes and have the same issues and weaknesses. Understanding what innate weaknesses a ship has is key to knowing how to best raise it to the desired high average resists mentioned above.
 
 
 
Below is a list of different resist profiles for various ship classes as well as a few specific ships with deviating profiles. The last column lists the obvious weaknesses of the class/hull, which will help you determine how to best achieve the desired resist profile. It also helps new [[Roles_in_Incursions#Waitlist_manager|waitlist managers]] as it tells them what to look for.
 
{| class="wikitable" style="font-size:90%; vertical-align:middle; padding:0px; border-collapse:collapse;""
 
! style="background:#222222;" | Ship
 
! style="background:#222222;" | Base resist profile
 
! style="background:#222222;" | Comments
 
|-
 
| nowrap | Regular/faction battleships<small>&nbsp;<ref>Includes '''regular battleships''', '''navy''' and '''fleet issue battleships''' as well as '''pirate faction battleships'''.</ref></small>
 
| nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]&nbsp;&nbsp;0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]20%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
 
| An {{co|slateblue|EM}} hole and a weak {{co|crimson|thermal}} resist.
 
|-
 
| nowrap | Resist bonused battleships<small>&nbsp;<ref>Like the '''Rokh''' and other ships with 4% per level resist bonuses. The values are assuming maximum skills, so the full +20% better resists.</ref></small>
 
| nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]20%[[Image:icon_resist_therm.png|24px|Thermal resistance]]36%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]52%[[Image:icon_resist_exp.png|24px|Explosive resistance]]60%
 
| Weak {{co|slateblue|EM}} and {{co|crimson|thermal}} resists, but no resist holes.
 
|-
 
| Vargur
 
| nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]25%[[Image:icon_resist_therm.png|24px|Thermal resistance]]30%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
 
| Slightly lower {{co|slateblue|EM}} and {{co|crimson|thermal}} resists, but no resist holes.
 
|-
 
| Scimitar
 
| nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]75%[[Image:icon_resist_therm.png|24px|Thermal resistance]]60%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
 
| No resist holes.
 
|-
 
| Basilisk
 
| nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]&nbsp;&nbsp;0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]80%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]70%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
 
| An {{co|slateblue|EM}} hole.
 
|-
 
| nowrap | Legion
 
| nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]&nbsp;&nbsp;0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]20%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]70%[[Image:icon_resist_exp.png|24px|Explosive resistance]]87,5%
 
| An {{co|slateblue|EM}} hole and weak {{co|crimson|thermal}} resists.
 
|-
 
| nowrap | Loki (resist bonus)
 
| nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]80%[[Image:icon_resist_therm.png|24px|Thermal resistance]]60%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]52%[[Image:icon_resist_exp.png|24px|Explosive resistance]]60%
 
| No resist holes.
 
|-
 
| nowrap | Proteus
 
| nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]&nbsp;&nbsp;0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]60%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]85%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
 
| An {{co|slateblue|EM}} hole.
 
|-
 
| nowrap | Tengu
 
| nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]&nbsp;&nbsp;0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]80%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]70%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
 
| An {{co|slateblue|EM}} hole.
 
|-
 
| nowrap | Tengu (resist bonused)
 
| nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]20%[[Image:icon_resist_therm.png|24px|Thermal resistance]]84%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]76%[[Image:icon_resist_exp.png|24px|Explosive resistance]]60%
 
| Weak {{co|slateblue|EM}} resists.
 
|}
 
<small><references/></small>
 
 
 
==== Effective shield hit points ====
 
 
You can judge your tank by many means, but for Incursions the best way to measure your tank is to look at '''effective shield hit points''' (ESHP), as opposed to '''damage per second repaired''' (DPS-tank) or the generic '''effective hit points''' (EHP). This is because a lot of ships have significant armour and hull hit points, so the effective hit points value can be quite misleading on a battleship with a damage control for example, as the EHP-value skyrockets compared to a ship without a damage control fitted, but very little of it applies to the actual ESHP.
 
You can judge your tank by many means, but for Incursions the best way to measure your tank is to look at '''effective shield hit points''' (ESHP), as opposed to '''damage per second repaired''' (DPS-tank) or the generic '''effective hit points''' (EHP). This is because a lot of ships have significant armour and hull hit points, so the effective hit points value can be quite misleading on a battleship with a damage control for example, as the EHP-value skyrockets compared to a ship without a damage control fitted, but very little of it applies to the actual ESHP.
  
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<small><references/></small>
 
<small><references/></small>
  
==== Standard battleship setups ====
+
== Strategic cruiser setups ==
The main goal of these fits are to remain as cheap as possible while still being safe enough to run with minimal skills and rigged in a way that they can easily refit for vanguards as well as assaults and headquarter sites. Staying as cheap as possible is also useful for times of war.
 
{| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;"
 
|-
 
! style="background:#222222;" | Slots
 
! style="background:#222222;" | Regular ships
 
! style="background:#222222;" | Resist-bonused ships
 
! style="background:#222222;" | Navy / Fleet Issue
 
|- valign="top"
 
| nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]]
 
| nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>
 
[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>
 
[[image:Module icon em ward amplifier tech2.png|24px|EM Ward Amplifier II]] EM Ward Amplifier II
 
| nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>
 
[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>
 
[[image:icon mid slot.png|24px]] Freed up mid slot
 
| nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>
 
[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>
 
[[image:icon mid slot.png|24px]] Freed up mid slot
 
|- valign="top"
 
| nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]]
 
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II
 
| nowrap | [[image:icon low slot.png|24px]] Freed up low slot
 
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II
 
|- valign="top"
 
| nowrap style="text-align:center; background:#111111;" | [[image:icon rigs.png|24px]]
 
| nowrap | [[image:module icon shield rig tech1.png|24px|Large Core Defense Field Extender I]] Core Defense Field Extender I<br>
 
[[image:module icon shield rig tech1.png|24px|Large Core Defense Field Extender I]] Core Defense Field Extender I<br>
 
[[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I
 
| nowrap | [[image:module icon shield rig tech1.png|24px|Large Core Defense Field Extender I]] Core Defense Field Extender I<br>
 
[[image:module icon shield rig tech1.png|24px|Large Anti-EM Screen Reinforcer I]] Anti-EM Screen Reinforcer I<br>
 
[[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I
 
| nowrap | [[image:module icon shield rig tech1.png|24px|Large Core Defense Field Extender I]] Core Defense Field Extender I<br>
 
[[image:module icon shield rig tech2.png|24px|Large Anti-EM Screen Reinforcer II]] Anti-EM Screen Reinforcer II<br>
 
[[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I
 
|- valign="top"
 
! style="text-align:center; background:#111111;" | Resists
 
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]69,5%[[Image:icon_resist_therm.png|24px|Thermal resistance]]70,0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]72,8%[[Image:icon_resist_exp.png|24px|Explosive resistance]]77,4%
 
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]64,0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]71,2%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]73,9%[[Image:icon_resist_exp.png|24px|Explosive resistance]]78,3%
 
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]65,2%[[Image:icon_resist_therm.png|24px|Thermal resistance]]70,0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]72,8%[[Image:icon_resist_exp.png|24px|Explosive resistance]]77,4%
 
|- valign="top"
 
! style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|24px|Resist profile when you're overheating your defensive modules.]]
 
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]72,8%[[Image:icon_resist_therm.png|24px|Thermal resistance]]74,5%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]76,9%[[Image:icon_resist_exp.png|24px|Explosive resistance]]80,8%
 
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]69,4%[[Image:icon_resist_therm.png|24px|Thermal resistance]]75,5%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]77,8%[[Image:icon_resist_exp.png|24px|Explosive resistance]]81,5%
 
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]69,2%[[Image:icon_resist_therm.png|24px|Thermal resistance]]74,5%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]76,9%[[Image:icon_resist_exp.png|24px|Explosive resistance]]80,8%
 
|- valign="top"
 
! style="text-align:center; vertical-align:middle; background:#0F0719; padding:0px;" | [[image:Icon energy neutralizer i.png|24px|Resist profile if all your defensive modules run out of capacitor and turn off.]]
 
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]43,1%[[Image:icon_resist_therm.png|24px|Thermal resistance]]44,0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40,0%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50,0%
 
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]41,2%[[Image:icon_resist_therm.png|24px|Thermal resistance]]53,0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]49,6%[[Image:icon_resist_exp.png|24px|Explosive resistance]]58,0%
 
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]35,0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]44,0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40,0%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50,0%
 
|}
 
; {{co|coral|Regular ships}}
 
: This fit is intentionally overtanked. It's supposed to be a fit you can run even before you get all your support skills to V, before you've maxed out skills like '''Shield Management''' and gotten a decent buffer on your ship. The amplifier isn't quite as effective as the active hardener, but good enough and serves to give some cap relief.
 
; {{co|coral|Resist-bonused ships}}
 
: Ships with resist bonuses like the '''Rokh''', especially if they also have good base shield hit points, can use a different setup to free up a midslot. The resists given are based on a generic 4% resist bonus per level, assuming a ship level of IV. If your skills are low, just leave the damage control on or simply fit your ship like you would a regular ship.
 
; {{co|coral|Navy / Fleet Issue}}
 
: '''Navy''' and '''Fleet Issue''' ships have much higher base stats than regular ships, so they rarely need the extender rigs to boost their shield hp buffer. Some will still have one, for more flexibility when doing [[Incursion sites#Assault sites|assault]] and [[Incursion sites#Headquarter sites|headquarter sites]]. This variant could be adopted to normal ships as well, unless they have very low base hit points.
 
 
 
=== Advanced battleship setups ===
 
There are several ways to improve your fits, especially with some of the more efficient but costly deadspace modules and tech two rigs. Below are just examples of three common ways to upgrade your tank to free up more slots for additional offensive modules to increase your applied damage.
 
 
 
While it's possible to use these setups on ordinary tech one hulls it makes little sense to put several hundreds of millions, if not billions, worth of deadspace modules and rigs on anything but the efficient '''pirate faction battleships'''. Just remember that your best initial upgrade option is still investing in your favourite pirate faction battleship, even if it's just with any of the regular setups with tech one rigs.
 
{| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;"
 
|-
 
! style="background-color:#222222;" | Slots
 
! style="background-color:#222222;" | Weighted resists
 
! style="background-color:#222222;" | Balanced resists
 
! style="background-color:#222222;" | All-out offense
 
|- valign="top"
 
| nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]]
 
| nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum C-Type Adaptive Invulnerability Field]] Pithum C-Type Adaptive Invuln ...<br>
 
[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>
 
[[image:icon mid slot.png|24px]] Freed up mid slot
 
| nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum C-Type Adaptive Invulnerability Field]] Pithum C-Type Adaptive Invuln ...<br>
 
[[image:icon shield_amplifier_deadspace.png|24px|Pithum C-Type EM Ward Amplifier]] Pithum C-Type EM Ward Amplifier<br>
 
[[image:icon mid slot.png|24px]] Freed up mid slot
 
| nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum A-Type Adaptive Invulnerability Field]] Pithum A-Type Adaptive Invuln ...<br>[[image:icon mid slot.png|24px]] Freed up mid slot<br>
 
[[image:icon mid slot.png|24px]] Freed up mid slot
 
|- valign="top"
 
| nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]]
 
| nowrap | [[image:icon low slot.png|24px]] Freed up low slot
 
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II
 
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II
 
|- valign="top"
 
| nowrap style="text-align:center; background:#111111;" | [[image:icon rigs.png|24px]]
 
| nowrap | [[image:module icon shield rig tech2.png|24px|Large Core Defense Field Extender II]] Core Defense Field Extender II<br>[[image:module icon shield rig tech2.png|24px|Large Anti-EM Screen Reinforcer II]] Anti-EM Screen Reinforcer II<br>[[image:icon rigs.png|24px]] Freed up rig slot
 
| nowrap | [[image:module icon shield rig tech2.png|24px|Large Core Defense Field Extender II]] Core Defense Field Extender II<br>[[image:module icon shield rig tech2.png|24px|Large Anti-Thermal Screen Reinforcer II]] Anti-Thermal Screen Reinforcer II<br>[[image:icon rigs.png|24px]] Freed up rig slot
 
| nowrap | [[image:module icon shield rig tech1.png|24px|Large Anti-EM Screen Reinforcer I]] Anti-EM Screen Reinforcer I<br>[[image:module icon hybrid rig tech2.png|24px|Large  Burst Aerator II]] Burst Aerator II<br>
 
[[image:icon rigs.png|24px]] {{co|grey|Unusable rig slot}}
 
|- valign="top"
 
! style="text-align:center; background:#111111;" | Resists
 
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]65,8%[[Image:icon_resist_therm.png|24px|Thermal resistance]]64,9%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]73,7%[[Image:icon_resist_exp.png|24px|Explosive resistance]]78,1%
 
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]72,6%[[Image:icon_resist_therm.png|24px|Thermal resistance]]71,1%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]68,8%[[Image:icon_resist_exp.png|24px|Explosive resistance]]74,0%
 
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]65,6%[[Image:icon_resist_therm.png|24px|Thermal resistance]]62,8%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]72,1%[[Image:icon_resist_exp.png|24px|Explosive resistance]]76,8%
 
|- valign="top"
 
! style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|24px]]
 
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]71,8%[[Image:icon_resist_therm.png|24px|Thermal resistance]]71,8%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]78,9%[[Image:icon_resist_exp.png|24px|Explosive resistance]]82,4%
 
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]75,6%[[Image:icon_resist_therm.png|24px|Thermal resistance]]75,0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]73,1%[[Image:icon_resist_exp.png|24px|Explosive resistance]]77,6%
 
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]71,7%[[Image:icon_resist_therm.png|24px|Thermal resistance]]69,4%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]77,0%[[Image:icon_resist_exp.png|24px|Explosive resistance]]80,9%
 
|- valign="top"
 
! style="text-align:center; vertical-align:middle; background:#0F0719; padding:0px;" | [[image:Icon energy neutralizer i.png|24px]]
 
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]35,0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]20,0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40,0%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50,0%
 
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]51,6%[[Image:icon_resist_therm.png|24px|Thermal resistance]]48,0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40,0%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50,0%
 
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]30,0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]20,0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40,0%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50,0%
 
|}
 
; {{co|coral|Weighted resists}}
 
: This variant is mostly suited for [[Incursion sites#Vanguard sites|vanguard]] and [[Incursion sites#Assault sites|assault sites]] where the threat of neuting is small and the incoming damage is slightly skewed towards more torpedoes, thus kinetic and explosive resists are slightly more important. The anti-EM rig ensures that in the case of being completely neuted out, you still have at least some EM-resists even if both invulnerability fields gets shut down. Buffing the tank for this kind of setup usually involves a mix of using a second deadspace hardener or a damage control (or even both).
 
; {{co|coral|Balanced resists}}
 
: For sites where heavy neuting is common, like in [[Incursion sites#Headquarter sites|headquarter]] and [[Incursion sites#Mothership sites|mothership sites]], a more balanced setup might be favoured. The damage control module also adds some additional buffer to your armour and structure in case the higher alpha punches through your shields before reps land. The combination of the anti-thermal rig and EM amplifier allows for a high, balanced, resist profile even when completely neuted out. Buffing the tank is as simple as adding a second invulnerability field.
 
; {{co|coral|All-out offense}}
 
: Most commonly used for [[Incursion sites#Vanguard sites|vanguard sites]], this all out offensive setup sacrifices tank for even more gank and utility. While upping your resists for [[Incursion sites#Assault sites|assault]] and [[Incursion sites#Headquarter sites|headquarter sites]] is as simple as adding a second invulnerability field, you'll still be extremely vulnerable to neuting and have a considerably lower buffer due to not having room for a core defense field extender rig.
 
 
 
=== Strategic cruiser setups ===
 
 
The resist profiles of strategic cruisers vary quite a lot compared to other ships. As such there are many ways to fit them and their low signature and high agility can allow for many compromises. But in general they should plug certain holes and here's a few examples of one way of attaining the desired resist profiles for these ships.
 
The resist profiles of strategic cruisers vary quite a lot compared to other ships. As such there are many ways to fit them and their low signature and high agility can allow for many compromises. But in general they should plug certain holes and here's a few examples of one way of attaining the desired resist profiles for these ships.
 
{| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;"
 
{| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;"

Revision as of 21:06, 13 April 2014

Effective shield hit points

You can judge your tank by many means, but for Incursions the best way to measure your tank is to look at effective shield hit points (ESHP), as opposed to damage per second repaired (DPS-tank) or the generic effective hit points (EHP). This is because a lot of ships have significant armour and hull hit points, so the effective hit points value can be quite misleading on a battleship with a damage control for example, as the EHP-value skyrockets compared to a ship without a damage control fitted, but very little of it applies to the actual ESHP.

Below is a rough guide to acceptable values when it comes SEHP, but remember that you need to factor in things like resists vs buffer [1] as well as speed and signature. So don't casually compare a ship's effective shield hit points against this without taking that into your consideration.

Icon ship.png Ship class Incursion sites Effective shield hit points
10k
20k
30k
40k
50k
60k
70k
80k
Large ship Battleships Vanguards Vanguards
 
Assaults Assaults
 
Headquarter sites Headquarters
 
Medium ship Command Ships Vanguards Vanguards
 
Assaults Assaults
 
Headquarter sites Headquarters
Medium ship Strategic cruisers Vanguards Vanguards
Assaults Assaults
Headquarter sites Headquarters
Medium ship Basilisks [2] Vanguards Vanguards
Assaults Assaults
Headquarter sites Headquarters
Medium ship Scimitars [2] Vanguards Vanguards
Assaults Assaults
Headquarter sites Headquarters

    Legend:   Unsafe (too low)   Situational (depends on the pilot/fleet)   Safe (solid tank)   Overtanked (wasting potential)

  1. ^ A ship with high resists is much easier to repair compared to a ship with all buffer in terms of shield extenders. This is because each hit point is worth a lot more when factoring in resists.
  2. ^ a b Basilisks and Scimitars have vastly different signatures, thus warrants having different guidelines.

Strategic cruiser setups

The resist profiles of strategic cruisers vary quite a lot compared to other ships. As such there are many ways to fit them and their low signature and high agility can allow for many compromises. But in general they should plug certain holes and here's a few examples of one way of attaining the desired resist profiles for these ships.

Slots Legion [1] Loki [2]
Icon mid slot.png Pithum C-Type Adaptive Invulnerability Field Pithum C-Type Adaptive Invulnerability Field

Adaptive Invulnerability Field II Adaptive Invulnerability Field II
Icon mid slot.png Freed up mid slot

Pithum C-Type Adaptive Invulnerability Field Pithum C-Type Adaptive Invulnerability Field

EM Ward Amplifier II EM Ward Amplifier II
Icon mid slot.png Freed up mid slot

Icon low slot.png Icon low slot.png Freed up low slot Module icon damage control tech2.png Damage Control II
Rigs Large Core Defense Field Extender II Core Defense Field Extender II

Large Anti-EM Screen Reinforcer II Anti-EM Screen Reinforcer II
Icon rigs.png Freed up rig slot

Large Core Defense Field Extender II Core Defense Field Extender II

Large Anti-Thermal Screen Reinforcer II Anti-Thermal Screen Reinforcer II
Icon rigs.png Freed up rig slot

Subsystem Legion Defensive - Augmented Plating Legion Defensive - Augmented Plating Loki Defensive - X Legion Defensive - X
Resists Electromagnetic resistance-%Thermal resistance-%Kinetic resistance-%Explosive resistance-% Electromagnetic resistance-%Thermal resistance-%Kinetic resistance-%Explosive resistance-%
Icon overheating.png Electromagnetic resistance-%Thermal resistance-%Kinetic resistance-%Explosive resistance-% Electromagnetic resistance-%Thermal resistance-%Kinetic resistance-%Explosive resistance-%
Icon energy neutralizer i.png Electromagnetic resistance-%Thermal resistance-%Kinetic resistance-%Explosive resistance-% Electromagnetic resistance-%Thermal resistance-%Kinetic resistance-%Explosive resistance-%
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